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Wizordum News

Important Update ❗

[p]We have an important update to share with you.
[/p][p]A security vulnerability has been identified that affects games and applications built using Unity. While there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game. To keep you safe, we’ve released a new patch immediately after the news that addresses this issue.

You can read more about this in Unity's official statement:[/p][p]https://unity.com/security/sept-2025-01[/p][p] [/p][p]Please update the game as soon as possible to stay protected! [dynamiclink][/dynamiclink][/p]

Minor update v1.1.02

[p]We are bringing online user adventure browser to consoles soon and for that, we had to apply some changes to the level editor so that maps created/updated by PC users are automatically available on consoles as well.[/p][p][/p][p]For this opportunity we also added some new things to the level editor and applied a crucial fix to the game.[/p][p][/p][h3]Fixes[/h3]
  • [p]Barrel ride stops working in the Eldertstone Mines [/p][p]This ongoing bug should be finally fixed now. If your save game places you close to a barrel, move to the portal out of the cave and back to the barrel to "fix" the issue.[/p]
[h3]Level Editor[/h3]
  • [p]\[Mod script] For ranged enemies, you can now change what projectile they use from a list of predefined projectiles (e.g. you can make Goblin caster shoot rockets). Check this Enemy Customizaton section on Mod.io.[/p]
  • [p]You can now rotate Magic Fields diagonally so you can use them to create clever puzzles, or traps...[/p]
  • [p]Animated decor speed value should be independent of your system[/p]
[p][/p][p]Wizordum is currently 25% OFF as a part of Steam Autumn sale![/p][p][dynamiclink][/dynamiclink][/p][p]Have questions or want to share feedback with us? Contact us in the comments / Steam forums or visit us on our Discord.[/p][p][/p][p]Thank you for playing! :oheart:[/p]

🧙‍♂️ Wizordum Launches on Consoles & Mac Today!

[p][/p][previewyoutube][/previewyoutube][h2]Wizordum is now available on Nintendo Switch, PlayStation 4|5, Xbox One, Xbox Series X|S, and Mac![/h2][p]Already a hit on PC, this retro-inspired fantasy FPS brings pixelated chaos, spell-slinging, and treasure hunting to even more players around the world.[/p][p]But that’s not all…[/p][p]The console versions launch with 15 hand-picked community-made levels, selected from our Immortal Map Jam! These custom adventures were created by talented players in Wizordum’s Level Editor and will give console Mages a taste of the creativity waiting in the realm of Terrabruma.[/p][p][/p][h3]🔥 Highlights:[/h3]
  • [p]Battle through the full campaign where you’ll uncover secrets, slay skeletons, and wield an arsenal of devastating magical weapons.[/p]
  • [p]Play bonus user-generated levels curated from our Map Jam events.[/p]
  • [p]And soon, with the mod browser coming to consoles, you’ll be able to dive even deeper into the endless worlds created by the Wizordum community.[/p]
[p]Whether you’re on PC, Mac, or console, the age of mages continues, and the fight against Chaos has never been stronger. And yes, Wizordum is Steam Deck Verified![/p][p][/p][p][/p][p]💬 Join the Community[/p][p]Need help or want to share progress? Join the modding community on the Emberheart Games Discord and Apogee Community Discord.[/p][p]Follow @Apogee_Ent & @Wizordum on Twitter/X.[/p][p][/p][p]⚡ Wizordum is also 25% off on Steam right now. Grab it before the spell wears off! Now go forth, adventurer... May your fireballs fly true![/p][p][dynamiclink][/dynamiclink][/p]

Hotfix v1.1.01

Fixes:
  • Using consumables, spells, and switching weapons while reading Lore pages
  • [User content] Pay switches always cost 0 (free)
  • [User content] Custom decor that should stick to water, doesn't stick


If you find any bugs or have any feedback, please open a thread in the Discussion forum or drop a line on our Discord server.

Wizordum is Now Steam Deck Verified!

