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GHPC Update 20230401.1

GHPC Early Access has been updated to version 20230401.1.

This is a minor update, introducing small adjustments and bug fixes. We are aware of additional crashing issues in the new April Fools missions and will be working on solving them.

As a heads-up, the April Fools content in GHPC is traditionally time-limited, so after a week or so, the special missions and hit feedback cheat will be removed from the game. The advancements in content, such as CAS, helicopters, and BMP-2, will of course return in future missions.

[h2]Changelog[/h2]

  • Fixed crew settings that led to BMP-2 floating up into the air when the game was paused
  • Fixed configuration issue that led to some armor not working properly, especially for Abrams tank
  • Fixed configuration issue that led to AAR X-ray meshes appearing in the wrong places
  • Fixed an issue that could cause mission launches to fail if volume settings were corrupt
  • Fixed BMP-2 main sight mistakenly having some laser rangefinder functionality
  • Fixed bomb blasts ignoring all the effects of armor if they were strong enough to defeat the armor at all (this will not save you from CAS but might help at medium distances)
  • Fixed an issue that would cause CAS planes to appear jittery in flight
  • Fixed BMP-2 night sight having excessively high sharpness
  • Fixed mistaken reference to Su-22 CAS in a mission briefing
  • Fixed smoke and fire appearing in AAR mode
  • Flipped falling bombs the right way around
  • Removed BMP-2 spot from WIP model showcase on Grafenwoehr range


Thanks for playing!

GHPC Update 20230401

GHPC Early Access has been updated to version 20230401.

Happy April Fools Day! (At least it's still April 1 in the USA...)

This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!

(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)

[h2]Changelog[/h2]

  • Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
  • Added several new missions themed to this update
  • Added preliminary version of BMP-2, available in tank range and new missions for now
  • Added additional support assets on call for some of the new missions
  • Added preliminary version of East German crew voices
  • Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
  • Updated vegetation and details for all terrains, including some new trees and forest floor cover
  • Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
  • Updated tree placements on all terrains
  • Added more variety in shell casing sounds when firing guns in interior views
  • Modified some physics settings for efficiency
  • Fixed several mission layout and event issues
  • Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
  • Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
  • Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
  • Fixed an issue where commanders would call "next target" without confirming "target" first
  • Numerous small bug fixes


Thanks for playing!

GHPC Update 20230228.2

GHPC Early Access has been updated to version 20230228.2.

This is a minor update, introducing small adjustments and bug fixes.

EDIT: We updated the build on 2023-03-13 with a small hotfix to correct an issue where M113 and BRDM-2 crews ignored the new panic rules.

[h2]Changelog[/h2]

  • Added gunnery optic to commander's M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)
  • Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective
  • Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats
  • Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)
  • Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air
  • Free cam is now immune to blur effects
  • Added correct tracer ratio to .50 caliber belts for M85 cupola guns
  • Reverted previous decrease in maximum spall bounces for better damage effect
  • Removed spall penalty on 3BM20
  • Increased scroll speed on unit switch menu
  • Updated credits
  • Fixed T-72 tanks' TPD-K1 gunsight having too low magnification
  • Fixed base model M1 Abrams lacking lighter colored backing field for number decals
  • Fixed BMP-1 gunner being immune to compartment penetration panic
  • Fixed .50 caliber ammunition carrying too much velocity at long range
  • Fixed mesh issue on T-72M1 commander hatch
  • Fixed rare issue that could cause a unit's loss not to be fully registered


Thanks for playing!

GHPC Update 20230228.1

GHPC Early Access has been updated to version 20230228.1.

This is a minor update, introducing small adjustments and bug fixes.

[h2]Changelog[/h2]

  • Fixed an issue where the lower look sensitivity of binocular mode would get stuck enabled
  • Fixed "paused" label not appearing
  • Fixed some errors in mission descriptions
  • Added an edge overlay to binocular mode
  • US forces in campaigns can now experience shortages of M833 ammunition when logistics are depleted, forcing the use of M774 as a replacement
  • Adjusted fragment ricochets slightly, reducing the ability of large fragments to experience sharp bounces, and increasing the energy penalty of a bounce


Thanks for playing!

GHPC Update 20230228

GHPC Early Access has been updated to version 20230228.

In this regular update, we introduce several new features, adjustments, and bug fixes.

This month's work was largely devoted to several upcoming major roadmap items, which are still under development at the moment. As usual, our small team is giving it our full effort, and we'll release these features when they're ready. We appreciate your patience!

[h2]Changelog[/h2]

  • Added several new missions to Eastern Hills map
  • Rearranged missions to provide a smoother new player experience
  • Added day/night selection to compatible Instant Action missions
  • Added new kinetic impact effects
  • Reworked T-72 engine audio
  • Updated model for T-55A, including wobbly antenna and East German style fender modifications
  • Did minor model updates on all T-72s
  • Revised fire and smoke effects
  • Removed instant damage log during missions (you can still see the full list of hits and penetrations in AAR mode afterward)
  • Significantly reduced performance overhead of vehicle driving effects
  • Added a new aircraft type to flyovers
  • Added smoke grenades to launchers of M1 tanks (these cannot be deployed ... yet)
  • Revised Eastern Hills terrain geometry
  • Increased burn time on various flammable items in most vehicles
  • Renamed vehicle change keybind for clarity
  • Missed shots in AAR now show vehicles in their positions when the shot landed, rather than when it was fired, in order to reduce player confusion and erroneous bug reports over what appeared to be "ghost shells" passing through posed vehicles
  • Removed permanent FPS counter from HUD
  • Improved commander's binocular zoom and reduced aim sensitivity in that view
  • Slightly buffed some HE frag effects
  • Fixed a bug that caused fire not to emit from open turret rings on destroyed tanks
  • Fixed a bug that caused ammo cookoff explosions not to show up
  • Fixed a longstanding issue where ATGMs that had not yet armed after launch would still penetrate at full power
  • Fixed moving targets in Grafenwoehr range moving at incredibly low speeds
  • Fixed several mission related issues
  • Fixed an issue that caused BTR-60 to be hard for AI crews to detect in some situations
  • Fixed missing heat signatures on several vehicles
  • Fixed a lighting issue on hay bales
  • Fixed explosion debris getting stuck on vehicle
  • Fixed a bug that caused Malyutka ATGM to be steerable while using the BMP-1 turret to aim a different weapon
  • Fixed several sources of error spam in player log
  • Fixed an issue that could cause a contained engine bay fire in a BMP-1 to scorch the vehicle and melt the suspension
  • Fixed some incorrectly tagged voice lines
  • Fixed an issue that caused Bradley commander to order ATGM when shooting at trucks, and to never order coax or HE
  • Fixed a bug that could lead to commander override continuing to focus on a dead target
  • Fixed a bug that could cause a funny rock to be viewable from close range

Thanks for playing!