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Deep Space Outpost News

Fixes & Improvements - v0.5.0.76


As usual with a large update, i've noticed a couple of issues. Fees for visitors were mixed up, visitor needed to free up canteen, and a visitor save file probs. However i've got a couple visitor improvements in as well. Visitors at jukebox will move to a free spot, rather than multiple on one space. Visitors colour is now always white, so can tell difference from human workers more easily. New animation when visitors are enjoying your jukebox.

Patch notes:-
  • Improve: Keep visitors space suits white.
  • Improve: Visitors now have a basic dance animation.
  • Improve: Visitors move to a free space if listening to jukebox and on same spot as someone else.
  • Fix: Visitors canteen use (recreation), clear when finished.
  • Fix: On load, visitors paths need recreating.
  • Fix: Incorrect charges returned from recreation type.


Edit: I'm also aware of some oddities with checks with single tile size items/blocks. Looks like an engine update has altered boundary checks. Will be a hotfix as soon as i've resolved.

Nick

Visitors Addition - v0.5.0.75


Visitors have been added to the game. Traders that call at your station may ask for disembark permission, and if given will allow passengers to disembark. This new feature allows you to earn additional credits for your station. Fees for visitors can be set in the new visitor charges window (in the communications panel, visitor charges button near the top right).

New jukebox music feature has also been expanded so that you can play your own music tracks. Each folder you create in %localappdata%/DeepSpaceOutpost/music creates a channel in your jukebox, and each music track added to those folders will be loaded for that channel. Note music must be in OGG format. (Linux: Home/.config/DeepSpaceOutpost/music)

Patch notes:-

  • Visitors added to traders.
  • Traders now request disembark permission.
  • Visitor charges windows (via communications panel).
  • Credits earnt added to end game stats.
  • Improve: Game will load user music from specified folders (ogg format).
  • Improve: Traders status can now scroll in info windows if text too long for display area.
  • Improve: Credits earnt now show coin icon (on visitor/trader) and sfx.
  • Improve: Jukebox animated on non main channel.
  • Fix: Cannon turret bullets not being stored in save file.
  • Fix: Cannon turret fx not frozen when game paused.

Visitors Addition - EA Beta v0.5.0.67

Hi all,

A beta update of Deep Space Outpost is now live. Traders can now be given the disembark permission, which will allows visitors access to your station and spend money to use your facilities.

Thought i should run a beta, as more adjustment and balancing required. Take a look at this discussion for more details about what i'll be adding/altering over next week or so.

Expect several updates over the coming week if you do want to try the beta. As always be great for people to try new additions and leave any feedback.

Nick

Improvements - v0.5.0.65


Just a few improvements, mainly to the recent jukebox addition, oh and you can now pin top HUD's if you wish to keep the more detailed info on screen.

Patch notes:-

  • Jukebox now has a mute button.
  • Having jukebox enabled now gives a morale boost for human workers.
  • Jukebox has an alternative off image.
  • Top HUD's can now be pinned.


Nick

Music Additions - v0.5.0.64

Several overdue updates with the in-game music for Deep Space Outpost.

Firstly i've added two more music tracks, which will give some variety as previously only had one track in-game.

But more tracks are available, once you build the new Jukebox item! The Jukebox currently gives you an additional channel to choose, which will open up several more tracks to listen to. Not just a bonus to the player though, as workers will get a bonus to morale if nearby and can earn credits from visitors (once implemented). The new Jukebox item is available under the "Services" build menu.

It will likely also be possible to load your own music in a future update, but currently awaiting an engine update to include this.

Patch notes:-
  • Additional in-game music. Some of which accessed via the new jukebox buildable item.
  • Improve: Music now doesnt stop when you pause in-game, only at the pause menu screen.
  • Improve: Power HUD groups: Droid Maintenance, Ship PC and Jukebox all moved to habitat group (along with life support/crew quarters/food/canteen).
  • Improve: Workers will now take shorter paths over items, rather than much longer distances to avoid.


Enjoy!
Nick