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Deep Space Outpost News

Repair Scenario Difficulty - EA Update v0.4.0.47


Another little update, just adjusting the repair scenario. Now depending on difficulty setting/seed, more ships may be created than you actually have to repair to complete the scenario. This gives a margin of error in case any ships get destroyed by asteroids or pirates.

Cheers,

Nick

Hot Fix - EA Update v0.4.0.46

Hi folks,

This should resolve the other outstanding game crash bug (ship being dismissed after repairing).
Keep posting up any bugs/issues you may find, it does help a lot :o)

Thanks!

Nick

Hot Fix - EA Update v0.4.0.44


Just a quick hotfix. Yesterday's update introduced a game crash when using the droid control window. ːsteamfacepalmː

Sorry about that folks,
Nick

Food Addition - EA Update v0.4.0.43


Food can now be created with the new algae farm addition. The algae farm takes water as an input and will grow delicious nutrient biomass for trade (and consumption, when humans are added). This is a haulable resource, and a food storage item has also been added.

Trading scenario will also now choose either water/food or ammo as the required resource to sell, to give that scenario some variety.

Quite a few improvements with trading board as well, as when i added food here I noticed a few oddities. Changes here should clear things up hopefully.

Full notes:-

  • Algae farm addition.
  • Food storage addition.
  • Trading scenario now selects food/water/ammo as the required resource, based on difficulty/seed.
  • Improve: Trade figures, used buy price when removing sale amounts.
  • Improve: Trade buy/sale buttons now just grey out if not available, rather than disappearing.
  • Improve: Can now only select one haulable resource per trade (previously reset amounts).
  • Improve: Ambient sound now updates on station location/size.
  • Fix: Chance of wear on solar panels, calculated with asteroid belt modifier, when no asteroid belt.
  • Fix: Trade resource amounts should be rounded down, as trade in full numbers.
  • Fix: Entering pause menu, whilst game paused, on return some sounds not restarted.
  • Fix: Translations missing for "not enough resource messages".


Cheers,

Nick

Scenario Difficulty Addition - EA Update v0.4.0.40


Just a couple of additions to the custom difficulty settings. You can now alter the difficulty of a scenario, which will alter win conditions in trading/mining/salvage/repair, and the frequency of scenario events in survival and combat. Have also added in item wear setting, that was set via seed previously, but now you can set as you wish.

Change notes:-

  • Scenario difficulty added to customise difficulty settings.
  • Scenario difficulty now alters scenario win conditions.
  • Text to explain scenario/pirate/meteor settings in survival and combat scenarios.
  • Item wear added to customise difficulty settings.
  • Fix: typo in sandbox normal difficulty description.


Cheers,
Nick