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Master Theft TVs News

Patch (1.9.2)

-[.lcl] Added checking of PCK files for scripts and scenes;
--To run localization with a PCK that contains scripts and scenes, you must launch the game with the "--unsafe" argument. Run localizations that cannot start without this argument at your own risk;
-[Story Mode] Slightly changed the file hierarchy inside the game. If cutscenes start having issues for you, report it in the Discussion;
-[Story Mode] Fixed the crash after the ending cutscene (when days are over, but the required amount has been accumulated).

Patch (1.9.1)

[p]Changes:

-\[Story mode] Fixed crush on "Anti-people's Edits Station #9" level (thanks to goat0703 for the hint);
-\[.lcl] A small addition to the functionality;
--The ability to replace sprites and images in cut-scenes;[/p]

Patch (1.9)

[p]Changes:

-Support for .lcl localization (implementation borrowed from another of my games Genocide: The Story of One of the Last Lizhums);
--Now you can translate the game yourself into languages supported by Godot 3.3.2 (source files and instructions will be prepared in the future);
---If the city maps are not visible in Story Mode, delete all PCK files from the locals folder.
----For those who want to know the reason: PCK files are loaded via ProjectSettings.load_resource_pack, and for some reason it can spontaneously cause the engine to read not all files, but only from the last loaded PCK file. I do not know the exact reason for this behavior, but in the release version everything works fine, and in the editor it does not;[/p][p]-Serbian (Cyrillic) localization;
--I, the game author, do not know Serbian. But a longtime friend from Serbia helped translate part of it for the release of the first version (without Story Mode) on another platform, and refused to translate for the Steam release. So I used various translators to translate the rest. If you are unhappy with the translation, the LCL localization files are located in the locale folder. LCL files can be opened with Notepad, but it’s better to use Notepad++ to save the encoding as "UTF-8 without BOM". If you need the original Russian text or the English translation based on it, I will upload it to GitHub in the future. Stay tuned for updates;[/p][p]-Fixed the localization switching issue with the helper (which opens by pressing F1);[/p][p]-Edited some minor content;[/p][p]-Fixed a bug where the "PRESS " menu item could appear without a space as "PRESS" (I still don't understand the cause of the bug, but I just rewrote that code section);[/p][p]-Now the game pauses and opens the menu if the gamepad is disconnected;[/p][p]-\[Story Mode] Fixed crashes during cutscenes;[/p][p]-\[Story Mode] The timer in the "Mirokso" supermarket no longer goes into negative;[/p][p]-\[Story Mode] Restored the end-of-level animation from older versions (it was previously removed due to rare random crashes at the end of levels);[/p][p]-\[Story Mode] Removed the "Schrödinger’s Victory" bug (where both the boss and the player lose, but victory and defeat plays simultaneously) on the level "Doubled Base (part 2)";[/p][p]-\[Story Mode] The level names "Torture Building No.45 (Former Arcade Hall)" and "Rossy Street 2" have been swapped;[/p][p]-\[Story Mode] Added a cut mission on the level "Torture Building No.45 (Former Arcade Hall)" (I wanted to add it before release, but was afraid there wasn’t enough time, so I left it as a normal level);[/p][p]-\[Story Mode] Reduced the amount needed to collect to unlock the main ending (was: 185000 / now: 170000);[/p][p]-\[Temporary] Enabled logs (saved in the game directory as logs.log);
--Ignore the memory leak messages at the end of the logs;
---For those curious: these leaks are objects I can’t clean up due to my bad code. However, they don’t hog RAM after 3+ hours of gameplay (I personally tested on old hardware (Lenovo IdeaPad S20-30) and RAM usage did not exceed 200 MB), so don’t worry about it; [/p]

Patch (1.8.4)

Changes:

-Fixed something non-critical that you would never notice;
-[Story mode] Edited some graphics on the level ""Mirokso" supermarket";
-Add cheat code;

Patch (1.8.3)

Changes:

-Fixed a crash during the credits after beating the game. If at this moment close the game via Alt + F4 or the "Close window" button;
-[Story mode] Removed meaningless loading of already loaded scripts during cut-scenes;
-Fixed something;