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Deep Space Outpost News

Area Resource Overlay Addition - v0.7.0.39

New area resource overlay added. When this is selected you can see all asteroids, derelicts and scrap either coloured red (not selected to be mined/salvaged) or green (mining/salvage enabled). This addition makes is easy to view the whole map and enable/disable what you want to be gathered.

Patch notes:-

  • Area resource overlay added.
  • Improve: Overlay buttons split into 2 rows if screen width small.
  • Fix: Resource HUD possible text out of window.


Nick

Mining and Scrap Changes - v0.7.0.38

To give you more control with resource gathering, you now have to select asteroids/scrap/derelicts and enable them to be mined/salvaged. This change now enables you to choose which areas to clear first, and also stop your droids from going too far to collect scrap, until you want them to.

Selecting an asteroid, derelict or scrap (stationary), will also now show a red or green overlay to show if they are enabled for harvest. You can also hold left mouse button and select multiple scrap and select/deselect salvage enable.

Patch notes:-

  • Asteroids, derelicts and scrap now have a enable mining/salvage button.
  • Holding left mouse button, multi select now works on scrap.
  • Tutorial updated for new resource selection (mining and scrap).
  • New messages for no asteroids selected for mining, no derelicts/scrap selected for hauling.
  • Fix: Asteroid 'ore level' text formatting in French/Spanish.


Nick

More Resource Improvements - v0.7.0.34


New resources can now be found in the top resource dropdown menu. Also added to in-game stats so shown on the end game screen. Few changes to production rates, so now more compost produced from sewage treatment item, algae bar water usage reduced.

Oh and fixed an interesting bug with airlocks. You could end up with more than 1 character in them at a time, and if they were going in different directions, then both airlocks would open!

Patch notes:-

  • Resource HUD now includes compost and real food split from algae bars.
  • End game stats show new resources gained & sold.
  • Algae farm reduce water usage now 2 was 3 per hour.
  • Fix: Airlock could open both set of doors if chars want to go each way - only open internal if airlock pressurised, external if not.


Nick

Trading Improvements - v0.7.0.32


New resources have been added to trading (waste/compost and real food). Few improvements with the trading board as well whilst i was updating. You now can't cheese mission/contract requirements, by repeatedly selling/rebuy. Now can only make one trade per resource for each trader (deal complete message displayed). All haulable resources quantity buttons now removed whilst trader bot active, message displayed for all haulables.

Patch notes:-
  • Waste, compost and new food added to trading board.
  • Improve: Real food improves morale more than algae bars, and food level increases quicker.
  • Improve: Help updated with sewage treatment, greenhouse info.
  • Improve: Can only make one trade per resource with each trader.
  • Fix: Characters could get blocked by ships docking at same time as char moving across area.
  • Fix: Trading board dragging resizing function buttons incorrectly.


Nick

Environmental Management Addition - v0.7.0.30


This update introduces a range of sustainability-focused additions, enhancing resource management and food production. New items are:- Waste storage - Collects waste from crew quarters and canteen. Sewage Treatment - Takes waste and air, and outputs compost and co2. Compost storage - Holds collected compost from above. Greenhouse - Takes your compost and allows you to grow real food.

These items give a more dynamic ecosystem, making use of waste, generating compost and giving another CO2 source.

Note previous food from the algae farm, has been renamed 'algae bar', with greenhouse food, named 'food'. The food storage and canteen items will now store both.

Patch notes:-

  • New waste storage.
  • New sewage treatment item - takes waste and outputs compost/co2.
  • New compost storage (haulable)
  • New greenhouse item - takes compost and outputs 'real' food.
  • Fix: Humans now wake up for emergencies.


Note:- Will probably be several little update over next few days as i test/balance input/output amounts from these new items. Also need to update help/tutorial as well.

Nick