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Project Castaway 0.2.2

[h3]Patch notes[/h3][p]
New[/p]
  • [p]Added a button to reset custom keybinds.[/p]
  • [p]Added drop carriable, drop weapon, smash carriable, place, start fire, custom building, and wheel menu (read-only) to rebind UI.[/p]
[p][/p][p][/p][p]Fixes [/p]
  • [p]Fixed trying to dive by looking down while swimming above water hard sometimes.[/p]
  • [p]Fixed rope returning cloth instead of yucca when disassembled.[/p]
  • [p]Fixed building mode toggling on/off when attempting to add materials while holding a hammer.[/p]
  • [p]Fixed smash carriable prompt displaying a keyboard sprite while using gamepad.[/p]
  • [p]Fixed canceling rebind sometimes closing the context window.[/p]
  • [p]Fixed input rebind hover frame having not completely centered. Additionally, made it a brighter red so it’s clearer.[/p]
  • [p]Fixed no pointer when opening journal or backpack via wheel menu.[/p]
  • [p]Fixed dropping a weapon on gamepad sometimes not possible.[/p]
  • [p]Fixed "press any key to continue" screen not getting enabled by default sometimes.[/p]
  • [p]Fixed stuck tooltip on the start screen sometimes.[/p]
[p][/p][p]Quality of Life [/p]
  • [p]Holding crouch button will dive you underwater.[/p]
  • [p]Lack of oxygen kills you slowly instead of instantly. Scales with the game time.[/p]
  • [p]Separated rebind UI into movement, interaction and utility.[/p]
  • [p]Updated bandages craft description and discovery text to be up to date to its current functionality.[/p]
[p][/p][p]Developer notes[/p][p]Progress on co-op is steady, and the current estimation suggests that a closed alpha can begin within two months.[/p][p][/p][p]Since 0.2.0, some of you may have noticed the raft is a little more unstable than usual. The main issue has been identified and a fix is being deployed on 0.2.3, along several QoL updates regarding it.[/p][p][/p][p]Warm regards,[/p][p]The project castaway team[/p]