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Tame It Too! Development News


Hi, everyone!

We have some great news for all Tame It! fans waiting for the sequel to the game. As you may remember, we released the first prototype of Tame It Too! last year. The feedback we received on the first prototype was restrained. We spent some time trying to optimize the game on UE, but we still didn't get a decent result. This fall we made a difficult but hopefully correct decision to start Tame It Too! from scratch on a less voracious engine. The main requirements are to keep the general concept of the first prototype, to add survival gameplay, to provide more accessibility on the hardware side by simplifying the graphics. And to simplify the starting location a bit, so that it would be easier for you to find the Cat.

And now the work on the new Tame It Too! prototype is progressing at a very good pace!


The landscape will be familiar to you from the previous prototype, but there will be some changes. Among other things, our goal is to make moving around the island easier and faster, and we are taking into account your suggestions that you wrote to us about after the first prototype.


The prototype already has almost all of the basic survival mechanics in place. Lee can gather materials for construction, can build his shelter, can set up and light a fireplace, can hunt and gather useful resources. Now we're actively working on crafting!


We already filled locations with life. There are crabs running on the beach, hares jumping in the woods, fish swimming in the water, and birds flying in the sky. You’ll be able to hunt animals and crabs and cook their meat! And in the future we plan to add more complex cooking too!


More and more locations are getting a finished look. Recently we paid special attention to the swamp area. Now it's an atmospheric and dangerous place where you have to be careful not to fall into the jaws of crocodiles lurking in the water!


We continue to fill the locations with new details to make it fun for you to explore the island. We have added several new points of interest to the island map and placed quest items where they should be.


We have put almost all of the texts into the game, which, as you may remember, for such a small prototype, is quite a lot. Plus, as new points of interest were added, new phrases for reacting to them were added as well.


We're almost done with all the major UIs. We are now in the process of integrating and refining the crafting interface into the game.


Now we are working the animated scenes with Cat, Octa and Fairy into the game, which will require some tweaks due to the fact that we have moved to a different engine.

We also want to let you know that the creation of a new character is gradually moving forward. It's a bunny girl, and some of you may have seen her in the early 2D visual concepts we showed last year on our Patreon. We're not sure if we'll be able to finish her in time for the first release of this prototype, but in any case, work on her 3D model continues well!


Overall, the new prototype can be expected very soon, no specific dates yet, but we'll be sure to announce it when we get closer to release.

In addition to the Tame It Too! prototype, we are also actively working on another new game - (non)trivial!

(non)trivial — is a stealth adventure game with a detective element in an urban fantasy setting. You’ll have to uncover the deepest secrets of the people around you, your neighbors, enemies and interesting passers-by. You’ll have the opportunity to solve a crime that the whole city is buzzing about and reveal a mystery that is more than a thousand years old!

We have already released a demo recently! You can find out more about the game on our website and Patreon.


Thank you for your interest in our games!
We wish you all a great mood and stay tuned so you don't miss anything!