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Drug Dealer Simulator 2 News

P*mp up your crib!

Interested in how your new home in DDS2 may look like? Taste the life of a prosperous businessperson celebrity-style!

(And no, we certainly did not get the idea from a certain TV show, nu uh)

Btw, we did share with you recently that our wonderful video editor aka Bean Daddy Gabe has gotten sick – it’s got him out of commission for longer than expected and jumbled our plans a bit. So, today you’re getting last week’s secret video, and today’s screenshots will be merged with tomorrow’s Screenshot Saturday. We know, it’s starting to get complicated. But we’re on a good track. And do send Gabe some good vibes!

Okay, we’re done babbling. Here’s the video!

[previewyoutube][/previewyoutube]

Devlog: Let’s start from the beginning!

Another Monday is upon us, Dealers! We know, we don’t like Mondays either but we hope this tidbit of info will make your day better *wink wink*

Without further ado, here’s Rafal:

From the start with DDS2 we wanted to up the game with the progression and evolution of the gameplay loop. We also wanted to show how Eddie and his friends rose to the ranks of cartel bosses and introduce a larger, more diverse world with the potential of expanding the operation to a large-scale cartel business. With that in mind, we also needed to make improvements that would allow the player (or players) to manage that.

The amount of territory and clients available on Isla Sombra can (and will be) overwhelming to handle on your own, especially alone, but also with friends. The game gives you a lot of flexibility in terms of scale, the number of sold and produced drugs and the size of your territory but there is still a lot to handle, especially if you want to experience and explore the game to the limits. So – when you start getting overwhelmed by the number of orders and tasks to handle – that's when the cartel employees come in.

You obtain many NPC employees as you progress through the game. There are various ways of finding new ones, including making quests, gaining new contacts, negotiating with your business partners and even simply asking around or checking notice boards around the map for people looking for work (not necessarily legal). As you progress you also unlock the ability to put your employees to new types of tasks. Workers cost you money but do many things for you and let you handle the constantly growing operation much more easily and focus on being the boss you've always wanted to be.




So what does it mean for your game? Well, when you hire dealers they are gonna take over the “customer support” in a particular territory. You get them the goods, and they will sell it themselves. After they take their share of the money, the rest is yours for the taking.

There is also another type of worker – distributor. Distributors also take part in the sales but their job is to supply the dealers with products and collect the cash the dealers earn from their sales. Here your task is to make sure distributors have enough goods and, obviously, collect all the earnings from them.



So, we have the dealers who take care of the clients and we have the distributors who supply the dealers. But who is gonna supply the distributors? The answer is lab technicians. That is, sure, you can do all the production work yourself, no problem. But if you hire technicians for your established labs, they’re gonna let you make twice as many goods on your equipment and the production is gonna be much quicker.

Basically, the bigger the territory you wanna handle, and the more types of drugs you want to sell, the more employees you will need in your operation. As Rafal said, it’s gonna be impossible for you to handle everything alone, even if you bring two more friends into your game. More drugs mean more clients!



And here lies the major difference between DDS and DDS2 – in DDS you were a street-level dealer focused on maintaining relationships with your clients. In DDS2, you will start as one and evolve into a proper businessperson concerned with handling employees, planning out the operations and maintaining good standing with whole towns and territories.

But perhaps the most obvious change between the DDS games is in the visuals. So, for a nice closure, let’s compare a couple of situations from both games.

DDS1 vs. DDS2: Sunset



DDS1 vs. DDS2: NPC



DDS1 vs. DDS2: Street ambience


Are you excited to experience the changes yourself?

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Devlog: What’s with that weather?

Dealers, time to talk about the weather! No, not like that, don’t worry. Promise it won’t be boring small talk. For some time now we’ve been polishing the game and we’re done with the mechanics, so we can also share some more visuals with y’all and tell you some more about the existing features.

Here’s what Rafał has to say about it:

The day-night cycle in DDS2 is not only a matter of time flow and realism, but it also holds a direct correlation with the gameplay. The island does not have a nighttime curfew like the ghetto in DDS1, but the daytime and nighttime gameplay differs. Daytime mostly focuses on sales, while the night is great for production, transportation and preparations for the next day. It is also the time that you can break into spots that are unavailable during the day if you prefer obtaining goods in the "less legal" manner.



Gameplay aside, the visuals and lighting of a dynamic open world like this also come with challenges. DDS2 not only has dynamic lighting but also varied weather – it can be cloudy, clear, rainy, stormy or foggy both during the day as well as nighttime. We had to find optimal ways to combine the sun and moonlight, skylight, post-processing and artificial light sources to achieve good visibility both indoors and outdoors at any time. Of course, there are still some times and places when it is really dark, but that's what you have a flashlight for, right? :)




So, now you know for sure that DDS2 has a day-night cycle and dynamic weather conditions. There are several types of weather and the environment reacts accordingly – things get wet when it’s raining, trees sway in the wind and waves form on the bodies of water.

The in-game lighting is a combination of standard light sources, global illumination, post-process and the eye adaptation mechanic. We’re using UE5’s Lumen system, which is a new dynamic Global Illumination and reflection system. It allows for advanced lighting, such as time of day or lighting that reacts to world changes, so exactly something we needed in DDS2.



There is a gameplay distinction between night and day, too. Our clients will write to us and our hired dealers during the day, and that’s also when we can schedule deliveries and make sales. During the night you will encounter more thugs on the streets but it’s also easier to sneak and hide.

Night has also one more perk – when people go to sleep, you get the opportunity to break into warehouses where you can find many valuable and/or useful items. That is if you want to go that route 👀

And as a treat here you have a screenshot with a lightning strike. It took us several tries to capture it!



https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Secret Friday Pet Petting Video

Hello!

In the life of a dealer, there is a moment where you simply have to stop and look at the sunset. And when you’re looking, you might have a reflection. A revelation, even.

[h3]You should get a pet.[/h3]

This has proven true for many people, and it might prove true for you. That’s why we decided to have advanced Pet Petting Simulaton System in DDS2. Check out this video where we pet cats, cat dogs, and dog fish. (Yes, it’s Friday, so we’re a bit unhinged.)

[previewyoutube][/previewyoutube]
Also, our demo is back, so jump in!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Demo is back! We’re celebrating 8 years of Movie Games

Surprise, dealers!

Here’s your chance to revisit the demo and taste the co-op (or single-player) drug dealing before the full launch. Our publisher Movie Games is having its 8th B-day, and this is our way of celebrating it.

Movie has been with us since the beginning, and they made it possible for DDS1 to be such a big hit. We wish them all the best, and a big, tasty CAKE.

Download the demo now and/or check out the special Movie Games anniversary sale, where you can find all kinds of games, DDS1 included.

https://store.steampowered.com/publisher/moviegamessa/sale/MovieGames8thAnniversarySale