[p][/p][h2]🧙‍♂️ Wizordum is officially Steam Deck Verified![/h2][p][/p][p]That means whether you’re at home or on the go, you can sling spells, smash goblins, and uncover hidden treasures without compromise. Deck players now get the full chaotic retro-FPS experience, smooth controls, performance, and magic included.[/p][p][/p][p]And that’s not all…[/p][p][/p][p]On September 23rd, Wizordum expands its magical reach, launching on Nintendo Switch, PlayStation 4|5, Xbox One, Xbox Series X|S, and macOS (thanks to our magical friends at ATARI, Infogrames, and Olde Sküül).[/p][p][/p][p]The age of mages may be fading, but the battle against Chaos is just beginning. Wherever you play, Steam Deck, console, PC, or Mac... The world of Terrabruma awaits! [/p][p][/p][h2]✨ Updates & Fixes[/h2][p][/p][h3]New[/h3]
  • [p]Consumable item selection wheel: This most requested feature is now in the game! Like with the weapon selection wheel, the game pauses, and you can select or consume any items from your inventory at your own pace.[/p]
  • [p]Aim assist: If you are playing with a gamepad or need some additional help with aiming in general, you can now turn on aim assist (different levels) to hit enemies where it hurts![/p]
  • [p]Gamepad Rumble Effects: Get even more immersed with rumble effects - it's almost as if you're shooting fireballs from your own hands now! Don't like it? Turn it off![/p]
  • [p]\[Modding]: Custom Animated Decor Enrich your user adventures with animated decorations.[/p][p]
    [/p]
[p][/p][h3]Updates:[/h3]
  • [p] POV Rat mount art and animation updated[/p]
  • [p] You can now toggle between found Lore Scrolls[/p]
  • [p] Autorun key binding added to the settings (binding for the gamepad also added)[/p]
  • [p] Camera Shake settings added (strength, weapon shakes...)[/p]
  • [p] Additional window resolutions have been added to the settings[/p]
  • [p] Player and Rat Mount share the same input now so key binding settings should apply to both[/p]
  • [p] Credits added to the game menu[/p]
  • [p] Increased the "Searchable" area of the dead mages so you can loot them more easily.[/p]
  • [p] Increased mace's hit range[/p]
  • [p]\[Editor]: You can now toggle line connections visibility from the side menu[/p]
  • [p]\[Editor]: If the mod script contains errors, the editor won't allow you to load the adventure to [/p]
  • [p]\[Mod Browser]: Mod Browser got a lot of changes and fixes, which make it more user-friendly overall. - Play mods directly from the mod page - When mod features multiple levels, you can now select any unlocked level and play from there - New filter added to only show mods you're subscribed to - Report mod option - The mod page will show an error if the mod is not playable, preventing you from playing it. Prevent further mistakes. [/p]
[h3]Bug Fixes:[/h3]
  • [p] Window resolution setting not saving[/p]
  • [p] Disabled crosshair reappearing with map/lore scroll[/p]
  • [p] Dismounting a rat can push the player into the walls [/p]
  • [p] Entering a passage while mounting the rat can prevent rat riding[/p]
  • [p] Elite Ogre not sinking in water[/p]
  • [p] Sounds are playing during the loading screen [/p]
  • [p] Splash Screen size on different resolutions fixed[/p]
  • [p] Texturing errors in most of the maps, invisible pixels on weapons, pickups, objects...[/p]
  • [p] Various navigation issues in the main menu[/p]
  • [p] Dismounting a rat while in the air will glitch the animation place the player on the wrong layer[/p]
  • [p] Spell icon cooldown not resetting properly[/p]
  • [p]\[Editor]: Bog Beast enemy not appearing on the enemy list[/p]
  • [p]\[Editor]: Bug where the map list in the adventure would be erased/corrupted on load[/p]
  • [p]\[Editor]: Custom breakable objects' loot won't save/load correctly[/p]
  • [p]\[Editor]: Toggling decor visibility would toggle other objects as well (enemies, pickups...)
    [/p]
[h3]💬 Join the Community[/h3][p]Need help or want to share progress? Join the modding community on the Emberheart Games Discord and Apogee Community Discord. Follow @Apogee_Ent & @Wizordum on Twitter/X.

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