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Deep Space Outpost News

Music Additions - v0.5.0.64

Several overdue updates with the in-game music for Deep Space Outpost.

Firstly i've added two more music tracks, which will give some variety as previously only had one track in-game.

But more tracks are available, once you build the new Jukebox item! The Jukebox currently gives you an additional channel to choose, which will open up several more tracks to listen to. Not just a bonus to the player though, as workers will get a bonus to morale if nearby and can earn credits from visitors (once implemented). The new Jukebox item is available under the "Services" build menu.

It will likely also be possible to load your own music in a future update, but currently awaiting an engine update to include this.

Patch notes:-
  • Additional in-game music. Some of which accessed via the new jukebox buildable item.
  • Improve: Music now doesnt stop when you pause in-game, only at the pause menu screen.
  • Improve: Power HUD groups: Droid Maintenance, Ship PC and Jukebox all moved to habitat group (along with life support/crew quarters/food/canteen).
  • Improve: Workers will now take shorter paths over items, rather than much longer distances to avoid.


Enjoy!
Nick

Fixes & Improvements - v0.5.0.60


Needed to get an update out as became aware of trader bots not working. Thanks to LogrusUK for the info, along with a save slot issue details and a good idea of adding a new message notification sfx.

Patch notes:-
  • Improve: New messages now gives a sound notification.
  • Fix: Trader bot could have speed set to zero, so became stuck.
  • Fix: Save selection incorrect when selecting different saves slots in one session.

Rescue Scenario Improvements - v0.5.0.59


The rescue mission has been improved to include some random internal scrap, along with potentially some starting air and more types of items. Also slightly less starting damage depending on difficulty setting.

Scrap can now appear in your space station, as items when destroyed have the chance of creating some. You wont be able to build on these, so get them hauled to your salvage depots and get them recycled asap.

Patch notes:-
  • Scrap can now be internal, created from destroyed items. Cannot be built on. Not targeted by turrets.
  • Improve: Rescue scenario modifiers, new items, possibly some air in station, random scrap.
  • Fix: Repair item, worker could continue repair if item destroyed.
  • Fix: Rescue scenario ore storage, no ore!

Fixes & Improvements - v0.5.0.55


Quick update mainly to fix an issue with save files that was introduced earlier this month with an engine update. Save files that were behaving oddly from the last month should now load correctly, and new save files should now not have issues.

Also fixed an issue with tutorial videos on Linux, they were displaying oddly as a missing shader.

Patch notes:-
  • Improve: Additional tutorial videos, new scrap page.
  • Improve: Storage tutorial message now after refinery message
  • Fix: Save file issues with object ids with recent engine update.
  • Fix: Incorrect colour with video playback on Linux - missing shader.

Tutorial Videos Added - v0.5.0.53


Tutorial now has several example videos, showing where to find the structures/items in the build menu and how to apply their construction. At the moment, i've focused on the initial power, walls, floors and items where someone starting out may need help. But more to add, so do let me know what extra videos would help.

Patch notes:-

  • Added video examples to several pages of the tutorial.
  • Improve: Wall construction, worker now prefers move to a floor location, not an external space.
  • Fix: Worker FX not stopping immediately at end of job (Weld/Charge/Mop/Foam).