Final Update OUT NOW On Beta Branch!
Hi everyone!
In the last post I let you all know that Soul Stalker would be releasing into 1.0 on October 24th! Now, I'm happy to announce that the final update is available RIGHT NOW on the beta branch!
If you're not sure how to access the beta branch but want to play right now, you can do the following:
Right click on the game in your Steam library.
That's it! There should be no code required or anything to access it. If you want to switch to the base version of the game, do the same thing again but select "default branch" as your selected branch.
Once we're sure that this update is bug free, we'll put it up on the main branch so everyone will be able to play it without needing to adjust their properties! And of course, soon enough that will apply to the players that start playing the game in 1.0.
The update has tons of little changes and optimizations, so these patch notes won't be as detailed as they usually are, but you'll be able to get an idea for what's different regardless!
I also just posted a new devlog going over release details, so watch it below if it sounds interesting to you!
[previewyoutube][/previewyoutube]
Either way, here are the patch notes, it's the big one:
There are many more minute changes and additions that were made, but for now, I'll let you all discover those! If you want to support all the work we're putting into the game, leaving a review would be super appreciated! It really is THE best way to help us out!
https://store.steampowered.com/app/1714240/Soul_Stalker/
That's it for this update, and see you in the next one :)
- Conrad, Lead Developer
In the last post I let you all know that Soul Stalker would be releasing into 1.0 on October 24th! Now, I'm happy to announce that the final update is available RIGHT NOW on the beta branch!
If you're not sure how to access the beta branch but want to play right now, you can do the following:
Right click on the game in your Steam library.
- Open Properties.
- Click on Betas.
- Select the "testing" branch.
That's it! There should be no code required or anything to access it. If you want to switch to the base version of the game, do the same thing again but select "default branch" as your selected branch.
Once we're sure that this update is bug free, we'll put it up on the main branch so everyone will be able to play it without needing to adjust their properties! And of course, soon enough that will apply to the players that start playing the game in 1.0.
The update has tons of little changes and optimizations, so these patch notes won't be as detailed as they usually are, but you'll be able to get an idea for what's different regardless!
I also just posted a new devlog going over release details, so watch it below if it sounds interesting to you!
[previewyoutube][/previewyoutube]
Either way, here are the patch notes, it's the big one:
Release 1.0.0 Patch notes
- Added a new area that can be unlocked to the east of the map. The gate that blocks it requires you to have unlocked every single character, trinket, and weapon.
- Added the Master Crystal. It allows you to take on a new visual form with any character that you've beat Ascension 10 with.
- Added new NPCs.
- Added 5 new ascensions, the game now has 10.
- Added character 19.
- Added character 20.
- Added character 21.
- Added achievements for the remaining characters, as well as extra milestones that previously didn't exist.
- Added multiple new trinkets, the game now has 84.
- Added multiple new weapons, the game now has 35.
- Finalised Spanish localisation.
- Finalised French localisation.
- Added German localisation.
- Added Italian localisation.
- Added Portugese localisation.
- Added Japanese localisation.
- Added Korean localisation.
- Added Simplified Chinese localisation.
- Added Traditional Chinese localisation
- Overhauled the graphics system to reduce GPU, CPU, and RAM usage.
- Overhauled the UI system to reduce RAM usage.
- Overhauled the UI system to make it easier to select smaller UI elements with a controller.
- Optimised all of the combat areas in order to reduce CPU usage.
- Improved the visuals of certain performance settings, while making them look better.
- Improved hitbox collision detection.
- Improved the enemy pathfinding system, while reducing CPU impact.
- Added an interactable to the overworld that allows you to toggle a retro filter.
- Added an interactable to the overworld that allows you to toggle a day-night cycle for the overworld.
- Added the final Kickstarter gravestone with every single backer.
- Fixed a bug that made it such that you could not open the first overworld chest if you had previously unlocked certain characters.
- Extended all music tracks to be double length.
- Adjusted some character animations.
- General stability bug fixes.
There are many more minute changes and additions that were made, but for now, I'll let you all discover those! If you want to support all the work we're putting into the game, leaving a review would be super appreciated! It really is THE best way to help us out!
https://store.steampowered.com/app/1714240/Soul_Stalker/
That's it for this update, and see you in the next one :)
- Conrad, Lead Developer