1. Kusan : City of Wolves
  2. News
  3. FAQ

FAQ

[h2]1. When did the project start?[/h2]

The project started in 2018. This is our first game, and we have a lot of things to learn, and it seems to have no end.




[h2]2. How many people are on the team?[/h2]

There are four members of the team. The team consists of one game designer, one programmer, one artist, and one community manager.




[h2]3. Languages support?[/h2]

At launch, we are considering 5-6 languages, including English and Korean. Others depend on contracts with publishers. But we didn’t contract with the publisher yet. We’re looking for suitable partners.




[h2]4. Translator?[/h2]

We contracted a translation company through the state-funded project, but the result could have been better. We’ll deliver feedback to them and fix it.

I appreciate the passionate fans who have offered to help with the translation. We have concerns regarding various aspects, such as creating cutscene sound effects, producing images, providing a translation environment, and finalizing agreements with relevant parties. I cannot clarify something right now. But I’ll find a solution to satisfy our community. It will start before we start translation for more languages after development.

Thanks again for all of your outstanding commitment.




[h2]5. Which Platform?[/h2]

PC, Switch. We have a Switch dev kit, but not for PS and XB, at least now.




[h2]6. Release Date?[/h2]

We plan to finish the whole content in 2023. After other work, the release date will be Q1-2 2024.




[h2]7. Soundtrack Release?[/h2]

Music is composed by Korean hip-hop producer ‘Loptimist’. We want to publish the soundtrack for the game, but it needs more talk with him.




[h2]8. Other Playable Character? Ayn?[/h2]

Sorry, but no ‘character’ is in our plan.




[h2]9. Speedrun system?[/h2]

We found that some players want it. But not only speed is an essential thing in this game.




[h2]10. More Options? (Key Config, Text Scroll)[/h2]

We’re making ‘Key configurations’ right now. And other options(like a display resolution set) are also in progress.




[h2]11. More Playtest?[/h2]

Sure, there will be more playtests. But only some tests will be public. The estimated next test will be in November.




[h2]12. Motivation?[/h2]

Hotline Miami, Katana Zero, Metal Gear Solid, Hades, God of War, Sekiro, and many great games influenced a lot, big or small.




[h2]13. More artwork?[/h2]

Our in-house artist is currently producing only the minimal required artwork for the production. Leading up to the release, we will occasionally share work-in-progress updates on platforms such as the Steam community, Discord, Twitter, and others.