1. Soul Stalker
  2. News
  3. Alpha 1.1.0 Update - Ascension Levels, New Character, New Trinkets, New Weapons

Alpha 1.1.0 Update - Ascension Levels, New Character, New Trinkets, New Weapons

Hi everyone! It's been exactly a week since we launched the Kickstarter campaign and we're excited to release the first update for the Alpha demo! It's a pretty huge one, so make sure to give it a try even if you've played it before - there's lots to freshen everything up! If you want to support the game, make sure to back it on Kickstarter, seriously helps a lot :) Anyways, here are the patch notes:



  • Made bouncing projectiles bounce off of the environment
  • Added Ascension 1 difficulty - Enemies are stronger
  • Added Ascension 2 difficulty - More enemies spawn
  • Added new character, Joe - An average joe from across the street. Can equip up to 6 weapons, and starts with 3 copies of their starting weapon
  • Added Bombsplosive weapon - Shoots an explosive that explodes on impact
  • Added the Lil' Knife weapon - A knife that is quick to slash, but deals little damage
  • Added the Melee Link trinket - Melee attacks shoot a random equipped projectile. Power and Dexterity are decreased by 25%
  • Added the Dexterity Spot trinket - Spawns a field in the middle of combats that increases Dexterity by 100%. Also decreases dexterity by 15%
  • Added the Weapon Curse trinket - Destroys all weapon but increases all stat scaling by 10%
  • Added the Bounce to Pierce trinket - Projectiles that bounce now pierce instead
  • Added the Pierce to Bounce trinket - Projectiles that pierce now bounce instead
  • Added the Space Changer trinket - Spawns two portals that you can use to teleport in normal encounters
  • Added Awesome Turnip trinket - All projectiles now bounce off of the terrain
  • Added Bubbly Fluids trinket - Enemies that die because of bleed explode
  • Changed Shock Bracelet icon
  • Made Furyhelm more expensive
  • Prismatic Rapier damage 30 -> 50
  • Fixed a bug where the Target trinket wouldn't lower your power
  • Added difficulty signifiers to starting characters
  • Added difficulty signifiers to starting weapons
  • Added difficulty signifiers to starting trinkets
  • Critical Chance 1 modifier now increases critical chance by 3 instead of 2
  • Adjusted map generation to make double campfires impossible
  • Adjusted map generation to make campfires about just as likely, but more consistent
  • Adjusted weapon frequency system to allow for more open builds
  • Made chosen characters affect the likelyhood of relevant trinkets/weapons appearing
  • Made trinkets no longer affect the likelyhood of relevant trinkets/weapons appearing
  • Made weapons' effect on the likelyhood of relevant trinkets/weapons appearing higher
  • Made it such that enemies get slightly stronger as you progress a run on the base difficulty
  • Fixed bug that would sometimes cause the game to take up more RAM in the Act 1 boss
  • Smoothed out camera movement
  • Added new idle/walk animations for Gale
  • Slightly tweaked Needle's animations




That's it for the patch notes for Alpha 1.1.0! As you can see, we added 2 weapons, 8 trinkets, 1 character, and tons of more QOL changes! This means that we increased the amount of the content in the Alpha by 20% in just a week!

We're going to keep on adding/improving more stuff, so we really appreciate feedback under this post, in the Steam discussions, or on our Discord. Again, if you want to support the development of the game, consider backing on Kickstarter!

That's it for now, I'm going to keep on working on more QOL stuff and we'll have more content as well for next week :)

- Conrad, Lead Developer