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First Dwarf News

Update #5 BIG: Welcome to Ruptured Canyon!

Hi Adventurers! 👋

If you read the title, you already know what’s up! We are adding the 3rd island - more than double the game area compared to what was available during Early Access. But it's not just about quantity. [h3]That's why we've introduced new weapons, fearsome enemies, a brand-new clan, challenging puzzles, and much more.[/h3]

The size of this island gives us many opportunities for further development. We'll be working on adding new content and we will continue to polish this new area.



We’re really excited about the direction the game is heading, and it’s all thanks to you — our amazing community. Your incredible support, invaluable feedback, and relentless bug-hunting have been crucial in shaping the game. We couldn’t have done it without you!

[h2]Full Change Log (Version 0.407):[/h2]

[h3]The BIGGEST changes:[/h3]
  • NEW island (the biggest to date) including:
  • NEW Scholars Guild
  • NEW Technology to unlock
  • NEW buildings
    • Scholars Research Center
    • Scholars Community Hut
    • Anchor Spot
  • 3 NEW variants of weapons to unlock in the Technology Tree
  • Monster variants of animals improved and added into enemy waves and dungeons;
    • new coloration added for all enemies based on their type
  • First iteration of the Airship
    • you can enter and exit Airship in the Ports and buildable Anchor Spots
    • Ship can’t fly into the tainted areas marked on the map as purple clouds
  • New consumable items (you can see the full list on our >>Discord!<<
  • UI rework
    • added equip tab for every character where you can assign weapons and consumables
    • quick access slots for consumable items
  • New pickups in the game world
[h3]Other Important changes:[/h3]
  • DLSS is now available for Nvidia (joining earlier available XeSS in the menu)
  • Now you can set your own marker on the map
  • Now you can knock on the settler’s house to make them come out

[h2]Let’s go through it! 📝[/h2]

[h3]New Island = New Challenges[/h3]

It’s not just a new island
 It is the biggest island from the three we currently have in our game. What does the mysterious fog hide?


You’ll find there new Scholars Guild and following it - new technology to unlock and new buildings, such as Research Center, Community Hut and Anchor Spots.

[h3]3 NEW weapons ⛏[/h3]

The more the better, right? Now you have three NEW weapons to unlock in your Technology Tree, which are:
  • Ancestor’s Pickaxe - 50% more efficient than normal pickaxe.
  • Dwarven Hammer - classic dwarven hammer, gives higher chances to stagger enemies.
  • Artifact Hammer - ancient hammer, tarnished and rusty, but still noble. Very powerful.

[h3]Tainted animals added in enemy waves đŸș[/h3]

Fighting monsters can be tricky, we know. That's why
 We are giving you ANOTHER challenge! You're welcome! Now, Monster versions of animals join the enemy waves and will attack your colonies. Be prepared!

[h3]Flying with the Airship ⚓[/h3]

What, did you think that only Ragna could fly? Dwarves are masters of engineering after all!


The first iteration of Airship is here, you can now obtain it after finishing the quest "Colony for the Shipmakers" on the 2nd island. You can enter and exit Airship in the Ports and buildable Anchor Spots. Make sure to unlock the Anchor Spot in the Technology Tree first!

But first you’ll need to clear the port of dark magic


To transport resources between islands, we added Wood, Stone and Iron Bundles that you can craft. You can use them at any time to gain 100 pieces of the chosen resource. We will be expanding systems related to airship transportation. We’d love to hear what you think about this!

[h3]Consumable items đŸ«[/h3]

Now you can use consumables, by accessing your inventory and pressing “use” with a correct key or button.
OR you can use new quick slots at the bottom of the screen where you will see the items you've assigned in the equipement tab in character menu.


Every character has its own set of things that can be equipped. Some of the consumables can be used by multiple characters.

Thank you all so much for all your amazing feedback and ideas. Your input in First Dwarf is absolutely irreplaceable. 🙇

[h3]Stay tuned for even more exciting updates[/h3]
Here is a little work in progress, first concept art of the mysterious creature.



[h2]Airship Guide[/h2]

If you're having any troubles with this new feature and progressing to the 3rd island, we prepared a guide that might be helpful for you here.

One last thing!

