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Operations Record #54



Hello! Veteran agents of Kusan!

We'll give you a report of this operation!



1. Motorcycle Combat Prototype
We're testing motorcycle combat prototype of Chapter 2.
Please keep your eyes on combat of the motorcycle scene inspired by the chase scene of Kill Bill, The Villainess, John Wick3, and Dark Knight!







2. Vehicle visual effect
Improved the visual effects of the enemy’s vehicle.
Avoid car crush by shooting at the driver!



* Features introduced in the dev ops are still being tested and specification may change in the actual product version. This is the end of the record of this dev ops. Thank you for reading it.

Operations Record #53



Hello! Veteran agents of Kusan!

Before we invite you to Kusan, we'll give you the record of every dev ops!

In the last operation, we talked about prototype of vehicle. Now, we've made some prototypes to test the mechanisms that we're going to use in chapter 2nd. I would like to introduce the contents of this operation record.


1. Blowing a Vehicle
Now, Jin can hit the vehicle and blow it wherever you want it.




2-1. Drone - Attack
This is Attack Drone that moves around and shoots. Can you find a way to hack this?




2-2. Drone - Explosion
It's Explosion Drone! If you do well, maybe you can use it against the enemy...?




2-3. Drone - Bonus
Bonus Drone! What is the reward for destroying?




3. AI - Ayn
Chapter 2nd has a stage where Ayn participates in the battle. Meet him in the battlefield!




4. Arena Battle
Enemies coming endlessly from limited space test your combat skills!



* Features introduced in the dev ops are still being tested and specification may change in the actual product version. This is the end of the record of this dev ops. Thank you for reading it.

Apr. Devlop Note 🔧



Hello, players!

Starting in mid-March, we started working on a two-chapter project for early access, and in Stage 2-1, we produced a one-time QTE that punches cars that rush into Jin.

However, even at the actual level, there were opinions that it would be fun to crush the vehicle with a fist, and various ideas were added to create a new vehicle.

The car made like this currently has three rules.



1. The vehicle carries the enemy. During the battle, vehicles will enter the battle under certain conditions. After a designated time on a stopped vehicle, enemies pop out and track you.



2. Certain vehicles rush into the player. The Jin that touches the vehicle will die. You need to avoid the vehicle, but if you're brave, you can punch the vehicle. The vehicle that touches the fist is immediately crushed and the enemies on board are shocked and bounced off.



3. If you're good at aiming, you can shoot the driver in the vehicle. When the driver dies, the vehicle hits the wall and explodes.


* Please be advised that the above three features are still in the prototype stage, so rules may be added or removed. What do you think about this development log? Leave feedback on the discussion board! Thank you for reading this long article.

2nd Chapter work start! 🔧



Hello, players!

Three weeks have passed since the 1st chapter demo was released through the Steam Next Festival. In the meantime, we have had time to collect your feedback, review it, and revise it step by step.

Starting this week, our team started producing two chapters to prepare for Early Access. The work I uploaded this time is 'part of the 2nd Chapter scenario cut scene', which is a scene of recalling the past of the main character 'Jin', who was a special ops agent.

In addition, new enemies and objects appear in 2nd Chapter. It is also briefly shown in the trailer video, but it also includes 'enemy-chicken'. We'll talk about this here again later!

There are many things prepared in our game and we will continue to share news with you through this channel. Steady interest is of great help to our team. Have a good day today! Thank you! :D


Demo Patch Note!



Hello, players!
Thank you for playing the demo!
As soon as the Steam Fest period was over, We couldn't do much work because I had COVID-19.
Still, we selected some of the feedback that users posted on the Steam Community and Discord and proceeded with the patch.
The patch contents are as follows.

In Upgrade UI cannot use mouse but seems possible

- Diable crosshair in Upgrade UI

In Upgrade UI ‘Yes’, ‘No’ confused about which one was chosen

- Change coloring of not chosen one
- Can be selected into one direction

When killed by Mike Axe( = White Mouse), difficult to recognize the cause of death

- Change attack animation of Mike Axe → add ‘Anticipation’, ‘Recovery’ motion
- Increase player character’s feeling of hit → add Blood effect, Pushing effect
- Change location of ‘Press R to Restart’

We always look closely at what you uploaded and proceed according to the priorities.
Maybe the feedback you posted will be reflected right now.
However, we are always thinking carefully and deciding to reflect our feedback, so please give us a lot of feedback!
Thank you! :)