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Rescue Scenario Addition - v0.5.0.51

It's a rescue mission......

Have added a new scenario, where you actually start with a randomly created space station that has a human crew member (or two) with no life support. Without life support, human crew will head to crew quarters when their suit oxygen levels are low and enter stasis. So most importantly make sure your crew quarters are powered! Win condition is when you get life support running and habitat levels are no longer critical.

Have also given the player the option to turn off the alarm sound, as with this scenario you'll have the "no life support" alert from the very start.

Patch notes:-

  • Added rescue scenario with randomly created damaged station.
  • Improve: Alarm sfx can be disabled in message board.
  • Fix: Droid maintenance, canteen, crew quarters, usage not cleared if worker path fails in certain conditions.
  • Fix: Scenario text summary not updated with correct scenario amounts.

Fixes & Improvements - v0.5.0.45


Little update, mainly to resolve a crash reported when humans are trying to find a free crew quarters.

Have also optimised workers job distance check, so now much simpler calculations to see if droid has enough battery to get to a job and back to your station. This gives quite a fps boost if you've made a very large station and/or have lots of workers. May need some tweaking, so let me know if you see droids on emergency power very often.

Patch notes:-
  • Improve: Worker check job distance, optimise battery/distance tests.
  • Fix: Crash on human crew quarters lookup (introduced in v0.5.0.36).
  • Fix: Initial zoom judder.
  • Fix: Pirate dock pipe animation scale correctly.

Pirate Stealing Addition - v0.5.0.41


Pirates may now try and dock with your station to steal resources (assuming they are not being shot at by your defences). Just piped resources at the moment. Haulable resource stealing will be a feature once pirate boarding is added. Have also added in a first attempt of showing unreachable jobs via an overlay.

Full notes:-

  • Added pirate dock and steal behaviour.
  • Improve: Pirate attacking message as well as pirate due message.
  • Improve: Added in an unreachable job overlay.
  • Fix: Translations for onscreen overlay text were missing.
  • Fix: O2 alarm switching on/off, wasn't fixed fully in previous update.


Cheers,
Nick

Fixes & Improvements - v0.5.0.36


Thought i'd get this collection of improvements and fixes released, before I add in the next pirate behaviour addition. Was reported that a player was struggling with placing items on non internal floors. So i've added an overlay to visually show this when placing items. If anyone else is having issues with placing items / figuring out why items cant be placed / why that cant be reached, do let me know, and what might help you (better help/tutorial/visual clues/tooltips?).

Patch notes:-
  • Canteen info added to help page.
  • Improve: Show non enclosed floors as red, when building items, if no overlay is on.
  • Improve: Reduce cannon ammo usage.
  • Improve: Additional particle fx on pirate damage from lasers/cannons.
  • Fix: No O2 alarm could keep switching on/off, if minimal air available. Add a delay to check for zero for more than a couple seconds.
  • Fix: Crew quarters movement restriction should be 2 tiles, not 1.
  • Fix: Airlock structure update should recheck airlock floor tile.

Canteen Addition - v0.5.0.32


Now have the canteen added, allowing your human workers a more social place to eat. This will give a morale boost, over eating elsewhere. Canteen also stores food, so is a new haul destination for food supplies.

A few fixes as well (mainly with save files), full patch notes:-

Notes:-
  • Canteen added as destination to eat, and food haul destination.
  • Humans get a morale bonus if eating at canteen.
  • Fix: Crew quarters not updating assigned human id on load game.
  • Fix: Saving then loading game could reload the save, depending on save slot order.
  • Fix: Station builder mode, disable droids (could move giving issue with station save storing a path).
  • Fix: Airlock would lose connected floor tile on loading previous save.