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Drug Dealer Simulator 2 News

‼️Drug Dealer Simulator 2 is out‼️

Dealers, the time has come!

Drug Dealer Simulator 2 is now out! Time to get the game and start dealing your way all the way to the top. Ready to become the cartel boss?

[previewyoutube][/previewyoutube]
And there’s more to get you in the DDS2 mood:
  • 10% launch discount
  • Complete-the-set bundle with DDS1 with an additional 10% off
  • Premiere stream with the marketing and dev teams
  • Free DDS2 codes, and one of them is right here:
  • Multiple bundles
  • The last code is hidden on the platform that gathered around 25k people
  • Movie Games Publisher Sale with games up to 90% off

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Interested? Good!

[h2]Rise to infamy, from a street dealer to a cartel boss.[/h2]

What turns a person into a drug dealer? A drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.

With all the recent devlogs and recaps, you should be well prepared to tackle the new DDS2. Ready for some action? Go!

If you like the game, leave us a positive review on Steam!

Full Soundtrack by K. Pietras
[previewyoutube][/previewyoutube]

https://store.steampowered.com/bundle/42217/Drug_Dealer_Simulator_1__2/
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https://store.steampowered.com/bundle/42219/Dealercraft_Package/
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Drug dealers & da Police in a single package?!

YES!

We joined forces with Crazy Rocks, the good people behind Conraband Police, to prepare bundle which lets you taste both sides of the dope.

https://store.steampowered.com/bundle/42236/

DDS2 is the ultimate cartel lord sim where you start as a lowly (but ambitious) street dealer and make your way up to the luxury villas and yachts.

In Contraband Police, your job is to hamper the efforts of people like the ones in DDS2.

Can you imagine a more spicy collection?

Grab it NOW, for a price that’s simply DOPE!

Devlog Recap vol. 7: Fight club!

DDS2 is tomorrow!

NO GUNS but we do have combat now! And there will be some melee weapons you can use to beat the crap out of your enemies.

According to Big Boss Rafal, melee combat fits perfectly into the gameplay of DDS2. It introduces means to defend yourself and play out a more violent playstyle to achieve your goals while not turning Drug Dealer Simulator into another shooter game, which we were purposefully avoiding. Fights between players and enemies, as well as different enemy factions, bring more action, life and thrill into the world.

What kind of enemies are we gonna encounter in the game? There are thugs, the police and gendarmerie. These enemies will be scattered around the world, some will be patrolling an area, and some even guard places of interest, like loot, prisoners or quest objectives. As such, you will not be able to avoid fighting.

And it’s not like they all gang up on you, and you alone. Thugs do fight between themselves so sometimes you might see brawls taking place in the streets or backyards.



If you find yourself in a situation where you have to attack someone or defend yourself, you’ll have a wide range of melee weapons to choose from. From improvised weapons such as kitchen knives, pipes or wrenches all the way to actual machetes or army knives. In some areas of the world, you might get attacked by enemies holding unusual weapons: chairs, bottles, shovels, road signs and more. Sounds kinda nuts, no?

There are many ways you get into the possession of a weapon. Some you’ll find in shops, some you can loot from the environment or the defeated enemies. Enemy weapons do drop damaged and get used up quick, so be careful while using those.



And of course, you can’t have fighting in a game without bosses to defeat. So, in certain places on a map you’ll encounter thug bosses who are a lot harder to defeat, duh, but also drop better loot and weapons when defeated, also duh. These bosses usually spawn with adds around them so do prepare yourself before taking on that challenge.

Fights affect your street cred as well. You might see your cred increasing after fighting thugs but in some cases, fights will impact it negatively. Violence may be a way to easily solve problems but if you are seen fighting by a police/gendarmerie (or if you fight them), you’re gonna suffer consequences.



In DDS2 if you get caught by the gendarmerie or in a raid on one of your hideouts, you can be sent to a work camp. If you get unlucky enough to get there, don’t despair, it’s not the end of the world. Yet. To get out, you’ll need to collect enough passes for your good behaviour. How many is enough? Well, that depends on the crime you are being punished for.

How do you get the passes? There are a few ways to do that: you can either roll cigarettes, wash clothes or bake bread.


Ironically, getting sent to the work camp may be an opportunity for you as well! If you have enough street cred, you can start selling goods there. If you can smuggle them in, that is. It’s worth a try tho, right? That’s a whole new client base!



