Update #19: The Seer Awakens
[h2]Hey, Dwarven Explorers![/h2]
We know, we know - this update took a little longer to land than our usual rapid-fire January sprint, where we threw out two major updates, a small one, and a hotfix like a dwarven forge on overdrive. But trust us, it was for a good reason! This time, we tackled some serious mechanical changes, and breaking them into smaller bits would have been messier than a goblin’s cooking.
The wait is over, and we’re really happy with what we’ve built! New UI improvements, better quest tracking, a whole village makeover, and a mysterious new enemy—the Seer! We hope you’ll love these changes as much as we do. Let’s dive in!
[h2]🌟 Update Highlights[/h2]
[h3]🌀 New Monster – Seer the Awoken[/h3]
A long-lived, levitating entity with powerful telepathic abilities. Seers act as silent watchers over vast territories, relaying information to their kind through mind-linking. Few have survived an encounter with a Seer—most challengers are driven insane by their whispers. They release a corrupted mist that distorts reality and camouflages their presence, making them even harder to detect.

[h3]📜 Better Quest Menu[/h3]
You can now browse completed quests, a previously missing feature! Additionally, quests can be filtered freely, and we’ve introduced a clear distinction between Main and Side Quests for easier navigation.
[h3]🎮 Improved UI for Steam Deck Players[/h3]
Buildings now have short & long descriptions for better readability.
Enhanced windows & interface adjustments for a smoother experience.
[h3]🏗️ Contextual Hints During Building[/h3]
On-screen cursor-based tips now appear in real time, making construction more intuitive.
[h3] 👧 Settlers Rework[/h3]
The dwarven ladies got a much-needed revamp! 💪 New faces, improved animations, and more variety bring extra life to the settlement. Even in a world of floating islands, mechanical war machines, and dark tainted magic, looking your best still matters! 💅

[h3]🌙 Visual Enhancements – Better Post-Processing & Lighting[/h3]
We’ve added improved post-processing effects, enhanced shadows, and refined ambient occlusion (AO). Night scenes now look better than ever, with richer lighting and a deeper atmosphere!
[h2]🔥 Full Changelog (ver 0.701)[/h2]
[h3]🌟HIGHLITS🌟[/h3]
💠 Quest Menu Extreme Makeover
🔸Added Main Quests, Side Quests, Completed labels
🔸Added Completed Quests Log
🔸Added filtering tabs
🔸Graphical overhaul of Quests tab
💠 Added our first but not last mini boss - Seer the Awoken
💠 Better contextual hints display in building mode
💠 New animations for female Dwarves
💠 Improved models for female Dwarves (Schollars and Hunters guild)
💠 Steamdeck and Coop fixes
💠 Fixes for playing with two gamepads
💠 Tidier building description windows with an option to show/hide more info
💠 Better UI scaling
[h3]🎮Features🎮[/h3]
💠 Improved post-processing, additional shadows, and enhanced lighting (especially at night)
💠 More vibrant mobs - they now emits lights and have more interesting appearance
💠 New breathtaking cutscene on the start of second island
💠 New mini quest on second island - related to first miniboss encounter - Seer
💠 New attribute to the Dwarven Hammer (Thunder elemental that slows down enemies when charged)
💠 New attribute to the Artifact Hammer (Acid elemental that damages enemies when charged)
💠 New stun system for enemies:
💠 New Dialogues on first and second island
💠 Characters now have own icons on minimap instead of just dots
💠 You can enter main menu from rpg menu now
💠 Improved lighting in cutscenes
💠 Improved lighting in selected areas
💠 New stun system for enemies:
🔸Some enemies are now more resistant to stunning. Each enemy has a minimum stun value; if your weapon deals less stun damage than the enemy’s minimum value, it will be too weak to stun that enemy.
💠 Added displaying building stats in their popup windows
[h3]🛠️FIXES🛠️[/h3]
💠 Wrapping objective names in the quests menu
💠 Bug Fixes for wall building
💠 Fixed a bug with showing other consumable items in the bolts equipping menu.
💠 Fixed a bug where arrows did not deal damage to Tainted Owls
💠 Fixed a bug where the body of a dead owl would joyfully bounce after death
💠 Fixed an issue with the circle menu where the animation could get stuck
💠 Steam Deck controls improvements
💠 Archseeker (NPC) now turns his head to the player.
💠 AI improvements – enemies no longer get stuck on open gates.
💠 AI improvements – Ravens lands and fly more realistically
💠 Mobs lights – fading on death and color changes for animals depending on their Tainted state.
💠 Wave – when the meteorite hits a nest, enemies previously spawned from that nest now join the wave.
💠 Enemies – reaction to hits (e.g., from crossbows) from long distances.
💠 Fixed Status Effects – they did not always reset on death.
💠 Better UI scaling.
[h3]⚒️ The Journey Continues![/h3]
We're not slowing down! 🚀 More exciting updates are already in development, with new features, mechanics, and world expansions coming soon.
Let us know what you think of Seer and the latest improvements! 🛠️
Stay strong, Dwarves!
The Star Drifters Team ⭐🚀
We know, we know - this update took a little longer to land than our usual rapid-fire January sprint, where we threw out two major updates, a small one, and a hotfix like a dwarven forge on overdrive. But trust us, it was for a good reason! This time, we tackled some serious mechanical changes, and breaking them into smaller bits would have been messier than a goblin’s cooking.
The wait is over, and we’re really happy with what we’ve built! New UI improvements, better quest tracking, a whole village makeover, and a mysterious new enemy—the Seer! We hope you’ll love these changes as much as we do. Let’s dive in!
[h2]🌟 Update Highlights[/h2]
[h3]🌀 New Monster – Seer the Awoken[/h3]
A long-lived, levitating entity with powerful telepathic abilities. Seers act as silent watchers over vast territories, relaying information to their kind through mind-linking. Few have survived an encounter with a Seer—most challengers are driven insane by their whispers. They release a corrupted mist that distorts reality and camouflages their presence, making them even harder to detect.

