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Drug Dealer Simulator 2 News

DDS Madness is back! Big things a-comin’, mark your calendars

High there, dealers

Do you feel it? It’s like a fever, but it feels… GOOOD. Yes, we have been diagnosed by the renowned Dr. Ugdealer with a severe case of #DDSMadness!

The 2.0 edition of our DDS celebration will span 10 days and include special news and events for BOTH Drug Dealer games. It will culminate in a truly MAD update for DDS2, with not just fixes, but also new content!

Get ready and mark your calendars. Or don’t - because we’ve already done this for you.



Here’s the teaser for the DDS2 update, which will land on your PC at the event’s conclusion - stay tuned for the date.

Update notes (it's teasem not full notes, not even close):
  • New drug: hashish
  • New drug: shrooms
  • Purchaseable private island
  • Fixes, example 1: Fixed the bug where improvements to doors/windows cannot be purchased in furniture mode
  • Fixes, example 2: Fixed the bug where police officers can search a player while he is in a car, causing the player to get blocked

Full list and update release date will be revealed soon.

[h2]Q&A INCOMING! Ask your questions here[/h2]

We’re open to answer your questions - which we’ll answer near the end of our DDS Madness period. So if you’re wondering where DDS2 came from and where it’s going, or what’s Rafal’s favorite cold beverage, just shoot your questions here in the comments.

Stay tuned for more!

Patch #4 has landed!

Dealers, patch #4 is here and it addresses a lot of issues and introduces some new features requested by y’all. Shall we dive in?

[h2]Bugfixes:[/h2]
  • Fixed multiple replication issues for joining players and reworked parts of the net code for more data flow stability. The fixes are retroactive and will work with saved games where the problems occurred:
    - Fixed a bug where in some more advanced gameplays joining players would not get data of cartel employees and clients, resulting in workstation assignment issues, client and employee avatar and data issues, sms data issues;
    - Fixed bugs considering map marker replication and discovered markers disappearing after reloading the game, also fixed issues that could occur in single-player sessions.
  • Fixed a bug where joining players would have their fog of war reset after each session rejoin and/or game load. The fix is not retroactive, as the data is lost but the FOW will keep saving properly from now on. (Keep in mind the point of FOW save is the point of game save, so if you disconnect the fog may reset to the state when you’ve last saved the cartel progress);
  • Fixed a bug with the Benita questline, where Jean would reset if we saved and loaded while leading him to Benita. Now after load, he will wait close to his original position to be reacquired by a player and follow the first player that comes close (trying to phrase the description to avoid spoilers). The fix should work retroactively if the escort task is active on the load;
  • Fixed a bug with the Benita questline where when we get defeated in the fight the questline might bug out. This fix might not be retroactive for some players;
  • Fixed issues concerning morphine vial stacking while crafting them on the DIY table;
  • Fixed over 170 occurrences of translation issues – untranslated elements, Polish phrases and other translation problems all over the project (dialogues, radial menus, UI, names and descriptions, call-to-action phrases and many others). Some individual phrases may sometimes come up as we are constantly changing and adding things to the game and translating the texts in batches;
  • Added object count optimizations to reduce the chance of object pool overflow crashes that occurred for some of the players;
  • Fixed a bug where water could fill the substance storage after cancelling crafts in hideouts with running water (now the water is not being returned anymore);
  • Fixed a bug where in some cases hideout doors could stay blocked after a raid occurred;
  • Fixed multiple bugs concerning hideouts (furniture placement issues and more);
  • Fixed a bug where the FPS limit setting would reset after closing and opening the game;
  • Fixed a bug where in some cases the player could not talk to the priest influencer;
  • Fixed an issue with the task to „Learn about obtaining citizenship” when the citizenship was already obtained;
  • Fixed a bug where the cocaine leaves delivery would be unavailable after loading a saved game;
  • Fixed a bugged client spawn in one location, where the client would spawn inside a wall.

