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Deep Space Outpost News

Fixes and Improvements - v0.7.0.49

In this update there are several improvements with workers and pirates - You can now hire workers without life support functioning, as long as you have air/food in storage. Pirates will also board your station if you don't have life support (they'll use their suit oxygen). Pirates also gain a new ability where they will breakdown internal walls, if no nearby items to attack.

Lots of adjustments as i've been testing these pirate attacks. Fires don't spread as often. Workers will also wake up for fires and pirates (previously they only woke up if a specific assignment available). Few graphic fixes as well, workers pickup tool was not adjusted correctly, and character not in correct stance for firefighting.

Patch notes:-

  • Pirates now break down walls, if no items can be reached to attack.
  • Fire spread chance reduced.
  • Improve: Always wake humans if emergency.
  • Improve: Pirates use weld fx on door and wall attack.
  • Improve: Character moving to charge may stay on same spot that could be on an item.
  • Improve: Add worker status 'moving to emergency' for fires/spills.
  • Fix: Pirates stealing resources message only display when amount assigned (may not have resources to steal).
  • Fix: Cancelling job due to emergency not freeing item assignments.
  • Fix: Visitors returning to ships due to pirates, also not freeing used items.
  • Fix: Pirates stealing resource limit not being kept to.
  • Fix: Tooltip for floor construction showing 'cant build here' rather than 'not enough resources'.
  • Fix: No tooltip for no life support for disembark restriction for visitors.
  • Fix: Cancel build selection containing door crash.


Nick

Pirate Improvements - v0.7.0.47

You may now encounter more than 1 pirate at a time (more than one was previously only in combat scenario), carry more than one missile, and also fire that at its laser target (previously was a random target). Pirates being shot by cannons may create scrap, not just on destruction.

Patch notes:-

  • More than one pirate can be created, depending on difficulty, in game time.
  • Pirates may have more than one missile.
  • Missiles can be fired whilst strafing.
  • Missile damage increased.
  • Missiles will fire at laser target if missiles remain.
  • Humans can take oxygen from storage, life support not required.


Nick

New Pirate Behaviour - v0.7.0.46

Pirates now have a strafe attack, so rather than targeting a specific item, they will fire continually whilst moving over your station. Pirates previously would also always try and board, and grab any scrap in their path, i've now made that a possibility. These changes make pirates a lot more interesting, and dangerous, as they are likely to cause more damage. I may need to balance this further so if you find them to strong do let me know. Oh and do have a new pirate ship graphic for a bit more variety.

Patch notes:-

  • Pirates have a new strafe attack, damaging tiles/items along their path.
  • Pirate scrap collect, dock, and target/strafe attack now set randomly.
  • Fires no longer spread if they are being actively put out.
  • Spread fire chance takes into account co2 levels.
  • Fix: "No asteroid selected for mining" message could appear if mining droid not assigned due to no storage.


Nick

Fixes and Improvements - v0.7.0.41

Round up of little fixes and improvements - The main game control tooltips now show shortcut keys if there is one set. A fix for droids getting stuck when requiring charge if they were in a corner of a room not enclosed. Several fixes with mining unit, mining laser & scrap recycler, when they or adjoining walls are destroyed (walls updating correctly). Workers will also now cancel their build job if it no longer exists due to it being destroyed due to broken walls/floors.

Patch notes:-

  • Show shortcut key in main control menu tooltips if set.
  • Fix: Droids could get stuck due to wrong offsets for paths during charge point find.
  • Fix: Destroy wall items also check for in construction items that use that wall.
  • Fix: Destroy wall items don't update wall tile if no wall.
  • Fix: Add destroy floor item check, for in construction items but floor destroyed.
  • Fix: Worker move JobNoLongerExists check, add item exist check for item build task.
  • Fix: Worker building, add item exist check to cancel building if item destroyed.


Nick

Laser Turret Changes - v0.7.0.40

Now have a new research option, the laser turret upgrade. Once researched laser turrets can be upgraded to give them extra damage (but takes extra power). Upgraded lasers now fire a blue laser, but if extra power isn't available will revert to standard laser turret power and damage.

Previously the laser turret had a hi-power mode, which it would use if power available, so most of the time that is what players saw and weren't aware of it switching to 'normal'. So changes now get rid of this to simplify things and just add it as a research upgrade.

Patch notes:-

  • Laser upgrade added to research.
  • New upgrade option on lasers once research.
  • Standard laser damage increased. Upgraded laser damage x2.
  • Standard laser power requirement increased to 2. Upgraded laser power 4.
  • Improve: Co2 scrubber and sewage treatment added to tutorial.
  • Improve: Help updated with turret and research changes.
  • Fix: Tutorial window drag, 'example' button resizing issue.


Nick