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Drug Dealer Simulator 2 News

Devlog: Future update plans for DDS2

Hi all!

The DDS Madness 2.0 is in full swing - so it’s about time to tell you Rafal’s plans for future updates! Or at least tease some of them.

First of all, the team at Byterunners plans to keep supporting the base game, so you can expect more to come than just the upcoming update that we’ve announced.


There is a list of things that Rafal et consortes want to introduce, but the order in which these will be added is not set in stone. That’s why for now we’ll only reveal _some_ of the changes to come.
  • There will be many graphical and lighting and environment improvements. The game will look better and more lively.
  • Byterunners are improving the first-person and third-person parkour animations and camera movements, smoothening them, so the jumps look good when you do them and when you watch your co-op players do them.
  • There will be a new private island that you can buy, with a big, rich villa that you can move into, customize, and turn into another base of operations.
  • New drugs are incoming, which we already teased.
  • You can expect quality-of-life improvements, so changes that will make the game be easier to control, more intuitive, simply more pleasant to play.
  • There will be many new fixes to the bugs reported either by you or the QA.
  • Controller support is in the works. It is partially made already, but in order to allow you to play the game using the controller 95% of the time, changes to the UI and other things need to be considered.
  • Apart from that, there will be new interesting features which we don’t want to reveal just yet. At this point they’re work-in-progress, still being shaped. Once we finalize them, we’ll let you know what they are.

With all the events on the road before us, we hope that your time with DDS2 will evolve into a richer, deeper experience. Besides, our sale is on, you know about the Casino DLC (which is being made by another team), so bright days are ahead.

See you on Isla Sombra!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

We’re on Gamescom, drop by! Also, our sale is ON

Hiya!

If you’re on Gamescom, and willing to see the darkest alleys of the show floor, you might find a place for those in the know. The DDS2 place!


Yes, we’re super happy to let you know that our game is on Gamescom. And while the team is at their offices, working hard on the upcoming update, you can meet with our emissaries, ask them whatever you wish, and play the game while you’re at it.

THE SALE IS ON

We are also stoked to announce the start of our DDS Madness SALE! The game is now 10% off, which makes it a great moment to grab it before the big update launches.

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

By the way…

If you missed yesterday’s news, our friends at True Games Syndicate are helping us with new content while we’re improving the base game. Together, we announced the Casino DLC, which you can read more about and wishlist below.

https://store.steampowered.com/app/3169480/Drug_Dealer_Simulator_2_Casino_DLC/

It’s not all surprises that we have for you! Check out our calendar and tune in for the next thing.

Casino DLC is coming! Take a CRACK at HIGH-stakes gambling

Welcome, Dealers! Welcome to #DDSMadness!

While Rafał and the team at Byterunners are busy with updating, improving and expanding the base DDS2, we got in touch with our pals from True Games Syndicate to create a very special expansion.

https://store.steampowered.com/app/3169480?utm_source=CasinoAnnouncement&utm_medium=dds2steampost

[previewyoutube][/previewyoutube]

Casino DLC will introduce a brand new location, mechanics, and quests to Drug Dealer Simulator 2. You’ll get access to a VIP casino hidden away on a remote drilling rig. Once there, you can try your luck in five different gambling games:
  • Texas Hold'em (Multiplayer)
  • All-in Poker
  • Slot machines
  • Blackjack
  • Roulette

Sounds like fun? So how about taking over the place? Learn more about the Casino DLC and add it to your wishlist!

But remember: before Casino from True Games Syndicate lands, expect improvements for the base game from its very own creators - Byterunners. Check out yesterday’s post for more details.

DDS Madness is back! Big things a-comin’, mark your calendars

High there, dealers

Do you feel it? It’s like a fever, but it feels… GOOOD. Yes, we have been diagnosed by the renowned Dr. Ugdealer with a severe case of #DDSMadness!

The 2.0 edition of our DDS celebration will span 10 days and include special news and events for BOTH Drug Dealer games. It will culminate in a truly MAD update for DDS2, with not just fixes, but also new content!

Get ready and mark your calendars. Or don’t - because we’ve already done this for you.



Here’s the teaser for the DDS2 update, which will land on your PC at the event’s conclusion - stay tuned for the date.

Update notes (it's teasem not full notes, not even close):
  • New drug: hashish
  • New drug: shrooms
  • Purchaseable private island
  • Fixes, example 1: Fixed the bug where improvements to doors/windows cannot be purchased in furniture mode
  • Fixes, example 2: Fixed the bug where police officers can search a player while he is in a car, causing the player to get blocked

Full list and update release date will be revealed soon.

[h2]Q&A INCOMING! Ask your questions here[/h2]

We’re open to answer your questions - which we’ll answer near the end of our DDS Madness period. So if you’re wondering where DDS2 came from and where it’s going, or what’s Rafal’s favorite cold beverage, just shoot your questions here in the comments.

Stay tuned for more!

Patch #4 has landed!

