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Wizordum News

Hotfix v0.6.0.1

[h3]Bug Fixes[/h3]
  • Invisible wall in Grim Haven (E1L05)
    With the last update, an invisible wall appeared in E1L05 in front of the Mage Guild. This is now fixed, and you should be able to proceed. Sorry for the setback and thank you for reporting the bug!
  • Game crashing when trying to change Spell key bindings

Update v0.6.0 - New Character Sorceress

[h2]New[/h2]
[h3]Sorceress - new playable Character[/h3]
[previewyoutube][/previewyoutube]
The sorceress is a formidable magic wielder, relying upon raw arcane powers to dominate the battlefield. Clothed in flowing robes that accentuate her movements, she unleashes devastating as well as strong protective spells that make her untouchable.

Fast and deadly in the hands of experienced players.


Starting weapon: Wand
Spells: Blink, Frost Breath, Arcane Shield, Spellhaste
Ultimate ability: Emberstorm (burn enemies around you - killed enemies drop additional ammo)
Stats:

This is the first new character we are adding to the game. We want each character to unlock a new way of playing the game by giving them a different starting weapon, spells, and stats.



[h3]Updated Textures[/h3]
Episode 1, especially the early levels, contained many textures designed at the start of the development. However, texture quality increased over time, so we revisited those textures and updated them to match the quality we strive for.


[h2]Bug Fixes[/h2]
  • Blinking out of the water current will keep moving the player
  • Under specific circumstances, you could have water or level pieces where they weren't supposed to be ( e.g. blood pool risen in E2L06 while it should be down)
  • Blinking out of the water current will keep moving the player
  • Typos
  • Some spell upgrades increase charges to wrong spells


[h2]Updates[/h2]
[h3]Levels[/h3]
  • E1L02 - Gold Doors that were blocking the entrance to the Red Orb location were moved to block the entrance of the alley to minimize the possibility of getting lost and confused
  • E1l03 - Removed divine shards from the first secrets and moved one of the bronze coin pile that could become unreachable by pushing a box over it.
  • E1L05 & E1L06 - There are a few map fixes where you could glitch in falling blocks / skip important events by using Scroll of Blink


[h3]Map[/h3]
  • Toggle between Free Look and Focus mode by pressing F/ DPAD-Up
  • Place custom markers in Free Look mode so you can save points of interest

Level Editor


[h3]Level Editor[/h3]

[h3]Starting Arsenal[/h3]
For each level in the user adventure, you can now decide what weapons and spells players will start with. The new default is Mace only, but user adventures that were uploaded prior to this patch will have settings set to All Spells and Mace only.


[h3]Custom Sprites[/h3]
Finally, you can define and start placing custom sprites in your user adventures. For now, this feature is limited to billboard sprites with the possibility of solid collision, but we will add additional options down the road, like having flat sprites, destructibles, containers...
[previewyoutube][/previewyoutube]
Check these sprites from (Alpha) Doom that we used for a quick feature preview.

[h3]20% OFF by August 16th[/h3]
This is the last day when you can get the Wizordum for 20% OFF so grab it while you can
https://store.steampowered.com/app/1715590/Wizordum/

We hope you will enjoy this new update while we continue to work on the last chapter of the game, Episode 3!

Thank you for playing and for your support, Mage! ːCotcTorchː

After an uneven first episode, battlemage boomer shooter Wizordum sticks the landing in its second wave of levels




In its current early access state, Wizordum's two episodes have a bit of a Goofus and Gallant thing going: I was really flagging by the end of episode one, a fun goblin warlord boss fight doing little to make up for the hour-long death march of its last full level. But then its second act, released in June, won me back around to the medieval fantasy boomer shooter. It's definitely the trajectory you want to see with a third of the game to go, but some of those first levels get in the way of the fun...
Read more.

PROJECT WIZORLOCK // Steam Bundle Announcement!

[previewyoutube][/previewyoutube]
Unleash the magic and mayhem with our new Steam Bundle, PROJECT WIZORLOCK!


Conjour the spellbinding world of WIZORDUM and the retro action of PROJECT WARLOCK!

This enchanting combo offers hours of thrilling gameplay. Get the ultimate Fantasy FPS Experience today with the PROJECT WIZORLOCK Bundle!

[previewyoutube][/previewyoutube]

Grab this enchanting combo today and conquer chaos in style! ːhealthvialː
https://store.steampowered.com/bundle/43254/Project_Wizorlock/

Patch v0.5.4.2

[h3]UPDATE[/h3]
  • At the beginning of the first level, a hint prompt is shown to open the map so the new players can learn about the existence of the map in the game.
  • Sounds added for Showing/Hiding map
  • The input setting label has been renamed from "Invert Mouse Y" to "Invert Mouse & Gamepad Y" to avoid confusion. The setting applies to both.
  • Goblin Casters & Cultists will move around more actively now and spend less time in the same spot.


[h3]FIXES[/h3]
  • When playing with the controller, the keyboard key is shown next to the Magic Orb Bomb HUD icon instead of the gamepad key.
  • Using new lines in the User Level description will prevent the level from loading.
  • The Magic Bomb counter is not showing when loading a save game.
  • Pushing around Skeletons that are faking death.
  • Storm Gauntlets are not doing damage to enemies or players in the liquid you're shooting at.