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Drug Dealer Simulator 2 News

Update: Content + Quality-of-Life improvements

Hello Dealers,

Enjoy the new update alongside the Casino DLC which releases later today!

New content/features:
  • Added a new cartel creation/edition screen and the ability to select an emblem for your cartel
  • Added multiple new thug bosses to the world in various areas
  • Added distributor range visible on map when hovering a hideout, added hideout markers to the boss desk map
  • Added the ability to view the remaining drugs and mixes in a hideout on the map marker tooltip if the hideout has a distributor in place
  • Added a yard to one of the jungle hideouts


QoL and UX improvements:
  • New improved lobby screen for creating new games
  • Clients assigned to dealers will now be automatically handled if they have an order pending in the sms list
  • Added display of recorded messages and pending meetings to the task list in the mobile phone screen
  • New view for the journal recipe search section
  • General broad overhaul and mastering of game UI considering readability, consistency, color coding
  • Rework and mastering of all UI interactive elements (tabs, buttons, input fields, dropdowns) and changed setting screen dropdown sections to left<>right switches future gamepad support
  • Rework of the saved game list in the main menu - added search, changed sorting from alphabetical to dates (newest to oldest), improved the readability and aesthetics of the positions
  • Improved boat interactions and boat docking interpretation
  • When responding to client sms “schedule now”, the client will now be scheduled to the current hour and spawned ASAP, not to the next hour
  • Changed early game enemy spawn policy to make early game dynamics and reputation handling easier
  • Removed the reputation penalty for killing thugs and thug bosses
  • Added phoneline property to most map hideouts, only excluding the most wildlife hideouts in the wild jungle. All other hideouts now have the ability to place stationary phones
  • Improved dealer attention list in the phone (added more readable list of lacks in stock and display of all drugs that are put in town offer, sorted by the lowest amount). Grouped the drugs and mixes to base drugs (you can still view precise drug type and mix stock for dealers in their tooltips)
  • Simplified the recipe for homemade bomb
  • Influencers will now distribute the provided dope evenly, not one-by-one (example: if you drop weed and amp, both will start to be distributed at the same time)
  • Added a delay of militia aggro for militia stash tasks after placing the bomb


Other changes/fixes:
  • Global improvements to lighting, lumen, post processing, anti-aliasing as well as landscape material shading
  • Added icons for hideout properties and simplified/improved the HUD and hideout management views
  • Added hiding quick slots while in dialogue
  • Fixed bunker bar door glitching in the frame
  • Improved unconscious screen and unconscious animations for the player
  • Multiple improvements to combat animations including combat stance, fist animations, walking animations for both players and opponents
  • Fixed crafting query peek remaining on the HUD
  • Multiple and broad graphical improvements to the entire map (interiors and exteriors)
  • Improved nighttime lighting for the first meeting with Billy in his villa and fixed music player on the meeting
  • Fixed influencer and employee avatars not displaying properly on boss desk tooltips as well as HUD and few other places
  • Multiple translation and text fixes
  • Fixed new character/pet unlock popup, added sections with proper headers for unlocked character type
  • Added new and different default animations for casual clients
  • Fixed archive and “show more” not working properly in the recorded messages list
  • Added the slot property for safes visible in shops so you can check their capacity
  • Fixed the position of trade option in merchant dialogues (moved to first)
  • Improved swamp fog in the slavs bay area
  • Improved boat map markers to make them more visible
  • Pets and bodyguards will now return home after you get locked in the labour camp
  • Multiple enviro, lighting and audio improvements for the labour camp
  • Improvement landscape in sea/river connections for better boat swimming experience
  • Nerfed regular militia combat stats
  • Removed low chance on one spawn for the militia to spawn in Callejon
  • Changes in text displaying methods


Note to all who use mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.

In the next big update: Vehicles. More info SOON. Worth the wait!

Casino Guidebook + Premiere Timings

Hi, Dealers!

Big day today, lots of new things will see the light of day! Here’s the timing:

  • 2 PM UTC: DDS1 launches on PlayStation 5
  • 4 PM UTC: DDS2 new update drops on Steam
  • 5 PM UTC: DDS2: Casino DLC releases
  • 5 PM UTC: DDS Steam sale with deeper discounts and new offers starts. If you own DDS2, you’ll be able to get Casino with a discount via “complete the set” bundle


Warm up for Casino by reading our Guidebook.

See you VERY soon!


https://store.steampowered.com/app/3169480/Drug_Dealer_Simulator_2_Casino_DLC/

A message from the Casino staff

Hi all!

I’m Pawel, the CEO of True Games Syndicate, the team behind DDS2’s Casino DLC, which will drop here, on Steam, on June 20th!

I’m here to bring you a selection of the latest screenshots from the DLC - I hope they show how much effort we’ve put into making this location and the games you’ll find there.


What’s important to know is:
There’s a new side story introduced in the Casino DLC
All Casino games (apart from slots, for obvious reasons) are available to play in co-op
If you want to play co-op, only the host has to own the DLC, and others can join the session

In the coming days, we’ll show you more of the Casino, and also share a word or two about the team that made it. I also confirmed with our publisher that you can expect a nice discount for the owners of DDS2 through a complete-the-set bundle.

On this note, I’d like to thank Rafal and the Byterunners studio for guidance and help - thanks to them, we ensured that our DLC neatly fits into the DDS universe.


Oh, and I think I can reveal this - along with the Casino, there will be a major update for DDS2. I saw the update notes and the list is long!

See you on June 20th on Isla Sombra, and specifically: at the Wallet Drainer Casino!

All the best,
Pawel from True Games Syndicate

The Casino DLC will open on 20 June 2025!

Hey Dealers!

It’s almost time to test your luck – Casino DLC for Drug Dealer Simulator 2 launches on 20 June 2025.



Casino DLC, developed by True Games Syndicate and supported by Byterunners, has been in the works for quite some time. The devs put a lot of effort into capturing the vibe, making it feel like a proper escape from the streets and a place where fortunes can change in the blink of an eye.



With five unique games to choose from, you can test your luck and challenge your friends. All of them (except for the slots, for obvious reasons) support multiplayer, so whether you're feeling competitive or just curious, there is always a seat at the table.

We can’t wait for you to step inside and see what the Casino is hiding. Just remember – luck is never guaranteed!

https://store.steampowered.com/app/3169480/Drug_Dealer_Simulator_2_Casino_DLC/

You'll soon see the Casino in its full glory. See you soon!

Regarding Schedule I: No Lawsuit

Dear Gamers,

We’d like to address your Schedule I / Drug Dealer Simulator publication and share some facts regarding the situation.

1. There is no lawsuit.
2. It is not our intention to prevent TVGS from selling or developing their game.
3. There is an investigation into the nature of similarities between the games since a preliminary legal analysis indicated there might have been an infringement.
4. The analysis and investigation were necessary in the light of repeating opinions that the games are very similar. By not investigating it, Movie Games, being a publicly traded company, could face severe consequences for negligence.
5. The above was communicated only via ESPI, a stock market communication system, where we are obligated to publish such information for full transparency. Not publishing it would also be a case of negligence. From there it was picked up by the media and, in some cases, wrongly reported as a lawsuit.
6. The above is handled only by Movie Games, the publisher, not Byterunners, the developer of Drug Dealer Simulator. The developer is not involved in it whatsoever.

There is no ill will towards TVGS. We even mailed them best wishes shortly before the release, when the game was already huge, but before the investigation was deemed necessary. However, we are obligated to perform this investigation, act accordingly to the scope of the infringement if it is confirmed, and inform the public about it via ESPI.

Best wishes,
Movie Games