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Drug Dealer Simulator 2 News

New update is live! Fixes and quality-of-life improvements

Dear dealers!

We present to you the newest update from the team behind DDS2. This time the patch focuses on upgrading some features as well as introducing some quality of life changes and fixes. The Byterunners team is continuously working on improving the game as far as bugs and shortcomings go. Also, they’ve finally been able to focus on adding stuff as well!

There are more features in the works, waiting to be deployed in future updates.

[h2]Update Notes[/h2]

Features:
  • Boats will now have the ability to dock anywhere on the map, not just at predefined ports. Just point the bow of your boat towards a flat piece of land, and when you see the docking prompt, you’re good to go! Yachts will remain as they are… for now.
  • The world map now has clearly marked borders between regions, and displays their names.
  • You can see the crafting queue visualization when hovering over crafters.
  • Added buttons for the manual setting of the amount of packaged drugs.

Bugfixes:
  • Fixed a bug where an amount confirmation window popped up when moving only one portion of drugs.
  • Fixed (this time for real) crafting timers displaying and counting time incorrectly.
  • Other minor fixes.

If you still experience crashes after this update, it will be very helpful for us if you report it using this form https://forms.gle/DYrWgArXqesqHcP69


Note to all who have mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.

Soon to come: achievements! Stay tuned.

Update #8

Hello everyone,

Working on this update, we primarily focused on addressing some of the most critical performance issues you've shared with us so far. We’ve identified the root causes of the most frequent crashes and prioritized resolving them, yielding very promising results. Ready to dive into the changelog?

Optimization:
  • Major updates to the rendering pipeline, optimizing RAM and VRAM usage;
  • Implemented virtual textures to improve texture streaming performance;
  • Refactored navigation building to reduce CPU usage spikes.
These changes should directly resolve some of the most common crash-related issues.

Bugfixes:
  • Fixed a bug that caused a save created in a car on a private island to prevent further gameplay after it was loaded;
  • Fixed a bug where the production rate multiplier worked incorrectly when crafting multiple items;
  • Fixed a bug where UI production times in crafters were incorrect;
  • Fixed a bug where a special client from Peninsula, Moises Biel (now Gerald Saint) has the same name as one of the Prison Camp workers;
  • Fixed a bug where in the production chain of cocaine the Laboratory Oven is not included;
  • Fixed a bug where the names of drug mixes do not appear in drug shortage messages;
  • Fixed a bug where an official in Bahia de Oro hovers in the air;
  • Fixed a bug where after changing a tab in the setting the player received an incorrect message about unsaved changes;
  • Fixed a bug where furniture cannot be placed in the underground safe in the “Villa at the Waterfall” hideout;
  • Other minor changes.

If you still experience crashes after this update, it will be very helpful for us if you report it using this form https://forms.gle/DYrWgArXqesqHcP69


Note to all who have mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.

Happy playing!

Update #7 is on air

Hello, Dealers!

A new fix-centred update is now available, addressing a variety of issues. Before you read the patch notes, remember that if you find any problems with the game, you can report them to us - read more in this thread.

The Byterunners team and all of us at Movie Games remain committed to supporting, improving and expanding your DDS2 experience.

[h2]Patch notes:[/h2]
  • Fixed an issue where a player could get locked by approaching policemen while sitting in a car
  • Fixed an issue where new backup saves stop displaying
  • Fixed an issue where pets would be blocked by storing away their beddings
  • Fixed an issue where if Jean died during the quest “Escort Jean to Benita” it was impossible to complete the quest “Inform Benita on her brother's fate”
  • Fixed an issue where Jean could get blocked on a step in a cave
  • Fixed an issue where distributors were not distributing mixes to dealers
  • Fixed an issue where mixes could not be removed from crafting query
  • Fixed an issue where mixes could not have been properly passed to dealers
  • Fixed an issue where mixes were not displayed correctly for guests at craft stations after loading the game
  • Fixed an issue where it was not possible to add/remove mixes from favorites
  • Fixed an issue where recipe filtering, in the crafter's UI, did not work for custom mixes
  • Fixed an issue where fog of war could reappear on the map in places previously discovered after loading the game
  • Removed duplicate Poppy milk recipe from stove
  • Fixed an issue where a 5 liter bottle of water added only 4 kg of water to the substance storage.
  • Fixed incorrect information in tooltip in furniture mode about the cost conversion rate for removing waste in hideouts
  • Fixed an issue where clients in Volcano Island could spawn in a building
  • Fixed an issue where a player could get blocked while climbing a ladder
  • Fixed an issue where planted poppies looked like marijuana
  • Fixed the instances of soldiers' AI functioning improperly during a villa raid
  • Fixed an issue where, after appointing numerous customers for the same time, some of them might not show up at the right place
  • Fixed incorrect road collision in port town
  • Fixed an issue where an NPC could get blocked during the “Follow the guide” quest
  • Fixed an issue where Javier’s marker would not appear on the map
  • Fixed an issue where recipes removed from favorites would become favorites again after loading the game
  • Fixed an issue with being locked on black screen after death

