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Cleared Hot News

Demo Launch Recap!

[p] [/p][p][/p][h2]Thanks for playing the demo and giving us feedback! [/h2][p][/p][p]Releasing the demo was quite a milestone for us as a team, and for me personally. [/p][p][/p][p]I started learning game dev in 2020. I've gone a LONG time without a public demo for anyone to play. Imagine the pressure of having 100,000 wishlists and releasing the first playable build! [/p][p][/p][p]To my relief, people really really liked it. We have a lot of feedback on what to change, improve, and all that, but I think the core takeaway for me was: We are on the right track. That is SUCH a good feeling. [/p][p] [/p][p][/p][p][/p]
Some Quotes From You
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Planned Features + Changes
[p]Thank you for completing the survey as well- this data is super helpful for us. We are working on prioritizing game changes + future features based on your requests. [/p][p][/p][h3]Larger, Open-Ended Missions[/h3][p]We got a lot of feedback from people that- while they liked the demo- they missed having larger missions that were less scripted. We are adding a mission to the demo that will serve as our experiment with large missions. Once this is released, we want your feedback on how it feels. [/p][p][/p][p]The goal here is to explore some slightly large game loops that require the player to plan a bit: do I want to take on this next base, or do I want to go find health or missile ammo first? Is that missile crate guarded by enemies worth the risk? [/p][p][/p][h3]In-Game Full Screen Map[/h3][p]We have added a first implementation of this, and will include it in the next build. This is part of our goal of introducing larger missions. [/p][p][/p][p][/p][h3]Dodge[/h3][p]We are planning to make the dodge more useful, but with a more limited use. More info on this later. [/p][p][/p][h3]Better Ground Indicator[/h3][p]A lot of people mentioned not being sure where the helicopter was, especially when being shot by the enemy jet. We are going to work on making the ground indicator show on the water, and look into some other ways to make this better. [/p][p][/p][h3]Vehicle Relative Movement [/h3][p]This was the control scheme in the Strike series- so It makes sense. We are tracking this and going to do some playtesting with adding this as an option.[/p][p][/p][h3]Localization[/h3][p]We have started the technical work to localize all the text in the game and will have it translated to a first set of languages soon.[/p][h3][/h3][p][/p][h3]Additional Options[/h3][p]We're tracking a number of things here, a lot of these options are planned and won't be very difficult to add. [/p]
  • [p]Option for minimal UI[/p]
  • [p]Disable screen shake[/p]
  • [p]Blood toggle[/p]
  • [p]Adjusting UI position on ultrawide monitors[/p]
  • [p]Some fixes for the profanity filter options[/p]
  • [p]Better button binding- we will expose the movement buttons and fix some issues[/p]
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Features/Changes After Demo
[p][/p][p]The above list is just what we're focusing on in the near term. We are categorizing the rest of your feedback and tracking it for the full game. So if you didn't see your request above, don't worry. [/p][p][/p]
Join The Discord!
[p]Along with the demo, we finally opened up our public discord. We will post changelogs and more details there: Discord Invite Link[/p][p][/p][p]Huge thanks to everyone for playing. We hope to deliver more to you soon![/p][p][/p][p]- Colin "cfinger" and the Cleared Hot team [/p]

Nostalgic helicopter shooter Cleared Hot has funny physics and a demo worthy of your time

If you remember the days of Desert Strike or enjoy other more modern helicopter shooters, the demo for Cleared Hot is one for you.

Read the full article here: https://www.gamingonlinux.com/2025/06/nostalgic-helicopter-shooter-cleared-hot-has-funny-physics-and-a-demo-worthy-of-your-time/

Next Fest Has Started!