[h3]🐈 Cat Contest results 🐈[/h3]

Some time ago our voting on Discord ended. Thank you for all the cat pics you’ve sent us, the kitty with the most reactions was Nomik 😋 Big congratulations! 🏆 However, we decided that we want to add more than just ONE new cute cat to our game, so we took MiMi who got 2nd place! đŸ„ˆ


We added them to our game as a placeholder for upcoming unlockable content in Technology Tree. Who knows, maybe we will hold the contest once more in the future?

Have a great day!
Star Drifters Team🌟🚀

Update #4: Fixes and Improvements

Hi Everyone!

Today we’re releasing an update focused on fixes and improvements BUT we want to let you know that we’re working hard on our UPCOMING content packed patch! We know that many of you can’t wait for new quests and area to explore, so we’re working very hard on that.

Below you can see all the changes we prepared for you for now.

[h2]Full Change Log (Version 0.314):[/h2]

  • Added Ragna can remove buildings now
  • New settler variants for the Shipmaker’s Guild
  • New textures and colors for monsters
  • Added in-game on/off option for “Show Markers in 3D Space”
  • Research Center won’t reset its upgrade level after being destroyed
  • Falling through the map for character and npc’s fixed for client in co-op
  • Fix for Community Hut, it can be now build on 2nd island too
  • Further improvements of keybinding:
  1. separated actions for: Repair, Extract, GoBack, Remove, NextBuilding, PrevBuilding, Open, Upgrade
  2. Added shortcuts for flying up and down while building with Ragna (need to be assigned through keybinds)
  3. Possibility of predefining mouse buttons in options
Smaller fixes
  • Bug fix with Fish Monster showing partially underground after spawning
  • Bug fix Ship Research Center when it couldn’t be upgraded
  • Bug fix for watering can and lake - changes in objectives
  • Quest with Tainted Lake fix - Check what happens to waterfall - it was possible to stuck
  • Fixed Ragna’s fire bug - while breathing fire and entering character menu montage did not stop
  • Fixed crash at cutscenes launch while gathering resources
  • Bug fixed - weapons did not lose emissive from combo/perfect block (when during combo Tru enters the mech, weapon still had the emissive from previous combo after exiting the mech)

[h2]New visual changes![/h2]

Here are the examples of newly colored monsters.



And a new version of our second Guild!



[h3]On/off option for “Show Markers in 3D Space”[/h3]

If you need some extra help and guidance, you can turn on the special markers that will show you where to go.


We will be back soon!
Oliwia & Damian from Star Drifters 🌟🚀
Over and out

Update #3: Get back what’s yours!

Hey Adventurers! We’re back with a new update!

[h2]Full Change Log (Version 0.311):[/h2]
  • Added Recovering Resources when destroying a building
  • Improvements to clarity of Rising Tech in Research Center
  • FPS limit added in game options
  • Co-op Fixes for Research Center - sometimes client saw wrong status of Research Center
  • New versions of Settlers, more will come:)
  • Fixed Items in the lake near first island that couldn’t be picked
  • Fixes with switching character bugs
  • We toned down effects that were not pleasant for the eyes
  • Fixes in co-op, now client will deal proper amount of damage
  • Fixes in co-op, foxes when hit will turn into monsters
  • Fix with locking player animation when you open the character menu
  • Smaller fixes and optimisation tweaks


[h2]Recovering resources[/h2]

Now while removing a building you’ll get your resources back. The amount of material you’ll retrieve will depend on the health bar of the building you’re getting rid of.

If your building has 100-90% health you’ll get a full resource refund.
If a building has below 90% health, resources will be refunded proportionally to the amount of health left (the lowest resource refund being 20%)



[h2]Improvements to clarity of Rising Tech in Research Center[/h2]

Now in the Research Description you will see a new text with colored statuses at the top. Another thing that we added is the addition of an in game button for Rising Technology. We also improved color coding and some co-op related bugs in this system.

We hope that this mechanic will be clearer for you:)



[h2]FPS limit added in game options[/h2]

FPS limit can also be set separately for the game and in-game menu, just in case.





Join our Discord and don’t miss out on any fun events!





Have a nice weekend!
Oliwia & Damian from Star Drifters 🌟🚀
Over and out

Update #2: Co-op update

Hi Adventurers!