[h2]Other changes:[/h2]
  • Added possibility of quick travel to private island
  • Added a feature that Jean will teleport to the player if they get too far apart
  • Improved multiple aspects in parkour mechanic
  • Multiple improvements and additions to the map

If you had a game crash during gameplay, it will be very helpful for us if you report it using this form https://forms.gle/DYrWgArXqesqHcP69


We are aware of a bug where some players' saves disappear. We were able to figure out that this problem occurs when you run the game on one computer on 2 different accounts (e.g., thanks to the family sharing option). We are investigating this problem and looking at ways to fix this, but it may take some time. For the moment we recommend enabling the Steam Cloud option, this is possible after entering the properties of the game, so that the saves will also be saved in the cloud and this will eliminate the risk of losing all your saves permanently.

Note to all who have mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.

Language Fix!

Hello everyone,

Today the dev team brings you a language hotfix. Find the patch notes below.

Changelog:
  • Fixed an issue in Turkish and Korean languages where engine codes were displayed along with the texts
  • Fixed problems with missing translations, typos and other deficiencies across all languages

If you find any language problems, please report them to us in the comments or in the Steam bug thread, and they will be fixed in future updates.


Patch #5 is live

Hello everyone,

It's our pleasure to inform you that the new patch is already available. This update focuses on multiple large-scale general improvements to the game including performance.

List of improvements:
  • Added Korean language.
  • Fixed a bug where changing keybind settings did not activate the apply button, which made it impossible to save the new keybinds without using a workaround (like changing settings from other sections).
  • Reworked, optimised and fixed multiple issues considering graphics settings and DLSS settings, which caused medium to severe performance issues for both AMD and Nvidia graphics card users (problems occurring when saving settings, defaulting settings or simply loading up the game with saved over graphics settings.
  • Reconfigured some aspects of the map section and 3D model loading, reassigned multiple map objects and object classes to different configurations to improve detail loading and possibly reduce the number of hitches and freezes for some players as well as reduce memory usage.
  • Implemented improvements to all environment NPCs for memory and performance reasons.
  • Added more "life" by populating multiple locations with NPCs and additional enviro details.
  • Reworked and/or optimised multiple world collision settings for roads, bridges, tunnels, barriers and multiple small and medium world 3D models to improve world interactions and navigational mesh navigation for AI opponents.
  • Optimised interior and exterior world objects in the context of AI navigational mesh generation, which may improve CPU usage and CPU performance spikes for some players.
  • Added multiple environment NPCs in mid and late-game areas of the map in exteriors as well as interiors to bring more life to the world and made multiple visual and animation improvements for environment NPCs all over the map.
  • Reworked player character ladder interaction and ladder movement.
  • Improved player movement collision capsule and camera work issues for the player character, mostly for crouched movement and world interaction glitches.
Additional minor bug fixes:
  • Fixed issues with buying a coke lab from Luca.
  • Fixed an issue where you could glitch furniture through walls in some hideouts.
  • Fixed multiple instances of collision issues with environment objects and buildings.
  • Fixed instances of missing landscape on the map, causing players to fall under it.
  • Fixed multiple instances of missing materials on buildings and environment elements.
  • Fixed multiple instances of places where players could parkour under the map.
  • Fixes issues where some clients and NPC would levitate or generally be out of place.
  • Fixed issue where dealer spots were not shown on the map in Bahia de Oro.
  • Implemented multiple improvements to foliage and fixed multiple instances of foliage levitating and being misplaced.
  • Multiple improvements to interior lighting behaviour and optimization.

Another update is in the works.

Note to all who have mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.