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Alpha 1.9.3 - Hitbox Balancing, Ascension Tuning, Dash Tutorial, and More!

Hi everyone!

Earlier this week we released Alpha 1.9.0 and after a bunch of tuning and feedback, we just released Alpha 1.9.2 (1.9.1 was an internal build that we decided to build on top of to make 1.9.2 instead of releasing 1.9.1 with less stuff)!

Below are the patch notes:
  • Fixed bug that made enemies' hitboxes be based on their hurtboxes instead. This change makes it easier to hit enemies, and harder to be hit by them.
  • Made it such that enemies with dashes and projectiles have a group controller such that they are unable to attack all at once in high numbers.
  • Fixed bug that caused some enemies to deal damage to you again 0.5s after hitting you the first time, despite not being in contact with you.
  • Added a dash tutorial on your first run.
  • Made the Pestinox elite in act 2 be immune to knockback.
  • Made Regret have a base aim cone of 90° instead of 360°.
  • Fixed bug that made the invulnerability time after being hit 0.1s instead of 1.5s.
  • Fixed bug that made enemies' dash duration be dependent on your pushback stat.
  • Reduced the dash length of all enemies with dashes.
  • Adjusted Ascension 1-4 enemy health to account for the new damage system.
  • Adjusted Ascension 1-4 enemy damage to account for the new damage system.
  • Made Explosive coins a Physical attack instead of a Spawn attack, and it now has 10% more range.
  • Made it such that the left bumpers/triggers also trigger the dash and menu clicks to better accommodate for 1-handed play.
  • Fixed bug that made the big miner enemy stutter in its movement sometimes.


That's it for Alpha 1.9.3 but we've got tons of new stuff coming soon! We would love to get your feedback in the comments below or in the Steam Discussions as we're doing a huge polish/playability pass in these next few weeks and would love to get all the feedback we can get!

Until next time :)

- Conrad, Lead Developer