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30 Birds - Steam Summer Sale!

[p][/p][h3]Its finally summer!![/h3][p]And so, Steam Summer Sale shines on 30 Birds with a one of a kind promotion.[/p][p][/p][p]Enjoy the dazzling Lantern City and your quirky feathered friends in 30 Birds with a discount of -35% from June 26th to July 10th![/p][p][/p][p]Check the steam page for more info: [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

UI and save fix patch

New version: 25.5.7

Hello everyone!

This patch includes

- UI fixes: mostly in the phone, like preventing double inputs, navigation stuck on an app or stuff suddenly not responding. Also prevented double inputs in the flying carpet menu and navigation loss in the standalone settings menu.

- Save/load fixes: loading at some specific location under some specific conditions could break the game, or make some stuff break.

- Bug fix: going next to the shop after getting Hoop could sometimes disable the controls.

- Missing translations and wrong controller input prompts.

Have a good day!




Super save patch

New version: 25.1.1

Hello everyone,

It's been a long time. Sorry I didn't reply to the posts on the forum. I wasn't that available because I moved to another country, and then I ended up catching a bad flu...

This patch introduces a new feature: the "super save". It's basically a special save that you get when finishing the game. The save starts on College Lantern, and, even if the game hasn't really caught up with the events happening in the Palace (and Simurgh's release), the state of your inventories is the same as the one from the end of the game (essentially, there's 30 birds registered on your phone). This save can be used to complete optional parts of the game such as the achievements. It's marked with a yellow star in the phone and on the title screen. All subsequent saves are marked as well (yellow star = post complete game save).
You can also finish the game again from one of these saves but some stuff are going to be different (and faster):
- in the Palace, the instrument is already there and you already have the documentation (so you can play direcly, just talk to the guy beside the instrument)
- in the Dream Lantern, you already have the items to complete each dialogue
- the doesn't change and you can make another choice


Other fixes:
- texts
- naked bird dress-up game controls (now, it's always an available feather that gets selected, except if there's no feather anymore in the selected box - also better selection highlights)
- camera issues on Park Lantern
- Dream Lantern
- "Destroyer" (dash) achievement
- WASD supported in Death's challenge QTE

As always, thanks a lot to all the players who reported the issues. You rock!




Star collecting achievement patch

New version: 24.22.6

Happy new year everyone! Hope you're doing great.

Now onto this day's patch:

The "Stargazer" achievement was triggered by having collected 4 stars, that is: having at some point 4 stars in your inventory.
This was very counter-intuitive because you're encouraged to give the stars back to the constellations (and you even MUST give one star away to get a bird and progress in the game) so we changed it so you only have to have found 4 stars during the game to get the achievement.

Best wishes!



Fix in last mini-game

This one is a small patch.
New version: 24.22.4

Fixes:

1) In the bird synth mini-game, there was a bug where the effect module worm wouldn't get registered as plugged. In consequence, you could plug it to a bird, and plug another worm in the same input. This allowed a bird to stay electrified after being unplugged (and it was possible to electrify all the birds at the same time).
The worm / input behavior is now consistent: you can never plug more than 1 worm in an input. The worm will not snap if the input is already taken.

2) There was a bug that would make it harder to win a Death Tile at the game of tile.

Merry Christmas and a happy new year everyone!

And thanks to pasquelle2 for reporting and providing info about the bug in the bird instrument.