The scenario 'Trading' has been renamed to 'Economic' and has been expanded with new win conditions. So earning credits and attracting visitors has been added along with resource selling. Winning a scenario now also gives you the option to continue playing, rather than exiting the game (any high scores are stored till you are ready to end the game).
I also had feedback on building rooms via dragging when wall tile is selected. Previously your start/end point could be on a built wall (so your rooms are separated by 1 wall). However you couldn't do the same when walls are in construction. So i've now implemented that, so should make your construction plans quicker. Do let me know if anything appears odd with this change though.
Full patch notes.
- Economic scenario now includes credit earning and visitor numbers to possible win conditions.
- Winning a scenario now gives you the option to continue playing (any high score saved til end).
- Add description to state custom setting in scenarios, disabled high score saving.
- Selecting custom difficulty in scenario, but setting them all to normal, resets difficulty to default on menu return.
- Improve: Room/Floor construction via wall dragging, selection can now include in construction blocks which are now skipped.
Nick