Just be careful not to make enemies there. Both the guards and fellow prisoners can get offended by some of your actions.

If you can’t be bothered to play nice and earn your passes, there is another method of getting out of the work camp. However, it’s gonna cost you an arm and a leg (money, we mean lots of money), and it counts as running away – it will be noted!

On the other hand, if you want to get that sweet money flowing and expand your clientele to include the work camp folks BUT you don’t wanna get caught to get in, you can. You just need to find an alternative method. Trust us, it is possible.

ALSO, you can now find hidden DDS2 keys in special devlogs. How? And where? You will have to look around and find out for yourself. With love, Alyss

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

[h2]And one more thing, [/h2]

Dealers! We've now added Trading Cards, Emoticons, Badges and Profile Backgrounds for DDS2! Starting tomorrow, get your collection going.

Devlog Recap vol. 6: Let’s go for a walk

In DDS2, developing the map was a huge part of the game production. As the map here is 6 times as big as in DDS1, it was a challenge to make the place feel huge but at the same time make it approachable and possible for the players to navigate.

The first step was prototyping the gameplay. When we already had most of the basic gameplay mechanics, we first created a temporary testing map, which consisted of three small islands – two villages and one small town. This map was very simple so it could be easily shaped, changed and reworked during the process. We played a lot through the temporary map, made notes and had internal discussions on further changes. It gave us a good understanding of how the mechanics and game progress sit together and how we should approach the final world. How large should it be, how far is far and how close is close, considering both locally traveling by foot as well as using the vehicles.

Next step – general scale and size. After collecting all the knowledge from the first step, we could now design the general idea behind Isla Sombra - choose its size, complexity, and the number of towns and locations available. We first started with a draft on which we could discuss the game quest progression, territory progression, transportation and smuggling routes and the general mechanics of expansion. We adapted that draft to our limitations – time, budget and abilities. It's easy to overthink stuff like that and blow the project out of proportion, so we needed to put into it some time and thought.

After we were done, we could make the prototype of the map in the game world. Place the most basic locations, travel points, vehicles and a couple of hideouts. See how it plays out and how the designed scale works in gameplay.

When we finally agreed on the areas and map sizing – we could finally start to make Isla Sombra as it is today.



The map is comprised of 10 main territories, and some of those are divided into smaller sections. On the islands, the player will find many “biomes”, from small coastal villages and small towns, through big colonial cities and slums, to jungle settlements and wilderness. The player will be able to travel around using different methods: by foot, a few options for quick travel, and some land vehicles and boats.

All the “biomes” (different kinds of territories) have their own faults and advantages. All have different shops and loot, varied types and numbers of enemies, and hideouts perfect for some operations but not as great for others.



The variation in available commodities, ingredients, and varying degrees of risk in production and warehousing in specific territories allows the player to use different tactics when organizing the distribution of goods across the island.



We have serene villages, but also rickety swampy settlements, poor towns, rich estates, and the work camp, which functions as its own region with specific mechanics and dynamics between the characters.

To put the size in perspective, if you’d like to jog around the entire map (plus boating yourself between isles), it’d take you around 1 hour just to take a simple route. This does not include sightseeing or exploring all the nooks and crannies of the islands, which we highly recommend you do!

ALSO, you can now find hidden DDS2 keys (activate after release) in special devlogs. How? And where? You will have to look around and find out for yourself. With love, Alyss
https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Devlog Recap vol. 5: LELE LELELE ELELE

As you may have already seen (or heard, rather), music and sound are very important in DDS games. We have both a very talented music composer and a very musical group of devs! And we have videos to prove it.

Today’s devlog recap will perhaps be shorter text-wise but certainly just as packed with content. Prepare yourselves, Dealers!

Let’s go back to our bangers by K. Pietras!

[previewyoutube][/previewyoutube]
And here is this gem:

[previewyoutube][/previewyoutube]
If you want to hear K. Pietras himself talk about how it all started and how music gets made, here it is, in the second part of this interview:


And wait, there’s more! Did we say we have a very musical group of devs? We do! Let’s see the music and sound production for DDS2. Join the team on their journey to the Nonagram recording studio in Cracow where they’re gonna bring new tracks and game sounds to life.

[previewyoutube][/previewyoutube]
Sending good vibes!

ALSO, you can now find hidden DDS2 keys in special devlogs. How? And where? You will have to look around and find out for yourself. With love, Alyss
https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/