Are you ready for the weekend? Now, with our new update of First Dwarf YOU WILL BE! We didn’t want you to wait until next week. đŸ› ïž

New hotfix just landed, and it's mainly focused on fixing co-op bugs. It mattered to us to improve the multiplayer experience before the weekend starts for all the people who want to play First Dwarf with their friend.

Full Change Log (Version 0.306):
  • Quests in co-op fixed, client can do and finish quests
  • Minimap also now works as a compass and shows indicator in direction of the quest
  • Fixes for objectives not checking out (if you’re stuck in a quest this fix should help)
  • Added platform on second island for easier return to first island
  • Tweaked some icons on the minimap, they should be clearer now
  • Fixes for crow AI, it shouldn't now get stuck in the air or sit on nothing
  • Fixed bug when settlers block your grid while building
  • Smaller optimization, tweaks and fixes work

[h2]Co-op fixes[/h2]

Our main focus for this update was making improvements for our co-op mode. The quests sometimes didn’t mark themselves as finished and it stopped the progress. Friend who joined your game can finish and do quests.This should no longer be an issue.

[h2]Marker on the map[/h2]

We fixed the bug where the markers on the map didn’t show themselves.When the quest is far away there is an indicator that acts as a compass. Now it should be clear where you’re heading to:)

[h2]Next Update Soon![/h2]

We’re not slowing down and working on the next update.

Stay tuned, follow our social media to not miss a thing AND, of course, join our Discord server if you wish to discuss the game with us.



🐈 We’re also having a little CAT CONTEST on our Discord! Join us, post your cat in the cat-voting channel and vote for other cute kitties! The winner will be featured in our game! 🐈



We'll be back with the next update soon!
Oliwia & Damian from Star Drifters 🌟🚀
Over and out

Early Access Update #1

Hello everyone! đŸŽ€đŸ§”

After a bumpy start of Early Access we regrouped and prepared for you first of many Updates for the First Dwarf. First, we want to fix as many issues that you encounter in the game and after that, alongside fixes, we will be adding new content. We know that there is much to be done but we will get there!

Thank you all for the feedback you’re giving us, we’re trying our best to keep up with all the messages.

[h2]Full Change Log (Version 0.302):[/h2]
  • Autosave added
  • Added option for Tru and Ragna to build structures!
  • Added return to safe point option in radial menu
  • We tried to fix falling through ground, it should now be rarer
  • Changed recipes for Workshop and Alchemy Station addons
  • Fix - unlocking technology can be done now anywhere (you still need to build and level up Research Center)
  • Better and more optimized enemy and settlers pathfinding
  • Fix with finishing Tainted Lake quest (still working on coop fixes)
  • Added more thread on the islands
  • Added option to delete saves
  • Added continue game button in the menu
  • Tweaks in enemy waves balance - if your base is big, waves should be more fair and enemies won't target Mana Wells as often
  • Fix with build Alchemy Station quest not finishing
  • FIX with some quests and items description missing!
  • Tweaks with building walls, lots of places are updated so you can place fences more conveniently

[h2]Added return to safe point option in radial menu[/h2]
This option should help with all of you that have this nasty bug with falling under the ground. We also made some improvements that should make falling under ground more rare. For the next update we hope to fully fix that issue.


[h2]Autosave and continue game[/h2]
The game now saves itself automatically every 5 minutes and there are 24 slots for them, after that the older ones get replaced. The game will also save itself after exiting to the menu. We also added a save Delete button.


Also, now you can choose “continue game” from the start.


[h2]Ragna and Tru can build now[/h2]
Now everyone can build. This should lead to some interesting scenarios:)



In the next update we’re planning to further expand this by giving Ragna option to remove buildings too.


[h2]Building[/h2]
We are working on a better building, now you will have the option to build near cliffs. Also we fixed some places where building was blocked, now building fences should be more enjoyable. Lots of features and fixes regarding building will come!


[h2]Tainted Lake Bug fixed[/h2]
We’ve been made aware of a bug that didn’t allow us to finish the Tainted Lake quest. That was fixed, thanks to all the people that sent us their save files! Thank you all so much, it was a big help in tracking down what went wrong there.

[h2]Next Update Soon![/h2]
We’re working on the next update that will fix another batch of important problems!


If you want to chat with us about the game, bugs and other stuff join our discord.

Soon we will be back with more news and updates! Oliwia & Damian from Star Drifters 🌟🚀
Over and out