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Wizordum News

Minor update v1.0.04

[h3]Updates[/h3]
  • Offscreen waypoints on the map will be pointed at by arrows now
  • Enemy Slime has a new, louder presence sound
  • New Achievement - Barrel Rider


[h3]Fixes[/h3]
  • Storm Gauntlets secondary targeting issues (lock icons staying when enemies disappear etc.)
  • Hit fx not triggering on some enemies (Skeleton Crossbowmen, Inferno, Chaos Hive, Boss 2)
  • CRT filter setting not persisting between games
  • Continue from last save option disappearing
  • Golems appearing in the ground
  • Final Boss glitch
  • Weapons appearing under the map
  • Typos
  • Achievements issues:
    > Not triggering: They Call it a Mine, Champion of the Arena, Down the Memory Lane, Ethereal, Master Explorer, Electrocutioner
    > Updated: Hot Heels (you must stay alive to achieve it...)
    > Fixed: Finishing The Elderstone Mines will award you achievement for the Lava Pits.



[h3]Level specific issues/fixes[/h3]
  • [E1L03 - Murky Wastes]
    - Air walk
  • [E1L05 - Gray Haven]
    - Enemy spawners not working (visit Lighthouse entrance to spawn them)
  • [E1L06 - City of Ember]
    - Enemy spawners not working (visit the back alley on the left side of the Cathedral to spawn them - close to Cathedral key)
  • [E2L04 - Weeping Gorge]
    - Treasure Goblin spawner issue with missing enemy
  • [E2L05 - Shadows and Chains]
    - Glutton undead stuck in the wall
  • [E2L06 - Howling Halls]
    - Fake Skeletons not spawning in the courtyard (revisit the courtyard to make them spawn)
  • [E3L02 - Frostefell's Peaks]
    - Enemy spawner not working in the last cave passage before the level end (revisit it to make it spawn)
    - Old shelf secret trigger that was not supposed to trigger the secret removed (there's a clearer trigger...)
  • [E3L03 - Winter's End Tomb]
    - Enemy spawners not working (revisit area of the "past" to get them spawned)
  • [E3L04 - The Elderstone Mines]
    - Seer's Orb & Switch that unlock secret exit removed - the only way to get there are the hidden switches now.
    - Last minecart ride now resets when using the teleport at the end so you can ride it again
  • [E3 Secret]
    - Secret door entrance not working & flickering ceiling above the mentioned passage


Thank you for all the reports and patience. Keep casting those spells Mage!

---------------------------------

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Minor update v1.0.03

Update
  • Shattering enemies with the primary weapon won't consume raw mana anymore
  • Skeleton sounds updated (old sounds replaced, walking and taunt sounds added) - they will hardly get behind your back now 🤞
  • Some minor UI and interaction fixes

Hotfix v1.0.02

Fixes
  • Controller not working properly in user level browser
  • Switching categories in user adventure browser not working
  • Chest Painting not saving correctly
  • Key Bindings settings inside the game going out of screen
  • Switching weapon while holding a map will show weapon behind the map


Updates
  • Secret Level 2 updates

Hotfix v1.0.01

I hope you're having a blast with the release despite the minor annoyances. We're dedicated to clearing them out as soon as possible!

Fixes
  • Key bindings menu items and buttons popping out of the screen
  • You can interact with user levels again - try some of them today!
  • Final boss encounter issues/fixes/updates
  • Various smaller errors fixed

WIZORDUM 1.0 Has Arrived

[previewyoutube][/previewyoutube]
[h2]The final chapter begins.[/h2]

The realm of Terrabruma teeters on the brink, and only one mage remains to turn the tide. Wizordum 1.0 is officially here, unleashing a climactic new episode, three powerful elemental weapons, and six expansive levels filled with lava-soaked citadels, icy caverns, deadly traps, and ancient secrets.



Battle the Guardians of Chaos in this retro-inspired fantasy FPS where pixel magic meets modern boomer-shooter design. Face infernal imps, necromancers, ice golems, and more with the help of new tools like the Faewood Crossbow, Poison Vials, and the devastating Staff of Chaos.

[h2]And then there’s the Grimoire.[/h2]
Forged from the remnants of a fallen necromancer, the Grimoire channels raw, chaotic power... Obliterating anything in the caster’s path. It’s the ultimate weapon for those ready to embrace the dark.



Enhancements across all previous episodes include improved quality-of-life updates, secret Lore Scrolls to uncover Terrabruma’s past, and Wizordum’s intuitive in-game Level Editor makes crafting your own adventures quick and rewarding—no modding experience required. Whether you’re designing puzzle-filled labyrinths, boomer-shooter gauntlets, or nostalgic tributes to classics, the tools are at your fingertips. Even better? A growing library of community-made levels is already live and ready to play, offering endless replayability beyond the main campaign.



🎉 To celebrate the launch, Wizordum is 15% OFF on Steam for a limited time!
Grab your wand. The war for Terrabruma ends now.

https://store.steampowered.com/app/1715590/Wizordum/

Follow @Apogee Entertainment and @Wizordum on Twitter/X. Join the Apogee Community Discord!