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Deep Space Outpost News

Bug Fixes - v0.6.0.63


Just a quick update as was made aware of a crash issue today. Was a problem with contracts and when they lapsed could cause a crash. That's now fixed, along with a collision boundary issue when placing a default station in scenarios (was out by a tile). So now consistent with placing a custom station (along with the dashed outline).

Patch notes:-

  • Improve: Show dashed line outline on default station placement.
  • Fix: Station placement, fix collision check with default station.
  • Fix: CheckContracts, if lapsed skip complete check, as deleted (crash).

Asteroid Field Changes - v0.6.0.61


Previously an asteroid field could be generated on map creation. This has been a bit limiting, as it always appeared in the same position, meaning you had to build to the same leftside location if you wanted to use tractor beams to grab asteroids from it.

I've now removed that asteroid field (apart from existing saves), and now asteroid fields can appear in multiple locations around the map. They behave like the scrap fields, although generating asteroids (not scrap) every so often. Think this gives much more variety to maps, and gives more ore resources for tractor beam usage.

Patch notes:-

  • New asteroid fields created across the level on map generation.
  • New asteroid fields generate asteroids depending on size.
  • Old asteroid field generation removed (except for previous saves).


Nick

Fixes & Improvements - v0.6.0.58


Spotted a bug with uploading stations to Steam workshop, where it could possibly fail to complete. So thought i'd get this fix out. Have also managed to get screenshots now displayed for workshop stations, which is very useful and added a browse button, so can bring up a browser and go directly to the workshop to view items.

Notes:-

  • Improve: Workshop load - make info double space, show screenshot.
  • Improve: Add a browse button to DSO workshop url.
  • Fix: Workshop upload/update, cast returned published_file_id for field updating.


Nick

Steam Workshop Addition - v0.6.0.57


We now have Steam workshop support for your station files. When loading or selecting station files, you'll now have the option of selecting the 'workshop' button, where you'll see any subscribed station items. Saving a station likewise gives you the workshop option, where you add a title/description and can upload it. Currently you are automatically subscribed to your uploads, so you can see them in-game immediately.

Couple of improvements still to make here though, do take a look at this workshop discussion.

I've also made a reasonably significant change to deconstruction. It was pointed out to me last week that build orders can be cancelled (if no droid assigned) but the same is not true for deconstruction. So now you can cancel your deconstruct orders (again use the build menu 'delete' on tiles/items set to be deconstructed, but not yet assigned). Also note that refunded metal costs now happens when a worker has finished each deconstruct job. Which actually does makes more sense! :o)

Patch notes:

  • Load/select station files can now browse steam workshop.
  • Save station file, option to upload to steam workshop.
  • Saving owned workshop station file to workshop, give update option.
  • Uploading station to steam, set to subscribed.
  • Improve: Can cancel deconstruction if droid not assigned.
  • Improve: Deconstruction metal refund now made after job finished.
  • Fix: GUI panel locations not consistent between Main/Pause menu, occasional overlap.


Nick

Research Timer Addition - v0.6.0.53

Research now takes a period of time to unlock after purchase. So you cant immediately unlock all research if you have the credits. The timer with represent how long it takes to download your new schematic when you're receiving data out in deep space.

Few other little improvements:- Few new tooltips (navigation beacon info if contracts enabled), and fixes (language string missing and one incorrect). Have also added a "Continue" button in the Play main menu, that will load your last save, just so you dont need another menu screen and checking date/time on saves.

Patch notes.

  • Research items now have an unlock time period. Progress bar added.
  • Continue game button added to play main menu.
  • Improve: Navigation beacon tooltip showing more info.
  • Fix: Refinery 'Upgraded' text missing from info window.
  • Fix: Translations - laser power language missing, cooldown incorrect.


Nick