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Deep Space Outpost News

Visitor Sightseeing and Damage - v0.7.0.21

Visitors to your station can now cause damage as they pass by and use items. Visitors now also wander around your station, so using crew only door access to restrict them from your production items is a sensible option.

Patch notes:-

  • Visitors will now wander around your station sightseeing.
  • Visitors can cause wear and tear on items they are using or passing by.
  • Improve: Storage more likely to leak if some damage or visitor nearby.
  • Improve: Algae farm water usage reduced.
  • Fix: Airlock dock overlay now shows as red if docking disabled.
  • Fix: Large trader ships at airlocks had visitor spawn issues.
  • Fix: Visitors could become stuck if locked behind crew only doors. Now return to ship when access granted.


Nick

Fixes & Improvements - v0.7.0.19


Noticed an issue with the dock overlay, when selecting a docking connector. It wasn't taking into account ships docked on same connector, which block the dock at right angles.

Couple of improvements as well:-
1) You can now rotate build items/station placement with mouse side buttons, as well as pressing 'R'. This means the game should be playable just with mouse input.
2) Traders with larger ships, will generally carry more resources on board for you to purchase.

Patch notes:-
  • Can use mouse side buttons as alternative to rotate key (default 'R').
  • Larger trader ships carry more resources.
  • Fix: Docking overlay not right when docking connector selecting, not including own ships block area.
  • Fix: A trader that moves from an airlock to a repairbay, didnt retract landing gear (if that ship has that ability).


Nick

Docking Overlays for Repair Bays and Docking Connects - v0.7.0.17


Selecting a docking connector or a repair bay now displays available a docking area overlay, making it consistent with the airlocks.

patch notes:-

  • Docking overlay added to docking connect and repair bay when selected.


New Larger Trader Ships - v0.7.0.16


Traders that now show up may be in larger ships. These will require larger dock space (3x5 tiles, rather than 3x3), but will have more visitors for you to earn credits from. Increased faction standing increases the chances of these larger ships visiting.

Quite a few changes were needed with docking code, and I still have a few more changes to make here (only airlock is showing new larger area when clicked on, and i want to do similar to docking connects and repair bays). Docking overlay now only shows 1 tile for each docking points, so as to not overwhelm. Larger ships should also have an increased quantity of resources. So expects a few small updates over the next week as i look to improve and balance things. I also have further ship graphic changes to make, and i'll be introducing these in these updates.

Patch notes:-
  • New larger trading ships with more visitors.
  • Dock points now support larger 3x5 areas.
  • Selecting airlock now shows 3x3 and 3x5 docking and if valid
  • Docking overlay now shows 1 tile on each connection point.
  • Fix: Derelict creation from destroyed trader using direction, not image angle.


Nick

Bug Fixes - v0.7.0.14


Quick fix for solar panel efficiency issue that snuck in last week. Doh.

Patches notes:-

  • Crew access added to overlay.
  • Fix: Power efficiency not working - SetTilePathEfficiencyChunk not using return value.
  • Fix: Scrubber image not stopping when game paused.