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Wizordum News

Wizordum Roadmap

First of all, I would like to thank everyone for playing the game! We are thrilled to see the game standing at the Very Positive rating, and we appreciate every bit of the feedback we received from you so far!

We have said this many times, but we are reading your feedback on all possible channels. This roadmap might not show every little detail we have in store for you, but we'll keep doing more of what you love and making some drastic but positive changes to the game.



I'm sure you have questions after going over this Roadmap, so I will go ahead and add some clarifications.

[h3]New Spell System[/h3]
We watched a lot of streams and videos of Wizordum, and we've noticed that most players don't even use consumable items and spells. Lots of feedback was given about this issue as well.
Because of that, we will introduce a Spell System that will make using spells more practical and fun. We will still have consumables, but they will be used for Potions, Torches, and other items. We will talk more about the system in the near future.

[h3] Merchant & Coins[/h3]
Treasure in Wizordum was always meant for bonus points only so that you could climb up the online leaderboards. However, it turns out most of you would prefer to have a store in the game where you could exchange that treasure for something more practical. With this system, you will be able to spend your coins to upgrade your Spells and weapons and buy a few other things. Rest assured, score hunters, the classic score hunting, will stay as well.

[h3]Alternative attacks for all Weapons[/h3]
Lots of you asked for alternative attacks to make weapons even more fun, and we're going to do just that. So far, only the Frostweaver has the alternative attack, and we are releasing an update soon with the Mace's alternative attack, but are already planning some great alternatives for the rest.

[h3]New Playable Character[/h3]
With the new Spell System in place, we would like to introduce additional playable characters as well with a different spell arsenal, stats, and possibly even some weapons so you can re-play the game in a different way.


[h3]Last Update Before the Next Big Content Update[/h3]
We want to stabilize the game with one final update so we can focus 100% on the next big update - Episode 2. There's a lot to do, and we would like to keep the focus there.


[h2]What about other stuff?[/h2]
There are other minor and more significant changes we are planning to do over the course of the Early Access or for the v1.0. Here are some of them without a specific date or order.
  • Changing the Sewers level from Episode 1 to make it more fun
  • Possibly splitting the City of Ember from Episode 1 into two maps while adding something extra to both.
  • Rebalancing levels (adjusting pickups, enemies, etc.)
  • Adding Collectible Lore Scrolls to the levels, which will reveal bits of the story
  • Updating the AI to make enemy encounters more fun
  • Additional input support (e.g., consumable / weapon selection wheel)
  • Map Editor improvements
  • Animated Story Screens


Please remember that everything can change slightly, from features to dates, but this is the active plan we are following. That also means that any new feedback is still very valuable.

I hope you like what you're seeing on the Roadmap. Is there anything specific you are incredibly excited about? Let us know!

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Hotfix v0.2.1.4

It seems that with the previous hotfix (v0.2.1.3), we introduced a bug where it could happen that you couldn't switch weapons anymore. This game-breaking issue is now fixed.

Thanks for bringing this to our attention!

Hotfix v0.2.1.3

Thanks to your help, we've identified and eliminated some bugs that could prevent you from getting 100% in the levels on some rare occasions.

[h3]Fixes / Updates[/h3]
  • Fixed a corner case where Dynamically spawned loot (from chests, barrels, urns, bodies...) disappeared if you saved and loaded the game two times without collecting the loot. In that case, you couldn't get the 100% loot ratio.
  • Ice-shattered Skeleton Swordsmen sometimes didn't award you a kill, which could prevent you from reaching a 100% kill ratio. This shouldn't happen again now.

Patch v0.2.1.2

Hello, mages! How is the hunt for the Secret Level going, have you found it yet? We hope you didn't encounter too many problems on your adventure, but if you did, hopefully, this patch will solve them.

[h2]ːCotcTorchː Updates[/h2]
  • Time Run highscores enabled for the Secret Level
  • When starting a Time Run for the Grimbrook Outskirts, the story screen will be skipped now
  • Music will now pause when opening the main menu


[h2]ːCotcShovelː Bug Fixes[/h2]
  • On some rare occasions, the Main Menu didn't show for some players, preventing them from playing the game. It was hard to hunt this one down, but that's fixed now.
  • [Mourning Grounds] One of the pickups (Chalice) was positioned inside the wall, which prevented the player from reaching a 100% loot ratio. We moved it out of the wall now.
  • [Grim Haven] Position of the Urn that drops unreachable Silver Coins fixed
  • [Secret Level] The Issue where the player appeared out of the level on game load was fixed.
  • Secret Level achievement that was not triggering is working now. If you unlocked the level already, then you will be awarded the achievement upon entering the game.
  • [Map Editor] Passages placed on the upper or lower level won't prevent the level from loading anymore.
  • [Map Editor] Selecting items is not nudging them from their position now
  • Big Doors that turned into a pink square can't be destroyed anymore.
  • Few visual glitches fixed
  • When dying and the Game Menu pops up, you can't close anymore now


As always, thank you for your bug reports! ːCotcHeartː

Hotfix v0.2.1.1

[h3]Fixes / Updates[/h3]
  • Games saved during Level 1 (Grimbrook Outskirts) when playing on Hard or Nightmare couldn't be loaded due to some level issues. We fixed that now and double-checked the rest of the levels to ensure the same thing doesn't happen again.
  • A few minor changes and fixes applied to a few things in the new Secret Level