Dealers, patch #4 is here and it addresses a lot of issues and introduces some new features requested by y’all. Shall we dive in?

[h2]Bugfixes:[/h2]
  • Fixed multiple replication issues for joining players and reworked parts of the net code for more data flow stability. The fixes are retroactive and will work with saved games where the problems occurred:
    - Fixed a bug where in some more advanced gameplays joining players would not get data of cartel employees and clients, resulting in workstation assignment issues, client and employee avatar and data issues, sms data issues;
    - Fixed bugs considering map marker replication and discovered markers disappearing after reloading the game, also fixed issues that could occur in single-player sessions.
  • Fixed a bug where joining players would have their fog of war reset after each session rejoin and/or game load. The fix is not retroactive, as the data is lost but the FOW will keep saving properly from now on. (Keep in mind the point of FOW save is the point of game save, so if you disconnect the fog may reset to the state when you’ve last saved the cartel progress);
  • Fixed a bug with the Benita questline, where Jean would reset if we saved and loaded while leading him to Benita. Now after load, he will wait close to his original position to be reacquired by a player and follow the first player that comes close (trying to phrase the description to avoid spoilers). The fix should work retroactively if the escort task is active on the load;
  • Fixed a bug with the Benita questline where when we get defeated in the fight the questline might bug out. This fix might not be retroactive for some players;
  • Fixed issues concerning morphine vial stacking while crafting them on the DIY table;
  • Fixed over 170 occurrences of translation issues – untranslated elements, Polish phrases and other translation problems all over the project (dialogues, radial menus, UI, names and descriptions, call-to-action phrases and many others). Some individual phrases may sometimes come up as we are constantly changing and adding things to the game and translating the texts in batches;
  • Added object count optimizations to reduce the chance of object pool overflow crashes that occurred for some of the players;
  • Fixed a bug where water could fill the substance storage after cancelling crafts in hideouts with running water (now the water is not being returned anymore);
  • Fixed a bug where in some cases hideout doors could stay blocked after a raid occurred;
  • Fixed multiple bugs concerning hideouts (furniture placement issues and more);
  • Fixed a bug where the FPS limit setting would reset after closing and opening the game;
  • Fixed a bug where in some cases the player could not talk to the priest influencer;
  • Fixed an issue with the task to „Learn about obtaining citizenship” when the citizenship was already obtained;
  • Fixed a bug where the cocaine leaves delivery would be unavailable after loading a saved game;
  • Fixed a bugged client spawn in one location, where the client would spawn inside a wall.

[h2]Quality of Life improvements and requested features:[/h2]
  • Reworked the furniture mode, improved it visually and added new features;
  • Added the ability to sell furniture and equipment from the collection;
  • Added the ability to edit the name of your hideouts (the name will change in all places including the map and notifications for better readability);
  • Added the ability to remove substances from the substance storage;
  • Added a display of used power and produced waste to the furniture mode with tooltips where you can check the estimated cost;
  • Changed the waste mechanics to a billing mechanism similar to power and water usage. The waste will no longer use substance storage space, and the bill will be automatically withdrawn from your wealth daily just like power. The change is retroactive, the accumulated substance waste will be automatically converted to the bill on load. The trash bins do not work anymore, but they stayed as they will serve a purpose later on;
  • Significantly reduced the cost of waste removal from B5 per gram to B2;
  • Added the feature to disable drugs from being sold on certain territories. Disabled drugs will not receive new orders and their demand will slowly drain while they remain disabled. Keep in mind that disabling a drug will skip the potential orders and immediately reduce the number of sales for some time. The sale of the drug can be disabled and re-enabled at any time;
  • Added 4 growing stages for cannabis production so you can visually evaluate the stage of production;
  • Added employee (dealers and distributors) avatars on the map and added information on gathered cash and possessed drugs on the map marker tooltips;
  • Added the ability to back up to the main menu from the game lobby as well as change the selected character while the lobby is active (will add the ability to change the character during active gameplay later, as we want to combine it with a more complex customization feature);
  • Disabled the claimed character lock – from now on players are free to select any character, even if he/she is already used by another player. This should also come in handy for sessions where multiple players come in and out as well as modded sessions with larger player counts than recommended;
  • Added a recipe list in the journal with a search tool so you can check unlocked recipes while not on a certain crafting station;
  • Added recipes for cookies and blunts made out of cannabis sativa;
  • Rebalanced prices of equipment and furniture in shops (increased some of the prices, but also reduced for some pricy equipment);
  • Added multiple new furniture to the shops, mostly new containers with inventory;
  • Buffed the storage size of already existing storage furniture;
  • Increased the output space size for multiple higher-tier crafting stations;
  • Significantly buffed the DIY table (increased the crafting query size from 25 to 100, increased output space size) as the DIY table is used for multiple purposes;
  • Removed the overly blurry depth of field effect from the game for more crips visuals and readability.

Ready to test out the changes? Have fun!

[h3]And as a usual reminder, here is what’s been fixed in the previous patches:[/h3]

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/