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  3. Patch 1.8.5

Patch 1.8.5

[p]Patch 1.8.5 is out now, and we've got a LOT of changes, feature additions, and more for you all![/p][p][/p][p]Thank you, as always, for your unwavering support of our team here at Cyan and of the games we make.[/p][p][/p]
Global
[p][/p][p]Features[/p]
  • [p]Enabled the use of TSR supersampling setting on Mac.[/p]
  • [p]Added auto detect support for better default graphics settings on OLED Steam Decks.[/p]
  • [p]Gamma adjustment page will show up automatically on Steam Deck now if you have never set up your gamma settings (as long as HDR is not enabled).[/p]
  • [p]“Press Any Button” welcome screen has been added.[/p]
  • [p]Added controller haptics in a couple of locations.[/p]
[p]Major[/p]
  • [p]Fixed incorrect sunlight settings being set on the world if you load a save game while on Prison Island.[/p]
  • [p]Fixed two separate controller haptics running simultaneously in 2D when using some levers.[/p]
  • [p]Fixed photos in your notebook not being able to be deleted while exclusively playing with a controller.[/p]
  • [p]Fixed checkpoint saves occasionally not saving properly.[/p]
  • [p]Fixed an issue where using Hide Vehicle Transitions on the maglev between Survey Island and Jungle Island may cause the incorrect island name to be saved out with save data.[/p]
  • [p]Fixed an issue where using Hide Vehicle Transitions on the woodcart may cause the player to have the incorrect age name saved out in a checkpoint or save under certain circumstances.[/p]
[p]Minor[/p]
  • [p]Improved performance in the Temple Island subdome.[/p]
  • [p]Improved shadows on foliage around the game.[/p]
  • [p]Fixed being unable to back out of the burned book in Age 233 with the gamepad’s right face button.[/p]
  • [p]Fixed some visual issues occurring on some steam particles on Temple Island.[/p]
  • [p]Adjusting the timing of the “Game Saved” notification a bit.[/p]
  • [p]Fixed some minor visual pops that could occur when approaching a tunnel on Jungle Island.[/p]
  • [p]Fixed a visual pop that could occur when you have Atrus’ Riven book in your periphery in D’ni.[/p]
  • [p]Adjusted the German localization for the “strike force” note to be more accurate to the source.[/p]
  • [p]Adjusted LOD distances on some plants on Temple Island.[/p]
  • [p]Fixed an issue with the color context subtitle position not being correct on some powermarbles.[/p]
  • [p]Fixed various visual issues with contact shadows in the game.[/p]
  • [p]Optimized various texture assets.[/p]
  • [p]Minor improvements to lever haptics.[/p]
  • [p]Fixed TSR not setting the correct antialiasing method.[/p]
  • [p]The player is now prevented from loading bogus checkpoint save data from the main menu under certain circumstances.[/p]
  • [p]Adjusted the heat distortion appearance above Jungle basin water hole heaters.[/p]
  • [p]On platforms where HDR is only toggleable through OS-level options, the game now respects the OS-level option and disables the user-set option in the menu.[/p]
  • [p]Fixed some shadow popping on Prison Island.[/p]
  • [p]For platforms that support ray tracing: tweaked what objects show up in ray traced reflections.[/p]
  • [p]Minor draw distance improvements to the destroyed version of the Boiler Island to/from Temple Island bridge.[/p]
  • [p]Minor performance improvements made to platforms that support Ray Tracing.[/p]
  • [p]Fixed the clickable area for the trap book in Gehn’s second offer of the trap book to the player being too high.[/p]
  • [p]Fixed an issue with Atrus where his face would get too close to yours in the Temple Island ending where you have trapped Gehn but have not freed Catherine.[/p]
  • [p]Fixed not being able to use the right face button on a controller to disengage from the burned book on Boiler Island.[/p]
VR Only
  • [p]Fixed haptics with levers running on connected gamepads even when playing with separate motion controllers in VR.[/p]
  • [p]Improved performance on machines with scalability levels set lower than Epic effects quality.[/p]
  • [p]Improved the grabbable region for a note on Boiler Island.[/p]
  • [p](Platforms that support 2D play as well as VR play): Overall VR comfort and vehicle settings are saved separately from the overall 2D comfort and vehicle settings. For players who switch between 2D and VR in separate individual play sessions, your comfort settings related to hide vehicle transitions and quick travel on ladders should be maintained between 2D and VR as long as your overall setting is not set to Custom.[/p]
  • [p]“Motion Controller Locked” movement orientation setting is now named “Controller Locked”.[/p]
  • [p]Default comfort settings (“Recommended”) now enable Hide Vehicle Transitions but disable Quick Travel on Stairs.[/p]
  • [p]Fixed an issue where players may be unable to leave the “spider chair” (Gehn’s viewing room on Temple Island) under certain circumstances.[/p]