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Deep Space Outpost News

EA Update v0.3.0.3 Released


Just a little bug fix for those that have a non 16:9 or 16:10 monitors. After i added in 16:10 support I stupidly didnt put in a default if your monitor wasnt one of these, so caused a crash when trying to change resolution. Have also added in 21:9 support.

Nick

New Weapon Systems - EA Update



Big update in terms of the weapons side of Deep Space Outpost. We now have a point defense cannon turret, which is more effective against pirates compared to the current laser turret. Pirates may also now be armed with a missile which again gives more reason for the new turret (more effective than laser).

The new cannon requires ammunition, so you can now build an armory that will produce ammo from your metal stores. Trader will now accept ammo via the barter screen. Ammo is a haulable resource like ore, so make sure you have enough droids to keep cannons stocked.

Laser turrets are still useful though as they are more effective against meteoroids and scrap (and obviously only need power). Shields will now try and divert pirate missiles as well.

Been quite a bit of balancing as well. Droids can haul a bit more ore (and much more ammo). Ranges of turrets tweaked. O2 efficiency of refinery improved.

Full change notes:-

  • New cannon turret type.
  • Armory production item added (and ammo storage).
  • Trader now deals ammo (also now a cooldown between visits, and not available in survival).
  • Tutorial and help pages updated.
  • Improvement: Optimize performance for spill check with large number floors.
  • Improvement: Drag camera re-enabled via hold middle mouse button,
  • Improvement: Under construction tiles graphics updated.
  • Fix: Several issues with tractor beams (range calc, size limit check, final depot deposit speed).
  • Improvement: Now tractor beams meteoroid size limit is fixed, turrets will now shoot those large meteroids even if target meteroids is off.
  • Fix: Several save issues (pirate target, spill tiles).
  • Fix: Mouse at edge screen for move, only if cursor in game window (windowed issue).
  • Fix: Hold lmb on droid and trader buttons for faster change, was broken when multiselect tile function was added. Also reduced screen move speed (will be an option once options menu gets expanded).
  • Fix: Airlock routine repair check location not checking for adjacent move location like doors (could be stuck closed).


Nick @ NirisGames

EA Update v0.2.0.26 Released


Well i've hopefully got most of the leak coding now done. Patch notes-:

  • Water & Fuel Leaks work through open doors/airlocks (and out station).
  • Pirate wall attacks, chance fire internal
  • Updated help with regards leaks.
  • Spills increases item wear chance and damage.
  • Improvement: Droid spill job picked up quicker.
  • Fix: Spill tilemap not in save files


Demo also updated.

EA Update v0.2.0.24 Released


Lots of progress last couple days. Now have leaks enabled for fuel and water, so if storage damaged you may see pools of water (blue) or fuel (yellow), or a combination. Some improvements to droids with regards these (leaks are regarded as emergencies (although less so that fire)).

Lots of other fixes / improvements as well:-

  • Water Leak & Fuel Leak added to storage damage check.
  • Floor tiles now show water/fuel, will spread affect chance of fire/spread.
  • Improvement: Droid on way to work will cancel job if emergency.
  • Improvement: Droid emergency job cancelled when on route, if no longer exists.
  • Improvement: Asteroid/ship selections now via dashed box for consistency.
  • Fix: Scrap recycler caused a crash if no metal storage.
  • Fix: Pirates could spawn when in builder mode!
  • Fix: Shields not bouncing scrap due to incorrect speed check.
  • Fix: Couldn't unpause with space, in a certain load from game state.


Demo also updated. Will probably take a few days to refine balancing, and a few more improvements (eg. fuel/water doesn't pass through doors yet).

Nick

EA Update v0.2.0.22 Released


Just a little update for this build - Droids will now salvage derelicts for scrap (if no scrap already within range). Have also updated demos to bring them up to date.

On to leaks, fires and more pirate damage next i think!

Nick