[h2]Quality of Life improvements and requested features:[/h2]
  • Reworked the furniture mode, improved it visually and added new features;
  • Added the ability to sell furniture and equipment from the collection;
  • Added the ability to edit the name of your hideouts (the name will change in all places including the map and notifications for better readability);
  • Added the ability to remove substances from the substance storage;
  • Added a display of used power and produced waste to the furniture mode with tooltips where you can check the estimated cost;
  • Changed the waste mechanics to a billing mechanism similar to power and water usage. The waste will no longer use substance storage space, and the bill will be automatically withdrawn from your wealth daily just like power. The change is retroactive, the accumulated substance waste will be automatically converted to the bill on load. The trash bins do not work anymore, but they stayed as they will serve a purpose later on;
  • Significantly reduced the cost of waste removal from B5 per gram to B2;
  • Added the feature to disable drugs from being sold on certain territories. Disabled drugs will not receive new orders and their demand will slowly drain while they remain disabled. Keep in mind that disabling a drug will skip the potential orders and immediately reduce the number of sales for some time. The sale of the drug can be disabled and re-enabled at any time;
  • Added 4 growing stages for cannabis production so you can visually evaluate the stage of production;
  • Added employee (dealers and distributors) avatars on the map and added information on gathered cash and possessed drugs on the map marker tooltips;
  • Added the ability to back up to the main menu from the game lobby as well as change the selected character while the lobby is active (will add the ability to change the character during active gameplay later, as we want to combine it with a more complex customization feature);
  • Disabled the claimed character lock – from now on players are free to select any character, even if he/she is already used by another player. This should also come in handy for sessions where multiple players come in and out as well as modded sessions with larger player counts than recommended;
  • Added a recipe list in the journal with a search tool so you can check unlocked recipes while not on a certain crafting station;
  • Added recipes for cookies and blunts made out of cannabis sativa;
  • Rebalanced prices of equipment and furniture in shops (increased some of the prices, but also reduced for some pricy equipment);
  • Added multiple new furniture to the shops, mostly new containers with inventory;
  • Buffed the storage size of already existing storage furniture;
  • Increased the output space size for multiple higher-tier crafting stations;
  • Significantly buffed the DIY table (increased the crafting query size from 25 to 100, increased output space size) as the DIY table is used for multiple purposes;
  • Removed the overly blurry depth of field effect from the game for more crips visuals and readability.

Ready to test out the changes? Have fun!

[h3]And as a usual reminder, here is what’s been fixed in the previous patches:[/h3]

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Patch #4 incoming next week! What’ll be in it?

Dealers, another patch is on the way and it’s gonna land next week! So, what’s gonna be addressed this time?

  • Coop fixes;
  • Questline fixes;
  • Hideout fixes (among others fixed the issue with furniture placement);
  • Added stages of marijuana growth;
  • Added possibility to exclude particular types of drugs from sales;
  • Added ability to sell furniture;
  • Added ability to change the name of a hideout;
  • Added ability to delete a substance from the substance storage;
  • Added a search bar in the recipe tab in the journal;
  • And more!

You can expect a longer and more detailed patch notes in the patch #4 post next week. Cya then!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Even more devs! Meet the devs vol. 3

Heya! Ready to see more people involved in the production of DDS2? Hold your pants, the game is on!



Damian Roman, Nonagram studio:

Sound guy. Recording studio owner and audio engineer with over 10 years of experience. As we ​do everything you can imagine with sound, Rafał found us in our basement and we did sounds for DDS. You may expect sounds in games to be recorded in Nonagram Studio. I love working on sounds in games as it is the most immersive kind of sound design so it is a lot of creative fun to play with. I also play bass, games and sometimes even guitar. Lemmy is God.



Iga Wiśniewska, Developer

It all started with a passion for creating and experiencing art. The first ever game I had the pleasure to help with was Drug Dealer Simulator. That's how I’ve met Rafał. I was not aware then, that there was a Byterunners chapter waiting on my path. I grew to become a game producer, and had the opportunity to work on several titles. Almost two years ago I started a whole new journey as a game developer.

In my spare time, I delve into researching medieval techniques of witchcraft. I love urbex, discovering new abandoned places and writing. My familiar’s name is Chanté and he’s a Persian cat.

[h2]By the way, if you're wondering what we're going to do next, the team is busy with the following:[/h2]

  • replication issues in coop sessions (like the lack of client or employee data on joining players, empty text messages and so on)
  • analysing multiple reports considering issues with crashes

We read ALL the feedback and triage reports so we can focus on the stuff that impacts your experience the most. Stick with us, we'll keep you posted!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Hotfix!

Coming through with a super hot Hot Fix! It may be small but it sure will make your life easier!

Fixed an issue where it was not possible to change settings (now you can!)
Fixed an issue where settings were reset when the game was turned off (it's not an issue anymore!)