1. Kusan : City of Wolves
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Kusan : City of Wolves News

FAQ

[h2]1. When did the project start?[/h2]

The project started in 2018. This is our first game, and we have a lot of things to learn, and it seems to have no end.




[h2]2. How many people are on the team?[/h2]

There are four members of the team. The team consists of one game designer, one programmer, one artist, and one community manager.




[h2]3. Languages support?[/h2]

At launch, we are considering 5-6 languages, including English and Korean. Others depend on contracts with publishers. But we didn’t contract with the publisher yet. We’re looking for suitable partners.




[h2]4. Translator?[/h2]

We contracted a translation company through the state-funded project, but the result could have been better. We’ll deliver feedback to them and fix it.

I appreciate the passionate fans who have offered to help with the translation. We have concerns regarding various aspects, such as creating cutscene sound effects, producing images, providing a translation environment, and finalizing agreements with relevant parties. I cannot clarify something right now. But I’ll find a solution to satisfy our community. It will start before we start translation for more languages after development.

Thanks again for all of your outstanding commitment.




[h2]5. Which Platform?[/h2]

PC, Switch. We have a Switch dev kit, but not for PS and XB, at least now.




[h2]6. Release Date?[/h2]

We plan to finish the whole content in 2023. After other work, the release date will be Q1-2 2024.




[h2]7. Soundtrack Release?[/h2]

Music is composed by Korean hip-hop producer ‘Loptimist’. We want to publish the soundtrack for the game, but it needs more talk with him.




[h2]8. Other Playable Character? Ayn?[/h2]

Sorry, but no ‘character’ is in our plan.




[h2]9. Speedrun system?[/h2]

We found that some players want it. But not only speed is an essential thing in this game.




[h2]10. More Options? (Key Config, Text Scroll)[/h2]

We’re making ‘Key configurations’ right now. And other options(like a display resolution set) are also in progress.




[h2]11. More Playtest?[/h2]

Sure, there will be more playtests. But only some tests will be public. The estimated next test will be in November.




[h2]12. Motivation?[/h2]

Hotline Miami, Katana Zero, Metal Gear Solid, Hades, God of War, Sekiro, and many great games influenced a lot, big or small.




[h2]13. More artwork?[/h2]

Our in-house artist is currently producing only the minimal required artwork for the production. Leading up to the release, we will occasionally share work-in-progress updates on platforms such as the Steam community, Discord, Twitter, and others.

BIC Festival 2023 Join!

Hello, Veteran Agents of Kusan!

We join the BIC Festival 2023.
This is an online & offline festival in South Korea. (online: 8.17 ~ 9.14 / offline: 8.25 ~ 8.27)
So, we exhibit our demo online & offline.
We opened the demo like the previous playtest build during that online fest period.
We present the Steam demo for people who cannot join the festival.

* BIC Fest Page (Need login, 18+) (https://bicfest.org/exhibition/2)
* Steam Demo URL (https://store.steampowered.com/app/1714510)

Playtest End

Hello, Veteran Agents of Kusan!
The playtest ended at 18:00(PST) today.
Thank you to everyone who participated in the playtest.


More veterans than we expected participated in the test and the survey.
We will summarize the collected opinions and use them to improve the game.
Questions will be posted to the community in the form of a Q&A.
Thank you very much for your participation.


We are planning more tests before the release.
Please keep your eyes on us.
Thank you.

Playtest Start!

Hello, Veteran Agents of Kusan!

Thank you for wait the playtest.

From now on, you can install a demo from the Steam page to play the game.


[h3]The play test runs from July 13 PST 18:00 to July 26 PST 18:00.[/h3]

[h3]We decided to do public tests to collect more play data. Players who did not request access during the recruitment period can also play the demo on the Steam page.[/h3]


In addition, we decided to open two more stages during test.
You can play more than last demo.

The purpose of this test is to collect your play logs and feedback.

Finally, many people asked if the game can stream or not. This test version has no limit for streaming.

Always thanks for your attention and support.

Request Playtest Access Now!

Hello, Veteran Agents of Kusan!
Thank you for waiting the alpha test.


[h3]From now, We have activated the 'Request Access' button on the Steam page. Visit the page and press the button to play the Alpha Test build from July 13th 6PM PST. It’ll be opened to everyone who request the playtest.[/h3]


Alpha test may be changed depending on the number of participants and the steam environment.

Always thanks for your attention and support.