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Loco Motive News

Our First Development Update, UI Reveal & Character Spotlight

Hey everyone! I’m Adam from Robust Games, and I’m excited to be kicking off the Loco Motive development blog! It’s going to be a fun journey, and we’re excited for players to be able to see what we’re working on behind the scenes.



Development Update

Before we get into our first character spotlight, we wanted to chat a little about how development is going since our announcement a few months back.

The story has been written, the puzzles have been designed and mapped out. A large portion of the game is fully playable, we’re currently working hard on cramming in gorgeous pixel art, plenty of beautifully animated hijinks, and the snappiest of snappy dialogue!

Shiny New UI



We brought award winning UI Artist, Edd Coates onto the team. Edd has knocked it out of the park with a contemporary high resolution interface that blends in seamlessly with traditional pixel art.

By taking inspiration from other fantastic point and click titles, we have designed an interface that is both elegant and intuitive to use. For those of you looking forward to playing this on the Switch, we took an enormous amount of care to ensure that the game is just as fun to play in docked/gamepad mode as it is with a mouse or touch screen.

Combined with the fantastic user experience, Edd has opted to go with an Art Deco theme that’s reminiscent of 20s to 30s architecture. This will adorn the many screens and menus that you’ll be seeing in-game, to give it that classic ‘Gatsby vibe’ and really ground the UI in the world of Loco Motive.

We’ve also got some lovely new screenshots to share, see below!









Character Spotlight - Arthur A. Ackerman

The characters are at the heart of Loco Motive – a cast of exciting and energetic characters who each have their own distinct personalities and motivations. Here’s a look at the first of our characters.



Arthur Ackerman is an otherwise straight-laced lawyer, someone who perhaps is defined as 'by the books'. Employed by Lady Unterwald to handle some last minute amendments to her will, she encourages him to have a good time while he's aboard her flagship train, the Reuss Express.

Arthur's idea of a good time involves looking at paperwork, but he soon becomes embroiled in the mysterious murder of his employer. Stuck aboard the Reuss Express and with his life potentially on the line, Arthur is on an adventure - whether he likes it or not!



That’s all for now! We’ll be sharing more progress as we go on our Twitter and you can find us hanging out in the Chucklefish Discord - come say hi!

Until next time!

- Adam


Loco Motive - Humorvolles Point'n'Click-Adventure für PC und Nintendo Switch



Chucklefish und das Londoner Entwicklerstudio Robust Games, das von den beiden Brüdern Adam Riches und Joseph Riches gegründet wurde, haben mit Loco Motive [...]

» Komplette News auf pressakey.com lesen» Loco Motive auf pressakey.com

Introducing Loco Motive!

Hi, we’re Adam and Joseph, the brotherly duo from Robust Games. Foregoing the usual sibling rivalry, we decided to work together on our debut title, Loco Motive🚂 - a comedy murder mystery inspired by classic point-and-click games we enjoyed when we were younger.

To add a little steam to our engine, we’ve collaborated with Chucklefish to help publish Loco Motive, and aim to release in Summer 2022 on PC and Nintendo Switch.

Here's the trailer we just dropped as part of Nintendo's Indie World Showcase - check it out:
[previewyoutube][/previewyoutube]
[h2]Whassit about?[/h2]
Set aboard a lavish 1930’s express train, Loco Motive follows three larger-than-life characters: a trusty lawyer⚖, an amateur detective🕵🏽‍♂️ and a suave super secret agent🍸, as they gather clues to solve the ominous murder of Lady Unterwald and prove their innocence.

[h2]Features[/h2]
  • Inspired by comedy point-and-click adventures of the past
  • Solve item-based puzzles, that are satisfying without being frustrating
  • Meet a cast of intriguing and suspicious characters, all fully voiced!
  • Choose from two control options - take direct character control, or opt for a classic point and click experience
  • Beautifully detailed pixel art animation
  • Need a little nudge in the right direction? Telephone for assistance with an in-game hint call-line!
  • With music from composer Paul Zimmerman (Space Haven, Cave Blazers)


[h2]How can I find out more?[/h2]
Give us a follow on Twitter and check out our website for the latest information on Loco Motive development. You should also check out Chucklefish on Twitter, they’re pretty cool. We’d also appreciate it if you could wishlist Loco Motive, it really helps us!

Until next time!