1. Deep Space Outpost
  2. News

Deep Space Outpost News

Fixes & Improvements - v0.7.0.19


Noticed an issue with the dock overlay, when selecting a docking connector. It wasn't taking into account ships docked on same connector, which block the dock at right angles.

Couple of improvements as well:-
1) You can now rotate build items/station placement with mouse side buttons, as well as pressing 'R'. This means the game should be playable just with mouse input.
2) Traders with larger ships, will generally carry more resources on board for you to purchase.

Patch notes:-
  • Can use mouse side buttons as alternative to rotate key (default 'R').
  • Larger trader ships carry more resources.
  • Fix: Docking overlay not right when docking connector selecting, not including own ships block area.
  • Fix: A trader that moves from an airlock to a repairbay, didnt retract landing gear (if that ship has that ability).


Nick

Docking Overlays for Repair Bays and Docking Connects - v0.7.0.17


Selecting a docking connector or a repair bay now displays available a docking area overlay, making it consistent with the airlocks.

patch notes:-

  • Docking overlay added to docking connect and repair bay when selected.


New Larger Trader Ships - v0.7.0.16


Traders that now show up may be in larger ships. These will require larger dock space (3x5 tiles, rather than 3x3), but will have more visitors for you to earn credits from. Increased faction standing increases the chances of these larger ships visiting.

Quite a few changes were needed with docking code, and I still have a few more changes to make here (only airlock is showing new larger area when clicked on, and i want to do similar to docking connects and repair bays). Docking overlay now only shows 1 tile for each docking points, so as to not overwhelm. Larger ships should also have an increased quantity of resources. So expects a few small updates over the next week as i look to improve and balance things. I also have further ship graphic changes to make, and i'll be introducing these in these updates.

Patch notes:-
  • New larger trading ships with more visitors.
  • Dock points now support larger 3x5 areas.
  • Selecting airlock now shows 3x3 and 3x5 docking and if valid
  • Docking overlay now shows 1 tile on each connection point.
  • Fix: Derelict creation from destroyed trader using direction, not image angle.


Nick

Bug Fixes - v0.7.0.14


Quick fix for solar panel efficiency issue that snuck in last week. Doh.

Patches notes:-

  • Crew access added to overlay.
  • Fix: Power efficiency not working - SetTilePathEfficiencyChunk not using return value.
  • Fix: Scrubber image not stopping when game paused.

New Security Door Access Research - v0.7.0.12


As i'm currently working on changes to allow more visitors to your space stations, I've added a new research item to unlock, under the security section - door access. When this is researched, you get the option to set doors and airlocks to only allow your crew to pass. This gives you the ability to restrict areas of your station from visitors, which will be useful as visitors gain more behaviours (there will be more negatives when visitors are near your production items).

The door access research also gives you a bonus in that pirates will no longer be able to open doors automatically, and will have to breakdown doors as they do with airlocks.

Patch notes:-

  • Add Door Access to research (Security).
  • Door/Airlock now have crew access setting.
  • Visitors now check new visitor map (updated with door/airlocks)
  • Pirates now treat doors as airlocks if door access researched.
  • Fix: Repair bay dock spots, not checking corners 2 spots for same ship id.
  • Fix: Ship angle not correct on repair bay dock approach.