Station Placement Rotation - v0.6.0.64
When placing a station at the start of a scenario, you can now press 'R' to rotate the station. This allows better placement, as you can line up specific parts of your station alongside asteroid or scrap fields (eg your tractor beams/scrap depots). I've been meaning to add this for a while, as it's very useful. The station overlay has also been improved so you can make out walls/floors and doors.
I've also managed to get some optimisations in with solar panel efficiency calculations. I received a save file that had showed some stuttering. The save had a large number of solar connects, that caused issues with checking connected solar panels and working out best efficiency. I've improved this so only closest solar connects are counted now. But could be further improvements here, do let me know if you see any issues, or if you have any save files that show any performance issues.
Patches notes:
- Can now rotate station on placement, press "R".
- Station placement overlay distinguish between walls/floors and doors.
- Improve: Power update alter set tile path efficiency to limit lookups.
- Improve: Power update only called on build/destroy/repair if power related/connected tile.
Nick