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Deep Space Outpost News

Screenshot Improvements - v0.6.0.33


Just a little Saturday update, fixing a few things with screenshots for save files. Screenshots should now fit correctly in the menu no matter what screen resolution you are running. And screenshots now zoom in to your station, so easier to see game situation, rather than fully zoomed out.

Notes: -

  • Improve: Screenshot now of zoomed in station.
  • Fix: Screenshot fitting correctly in menu save slot - resize/position.


Save Game Screenshots - v0.6.0.32


Navigating your save files should now be easier, as i now show a little screenshot next to each save slot. Obviously only on new saves, but thought it would be useful (also station builder saves). Will probably be some further refinements with this (might be able to zoom in a bit rather than showing all and possible more game info displayed), but needed to get an update out as a few more fixes with save files.

Patch notes:-

  • Screenshots now shown next to game save files in load/save menus.
  • Screenshots now shown next to station builder saves in load/save menus.
  • Fix: Loading scrap fields, generated a non functioning scrap area.
  • Fix: Saving data with a docking connect issue (introduced in v0.6.0.30).


Nick

Bug Fixes - v0.6.0.30


Just a couple of fixes for the weekend. The main one being a really bizarre issue, that caused the whole screen to go white during play! This happened when a captured meteor would pass directly over a tractor beam, and the fx i was using didn't like a very small value. Looks like an engine issue, but for the time being, i've just made sure i don't pass small numbers in!

Thanks to Cornellus for the bug report and save file/info. ːsteamthumbsupː

Patch notes:-

  • Fix: Screen white out, when captured meteor passes directly over tractor beam.
  • Fix: Docking connect, docked ship id save data was incorrect format.
  • Fix: Load game, docking connect ship id not included in new id mapping.
  • Fix: Clearing repair jobs on worker destroy, not checking for wall type repair.


Nick

Scenario Improvements - v0.6.0.29


The scenario 'Trading' has been renamed to 'Economic' and has been expanded with new win conditions. So earning credits and attracting visitors has been added along with resource selling. Winning a scenario now also gives you the option to continue playing, rather than exiting the game (any high scores are stored till you are ready to end the game).

I also had feedback on building rooms via dragging when wall tile is selected. Previously your start/end point could be on a built wall (so your rooms are separated by 1 wall). However you couldn't do the same when walls are in construction. So i've now implemented that, so should make your construction plans quicker. Do let me know if anything appears odd with this change though.

Full patch notes.

  • Economic scenario now includes credit earning and visitor numbers to possible win conditions.
  • Winning a scenario now gives you the option to continue playing (any high score saved til end).
  • Add description to state custom setting in scenarios, disabled high score saving.
  • Selecting custom difficulty in scenario, but setting them all to normal, resets difficulty to default on menu return.
  • Improve: Room/Floor construction via wall dragging, selection can now include in construction blocks which are now skipped.


Nick

Trading Update - v0.6.0.24


Quite a few changes with traders, trading and economics with this update. Main change being that buy/sell prices now fluctuate daily, depending on previous buy/sell amounts. You can also have multiple traders due, where previously only one inbound was allowed.

Lots of other little changes with balancing, full update notes:-

  • Daily resource price fluctuations based on previous demand.
  • Visitor facilities influence visitor number per trader.
  • Trader spawning, change check to allow multiple, based on trader settings/disembark fee.
  • Disabling navigation beacon now doesn't cancel due traders.
  • Ship comms, update to show multiple due traders.
  • Research cost adjustments.
  • Haul amounts (ore) adjusted for droid and human workers.
  • Improve: Turrets now don't target very slow moving scrap/meteors unless getting close to your station.
  • Fix: Ships comms ticker only need to generate the max 8 displayed.
  • Fix: Trade/Tutorial large button sprite not scaling correctly.
  • Fix: Navigation beacon setting missing from save data.


Nick