Fursan al-Aqsa Update #11 - Build ID 12517155 - Oct 23, 2023 @ 8:19pm
Fursan al-Aqsa Remake Collectible Items Indicators
Summary:
This update addresses the biggest complaint of players, the lack of visual indicators for the items which need to be collected on the missions (C4 Explosives, Documents, Batteries, etc).
Just like I have done with Fursan al-Aqsa Classic, on its first release, I tried to mimic the same style of gameplay from old games, mainly the 90's (as I am an old gamer myself ːsteamhappyː). In that time there were no visual indicators, not even tutorials, many games just did throw you on the map and you should find everything by yourself.
But since I am not making a game for myself, and gaming trully changed nowadays, just like I have done in Fursan al-Aqsa Classic, I changed also Fursan al-Aqsa Remake by adding visual indicators for ALL items you need to collect on the missions. I updated the 2 Missions from the Remake, and for all other missions, I will follow this new rulling, of adding indicators for all items on the map, so no need to keep searching hours and hours for these items.
I also added a nice Super Headshots Reset Counter indicator to make things easier for you who are doing some Achievement Hunting. Now you will know the exact moment to perform the next Super Headshot.
List of Changes:
* Visual indicators for all collectible items
* Reduced opacity of these visual indicators to make the screen more clean
* Super Headshots Reset Counter
So I hope you enjoy (especially these new players who bought my game), and until the next update, The Battle of Nablus, the Lions' Den.
I will try my best to get this new mission ready before Steam Winter Sales, so this can be a reason for encouraging these 10k players who wishlisted my game to buy Fursan al-Aqsa, the most BASED game of all times.
All the best,
Nidal Nijm, a.k.a "The most BASED game developer on Steam" ːsteamhappyː
Summary:
This update addresses the biggest complaint of players, the lack of visual indicators for the items which need to be collected on the missions (C4 Explosives, Documents, Batteries, etc).
Just like I have done with Fursan al-Aqsa Classic, on its first release, I tried to mimic the same style of gameplay from old games, mainly the 90's (as I am an old gamer myself ːsteamhappyː). In that time there were no visual indicators, not even tutorials, many games just did throw you on the map and you should find everything by yourself.
But since I am not making a game for myself, and gaming trully changed nowadays, just like I have done in Fursan al-Aqsa Classic, I changed also Fursan al-Aqsa Remake by adding visual indicators for ALL items you need to collect on the missions. I updated the 2 Missions from the Remake, and for all other missions, I will follow this new rulling, of adding indicators for all items on the map, so no need to keep searching hours and hours for these items.
I also added a nice Super Headshots Reset Counter indicator to make things easier for you who are doing some Achievement Hunting. Now you will know the exact moment to perform the next Super Headshot.
List of Changes:
* Visual indicators for all collectible items
* Reduced opacity of these visual indicators to make the screen more clean
* Super Headshots Reset Counter
So I hope you enjoy (especially these new players who bought my game), and until the next update, The Battle of Nablus, the Lions' Den.
I will try my best to get this new mission ready before Steam Winter Sales, so this can be a reason for encouraging these 10k players who wishlisted my game to buy Fursan al-Aqsa, the most BASED game of all times.
All the best,
Nidal Nijm, a.k.a "The most BASED game developer on Steam" ːsteamhappyː