NEXT UPDATE COMING SOON! Here are the plans!
Hi everyone!
Over the past few updates we've been mentioning multiple potential changes, and now we've solidified a few of them and they'll be making their way to Soul Stalker in the game's next major update! Check out the update plan below:
(By the way, we would really appreciate it if you left a review! It's the best way to support the game!)

The first thing you'll notice is that we're adding new content! That is, a new character, new trinkets, and new weapons! On top of that, we're adding new ascensions, and a new stat (dodge). Some of the new trinkets will also interact with this new stat! The last addition is the new "campfire" node, which will function similarly to the upgrade/healing portion of the current shop node. Because of this, weapon upgrades will be tweaked as well.
In regards to the tweaks, the regeneration stat will no longer heal you after combats, and instead will be limited to the new campfire node. However, to counterbalance this, the regeneration of all characters and relevant trinkets will be boosted!
Lastly, we've also adjusted the frequency of weapons in shops after you're maxed out, and we have bug fixes too of course! :)
Anyways, that's it for this update! We look forwards to finishing it and improving the game for all of you! As always, we would really appreciate it if you left a review! It's the best way to support the game!)
See you next time!
https://store.steampowered.com/app/1714240/Soul_Stalker/
- Conrad, Lead Developer
Over the past few updates we've been mentioning multiple potential changes, and now we've solidified a few of them and they'll be making their way to Soul Stalker in the game's next major update! Check out the update plan below:
(By the way, we would really appreciate it if you left a review! It's the best way to support the game!)

The first thing you'll notice is that we're adding new content! That is, a new character, new trinkets, and new weapons! On top of that, we're adding new ascensions, and a new stat (dodge). Some of the new trinkets will also interact with this new stat! The last addition is the new "campfire" node, which will function similarly to the upgrade/healing portion of the current shop node. Because of this, weapon upgrades will be tweaked as well.
In regards to the tweaks, the regeneration stat will no longer heal you after combats, and instead will be limited to the new campfire node. However, to counterbalance this, the regeneration of all characters and relevant trinkets will be boosted!
Lastly, we've also adjusted the frequency of weapons in shops after you're maxed out, and we have bug fixes too of course! :)
Anyways, that's it for this update! We look forwards to finishing it and improving the game for all of you! As always, we would really appreciate it if you left a review! It's the best way to support the game!)
See you next time!
https://store.steampowered.com/app/1714240/Soul_Stalker/
- Conrad, Lead Developer