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Blade of Darkness News

Introducing a 'beta' branch and a new v74 build

Following the game's release, we're focused on addressing critical issues some of you encountered while playing the game and you might've noticed our dedication to introducing changes as fast as we can. This backfired with the last two patches, where we seem to bring more problems than fixes for which we're very sorry. Starting from today, aside from a new v74 build, we introduce a new 'beta' branch (in addition to already existing 'default' and 'rollback' branches) where we will be releasing the majority of the following builds first. To avoid any confusion here's the current state we're in:
'beta' - dormant (waiting for the next build)
'default' - v74
'rollback' - v71

The goal of the beta branch is rather straightforward - to avoid stressing the vast majority of the players with potential issues in the new builds. On the other hand, enabling the community to give us feedback on whether or not the new fixes we work on address the problems before they are made available to everyone by default.

P.S. In case the v74 won't stabilize the situation we will revert the default branch to a mix of v71 and v72 (read: safe & stable build) in 24 hours.

v74 (Oct 20, 2021, hotfix)
- fixed random crashes introduced in v73 and related to the audio

v73 (Oct 19, 2021)

- fixes for stereo sound issues
- rendering related fixes

v72 (Oct 18, 2021)

- fixed rendering related crashes
- a second attempt to fix a loading saves issue on Temple of Ianna level
- corrected an issue with recognition of achievements
- added trigger for lower difficulty level achievements upon completion of the campaign (e.g. if you finished with 'Heroic' you will also get 'Normal')
- fixed a rare bug with the ‘The Central Kingdoms’ achievement

v71 (Oct 14, 2021)

- fixed an issue with loading saves on Temple of Ianna level
- fixed crashes related to save/load procedure

v70 (Oct 13, 2021)

- fixed crash when there were too many entities
- fixed some missing localization texts in the Mines of Kelbegen
- fixed wrong memory access in the input manager
- fixed crash caused by too many shadows
- added a message box when a GPU is not supported by the game instead of crashing the game
- fixed the control’s behavior when playing with a high frame rate
- fixed other various crash scenarios
- fixed console related issues
- other minor tweaks (thanks to everyone for reporting! High five to Astra1673)