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Battle Train News

Patch 05 Update

[p]Hi folks![/p][p][/p][p]We’ve got a new patch for Battle Train coming out. Thanks to everyone who played so much Endless you found some edge cases for us. We appreciate your dedication![/p][p][/p][p]Here’s what’s in the update:[/p][p][/p][p]● The issue with the Crush Prow has been fixed, and it’s now safe to equip[/p][p]● We’ve included a few more trinkets in the Endless run that were previously only available in the Daily run.[/p][p]● We’ve updated our font so that players with Chinese characters in their names will display correctly on the leaderboards[/p][p]● There was an AI softlock caused by an invisible error that was happening during the Draw Card phase. That bug has been fixed, so the softlock should no longer happen.[/p][p]● You should now be able to unlock all run prizes[/p][p]● The Cool Sunglasses trinket should now work properly[/p][p]● AI can properly place deployables without the occasional softlock[/p][p]● If there’s no valid card option in a random event, you can proceed without being softlocked[/p][p]● You will no longer be offered empty trinket options if you play so much Endless that the game runs out of trinkets. 😀[/p]

DLC Bug Fixes

[p]Hi folks![/p][p][/p][p]Yesterday we pushed a patch with some bug fixes for the DLC.  Thank you for your patience as we got these issues hammered out.  Here’s what’s been updated:[/p][p][/p][p]-         The effect of trinkets will now be applied before run prizes are calculated.  This means that the Aalvado portraits from the repair shop, or any trinkets that impact your total health, will be accounted for.[/p][p]-         The Volcano card should now only be playable in the correct range.[/p][p]-         Giving up on one of our DLC Explodathon puzzles should not mark the puzzle complete[/p][p]-         Fixed an issue where the Knight Shield bugged out the game[/p][p]-         The Play Sub-menu will now only close once the pre-requisite checks for the Daily Run menu have been completed.[/p][p]-         You can no longer open up the trinket or deck menus during a train attack. 😆[/p][p]-         We fixed a softlock from button pressing during the train attack[/p][p]-         You can still skip the tutorial battle, but you cannot abandon run during the tutorial[/p][p]-         Cheapskate Hat has been removed from Endless[/p][p][/p][p]Good luck, and happy Battle Training![/p]

Battle Train is rolling into the station with an explosive new update!

[p][/p][p]Hi all! [/p][p][/p][p]We’re super excited to tell you all about the giant mega update coming to Battle Train on September 4th.  It’s basically two updates in one, both with substantial new stuff, along with a couple fixes to some bugs reported by the community (thank you!)[/p][p][/p][p]First, we’ve got ENDLESS MODE!!!  Endless Mode is just what it sounds like: as long as you survive, you can keep crushing your enemies.  Here’s what you’ll be seeing in game:[/p][p][/p]
  • [p]A new submenu for the “play” button, to keep the main menu nice and uncluttered[/p]
  • [p]The Endless Overworld, balanced to make opponents more difficult as you hit each subsequent map[/p]
  • [p]Additional map boards for minigames, to keep things from getting repetitive for those super long survival runs[/p]
  • [p]An Endless Mode Leaderboard, because honestly, it’s all about bragging rights, isn’t it?[/p]
[p][/p][p]As for bug fixes, we’ve addressed the following:[/p][p][/p]
  • [p]Your display name should now fit on the leaderboard[/p]
  • [p]Each train part slot should now only have ONE part assigned to it for the daily run[/p]
  • [p]Your incredibly long, high damage locomotives should be able to finish hitting your target without timing out now, which was causing catastrophic mayhem (to turn progression, as well as to the enemy outpost).[/p]
  • [p]Run durations should now properly reset, which was previously leading to a series of issues.[/p]
  • [p]Cards should show consistently as the correct type[/p]
  • [p]And some translation corrections[/p]
[p][/p][p]Then, as if that wasn’t enough, we are also releasing our first DLC, Revenge of the Puffin!  Do you love the Battle Train story?  Do you want… more?  How about more opponents, more puzzles, and more maps?  Well, friend, we have got you covered!  Revenge of the Puffin includes:[/p][p][/p]
  • [p]A new chapter of the Battle Train story[/p]
  • [p]A new custom Overworld, where player progression is saved, and players can take multiple runs at challenging bosses or puzzle levels.[/p]
  • [p]A new champion and new grunts[/p]
  • [p]New cards, trains, stickers, and hats![/p]
  • [p]New custom maps, designed to provoke your problem solving skills[/p]
  • [p]New custom Explodathon puzzles[/p]
  • [p]A new Snowy Environment[/p]
[p][/p][p]Frankly, we cannot wait to see how you all like it.  We think it’s pretty darn neat.[/p][p]Battle Train Endless Mode Update and Revenge of the Puffin DLC will be available on Steam on September 4th, and Switch on September 5th.[/p]

We’ve got a Hotfix for you!!!

[p][/p][p]Hello, Battle Train players! [/p][p][/p][p]First and foremost, we’d like to thank every single one of you who has played Battle Train and reached out to us with your feedback. Your positive comments mean the world to us, and your constructive criticism helps us make the game better![/p][p][/p][p]On that second point, we’ve got some updates we think you’ll be excited to see.[/p][p][/p][p]●       We’ve updated the way we are tracking Door of Worthiness progress, as well as the frequency of story nodes, to address feedback from you all–progression should be much, much faster and players shouldn’t feel as penalized for not choosing story paths now, which helps with some (although not all) of the story-gate feedback we’ve received[/p][p]●       You can now rebind the keyboard’s directional keys for camera movement/card selection[/p][p]●       We’ve made it more obvious when the player has a connected route and can attack, so that players are less likely to accidentally end their turn without attacking[/p][p]●       You can now view the enemy exhaust/discard pile.[/p][p]●       Battle cards are now smaller on handheld devices, allowing more of the map to be visible[/p][p]●       We fixed the AI getting stuck for a long time when trying to place a Deployable type of object[/p][p]●       We removed a hidden mana cost penalty for the AI playing the first card in a turn[/p][p]●       The hat shop will no longer spawn in segment 1 of a run, since no one ever has enough gold to buy anything at that point.[/p][p]●       The “impossible-without-bombs” card rush maps have been edited to… well… not be impossible…[/p][p]●       Some Trinket Route modifier issues should be resolved, allowing them to correctly apply every time.[/p][p]●       Smoke Bomb card effect reduced to 1 turn[/p][p]●       AI no longer has access to barricade track cards[/p][p]●       AI no longer has access to the Build-A-Mine card, which was causing softlock issues[/p][p]●       Trinkets that give a healing buff on win should now have a visible effect[/p][p]●       Trinkets that give a random chance for extra mana have had their seed fixed.[/p][p]●       Edited the icon for the Power of Love buff[/p][p]●       For our Steam Deck players - external controllers on the Steam Deck should now properly handle secondary controller inputs[/p][p][/p][p]Thank you again for being part of the Battle Train Community. We’re continuing to add to the game and are happy to see such enthusiastic players! If you’d like to chat with others about Battle Train or be able to talk things over with the Devs directly, feel free to join us on Discord! [/p][p]http://discord.terribleposture.com/[/p][p][/p][p][/p][p]The TPG Crew[/p]

Battle Train is available now!

[h2]You are the conductor of your fate on the most explosive game show around: BATTLE TRAIN![/h2][p] [/p][h3]Use powerful abilities, lay down tracks, upgrade your engine, and BLAST AWAY your opponents in this over-the-top deck building and rail strategy game![/h3][p] [/p][h3]BATTLE TRAIN is now available on STEAM![/h3][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]