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  3. SOUL STALKER 1.0 IS OUT NOW!!!

SOUL STALKER 1.0 IS OUT NOW!!!

Hi everyone!

I'm so happy to announce that Soul Stalker just released out of Steam Early Access! Developing this game been an amazing journey, and I look forward to expanding the game's universe both by continuing to update Soul Stalker, and by creating more entries in the series in the future.

https://store.steampowered.com/app/1714240/Soul_Stalker/

The game is out now with a 20% launch discount, and if you own any other games directed by me (like The Outbound Ghost), then you can get an even bigger discount through a variety of bundles that the game has, such as the one below

https://store.steampowered.com/bundle/39198/Outbound_Collection/

The game's final core update can be found below, but I've also made a devlog that you can find on my YouTube channel that goes over the game's full development! It spans 727 days (or almost exactly 2 years), and I would love for you to watch it to see how much the game has evolved over time.

https://www.youtube.com/watch?v=ulP5yNBcQwE

Release 1.0.1 Patch notes
  • Added a new area that can be unlocked to the east of the map. The gate that blocks it requires you to have unlocked every single character, trinket, and weapon.
  • Added the Master Crystal. It allows you to take on a new visual form with any character that you've beat Ascension 10 with.
  • Added new NPCs.
  • Added 5 new ascensions, the game now has 10.
  • Added character 19.
  • Added character 20.
  • Added character 21.
  • Added achievements for the remaining characters, as well as extra milestones that previously didn't exist.
  • Added multiple new trinkets, the game now has 84.
  • Added multiple new weapons, the game now has 35.
  • Finalised Spanish localisation.
  • Finalised French localisation.
  • Added German localisation.
  • Fixed bugs that appeared when you played with the German localisation.
  • Added Italian localisation.
  • Added Portugese localisation.
  • Added Japanese localisation.
  • Added Korean localisation.
  • Added Simplified Chinese localisation.
  • Added Traditional Chinese localisation
  • Overhauled the graphics system to reduce GPU, CPU, and RAM usage.
  • Overhauled the UI system to reduce RAM usage.
  • Overhauled the UI system to make it easier to select smaller UI elements with a controller.
  • Optimised all of the combat areas in order to reduce CPU usage.
  • Improved the visuals of certain performance settings, while making them look better.
  • Improved hitbox collision detection.
  • Improved the enemy pathfinding system, while reducing CPU impact.
  • Added an interactable to the overworld that allows you to toggle a retro filter.
  • Added an interactable to the overworld that allows you to toggle a day-night cycle for the overworld.
  • Added the final Kickstarter gravestone with every single backer.
  • Fixed a bug that made it such that you could not open the first overworld chest if you had previously unlocked certain characters.
  • Extended all music tracks to be double length.
  • Adjusted some character animations.
  • General stability bug fixes.


Thank you so much for sticking around the game's Early Access period (or some of you have been around since even before then, with the Kickstarter!), and I hope that Soul Stalker provides you with endless hours of fun! As always, if there are any bugs, issues, or anything else that you'd like to see changed in the game, let me know by posting on the Steam discussions, commenting below this post, or even by emailing me at [email protected].

If you like the game, I'd super appreciate it if you gave it a review, it. Once we hit 100 reviews, Steam will help us out with some visibility, so it's the best way you can support the game!

Anyways, thanks again for the support over the years, and happy Soul Stalking!

- Conrad, Lead Developer