[p][/p][p][/p][p][/p][p]Play The Demo![/p][p][/p]
We Are Live On Next Fest!
[p][/p][p]Hello wishlisters and future current pilots! I hope you're enjoying the demo- we've been loving all your feedback in the demo survey and all your comments that you've posted on social media. [/p][p]If you haven't played the demo yet, go give it a try and send us your feedback! [/p]
  1. [p]Download the demo on our Steam page: Cleared Hot (Steam)[/p]
  2. [p]Join our Discord: https://discord.gg/XmMTqEjpQg[/p]
  3. [p]Fill out the demo survey after you play: Cleared Hot Demo Survey (Google Forms)[/p]
  4. [p]Post your favorite clips online :) [/p]
[p]If you're not aware, Steam Next Fest is a festival where Steam features upcoming games and players get a chance to play a bunch of demos. We were able to release the demo right before Next Fest. So go check it out: Steam Next Fest[/p][p][/p][p][/p][p][/p]
Thank You!
[p]The demo has already been played 7.745 times! We are blown away. It was a bit scary releasing our first public playable build but the reception has been amazing. [/p][p][/p][p]Thanks again, keep giving us your feedback, it helps! [/p][p][/p][p]- Colin "cfinger" and the Cleared Hot team [/p]

The Demo is Live !!!

[p]It's happening !! Everybody stay f%*#ing calm! The demo is now available to download on our Steam page![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
How To Play
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  1. [p]Download the demo on our Steam page: Cleared Hot (Steam)[/p]
  2. [p]Join our Discord: https://discord.gg/XmMTqEjpQg[/p]
  3. [p]Fill out the demo survey after you play: Cleared Hot Demo Survey (Google Forms)[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p]
Thank You!
[p][/p][p]Thanks for all your support- I know some of you have been here for years- and it means a lot. This has been a long time coming for me too. I'm super excited for you to play and give us feedback! [/p][p][/p][p]- Colin "cfinger" and the Cleared Hot team [/p]

Demo Drops... TOMORROW !!!

Hello to our extremely patient and good looking wishlisters,

Today I FINALLY get to announce that our public demo will drop tomorrow (Friday), and Cleared Hot will be in the Steam Next Fest the following week!]



About a month ago, I wasn't sure we would hit this. It was going to be risky, but I felt it was the right time to release something playable. We talked as a team and decided to go all in and do our best to hit it.

Our spirit producer kept chanting his mantra...

About 3 weeks ago things were questionable. We put in a massive week and I was starting to feel that familiar smell of burn out. Things were going well but we had a lot to do and our trello board only seemed to grow larger with each day.

[h2]We thought about delaying it but we didn't want to make you wait any longer[/h2]

So we kept at it. About 2 weeks ago it started to feel possible. I started feel emotionally ready to joke about releasing our demo right before next fest, which is... not the common advice :D

We let in some more playtesters from the email list and started to get some real feedback.



But we persevered and we finally pushed our last commit of what would become our golden-master demo build, marked with an equally epic commit log of "No comment has been set". That's just Ruben being humble.



We pushed it live and after a very late night and very early morning, we sent the build out to streamers and content creators, and crossed our fingers.

To our relief, it went really well.


Both LevelCap and Raptor released videos super quickly, and we have more on the way. Check them out below. Special thanks to LevelCap for giving us feedback over the last year or so!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]
We even got a visit in the comments from Tony Barnes, the co-designer of the Strike series, who I've been in touch with since our Steam page launched. I still marvel that they programmed those games in assembly language.



This is such a huge milestone for us, seriously, I am so happy to announce this. So much work had to come together to hit this, about a month ago I wasn't sure we could do it. It is a bit early for us to join the Next Fest, but I felt it was time for us to release something that you could play.

The demo will feature 4 missions, a bit of the early story. I think y'all will like it.

We can't wait for you to play and share your nostalgia + feedback with us!


The demo will go live on Steam sometime Friday morning, around 10am PDT. Maybe earlier if that big green release button looks irresistible.

Please play the demo, wishlist it if you haven't already, and give us your feedback!

Seriously, thanks so much for all the support. This is a major milestone and marks a new phase where your feedback will shape the game even more.

Thanks for sticking with us! Enjoy the demo!!

-A very tired Colin "cfinger" and the very tired Cleared Hot team