[h3]📜 Better Quest Menu[/h3]
You can now browse completed quests, a previously missing feature! Additionally, quests can be filtered freely, and we’ve introduced a clear distinction between Main and Side Quests for easier navigation.
[h3]🎮 Improved UI for Steam Deck Players[/h3]
Buildings now have short & long descriptions for better readability.
Enhanced windows & interface adjustments for a smoother experience.
[h3]🏗️ Contextual Hints During Building[/h3]
On-screen cursor-based tips now appear in real time, making construction more intuitive.
[h3] 👧 Settlers Rework[/h3]
The dwarven ladies got a much-needed revamp! 💪 New faces, improved animations, and more variety bring extra life to the settlement. Even in a world of floating islands, mechanical war machines, and dark tainted magic, looking your best still matters! 💅

[h3]🌙 Visual Enhancements – Better Post-Processing & Lighting[/h3]
We’ve added improved post-processing effects, enhanced shadows, and refined ambient occlusion (AO). Night scenes now look better than ever, with richer lighting and a deeper atmosphere!
[h2]🔥 Full Changelog (ver 0.701)[/h2]
[h3]🌟HIGHLITS🌟[/h3]
💠 Quest Menu Extreme Makeover
🔸Added Main Quests, Side Quests, Completed labels
🔸Added Completed Quests Log
🔸Added filtering tabs
🔸Graphical overhaul of Quests tab
💠 Added our first but not last mini boss - Seer the Awoken
💠 Better contextual hints display in building mode
💠 New animations for female Dwarves
💠 Improved models for female Dwarves (Schollars and Hunters guild)
💠 Steamdeck and Coop fixes
💠 Fixes for playing with two gamepads
💠 Tidier building description windows with an option to show/hide more info
💠 Better UI scaling
[h3]🎮Features🎮[/h3]
💠 Improved post-processing, additional shadows, and enhanced lighting (especially at night)
💠 More vibrant mobs - they now emits lights and have more interesting appearance
💠 New breathtaking cutscene on the start of second island
💠 New mini quest on second island - related to first miniboss encounter - Seer
💠 New attribute to the Dwarven Hammer (Thunder elemental that slows down enemies when charged)
💠 New attribute to the Artifact Hammer (Acid elemental that damages enemies when charged)
💠 New stun system for enemies:
💠 New Dialogues on first and second island
💠 Characters now have own icons on minimap instead of just dots
💠 You can enter main menu from rpg menu now
💠 Improved lighting in cutscenes
💠 Improved lighting in selected areas
💠 New stun system for enemies:
🔸Some enemies are now more resistant to stunning. Each enemy has a minimum stun value; if your weapon deals less stun damage than the enemy’s minimum value, it will be too weak to stun that enemy.
💠 Added displaying building stats in their popup windows
[h3]🛠️FIXES🛠️[/h3]
💠 Wrapping objective names in the quests menu
💠 Bug Fixes for wall building
💠 Fixed a bug with showing other consumable items in the bolts equipping menu.
💠 Fixed a bug where arrows did not deal damage to Tainted Owls
💠 Fixed a bug where the body of a dead owl would joyfully bounce after death
💠 Fixed an issue with the circle menu where the animation could get stuck
💠 Steam Deck controls improvements
💠 Archseeker (NPC) now turns his head to the player.
💠 AI improvements – enemies no longer get stuck on open gates.
💠 AI improvements – Ravens lands and fly more realistically
💠 Mobs lights – fading on death and color changes for animals depending on their Tainted state.
💠 Wave – when the meteorite hits a nest, enemies previously spawned from that nest now join the wave.
💠 Enemies – reaction to hits (e.g., from crossbows) from long distances.
💠 Fixed Status Effects – they did not always reset on death.
💠 Better UI scaling.
[h3]⚒️ The Journey Continues![/h3]
We're not slowing down! 🚀 More exciting updates are already in development, with new features, mechanics, and world expansions coming soon.
Let us know what you think of Seer and the latest improvements! 🛠️
Stay strong, Dwarves!
The Star Drifters Team ⭐🚀