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Wizordum News

Hotfix v1.0.02

Fixes
  • Controller not working properly in user level browser
  • Switching categories in user adventure browser not working
  • Chest Painting not saving correctly
  • Key Bindings settings inside the game going out of screen
  • Switching weapon while holding a map will show weapon behind the map


Updates
  • Secret Level 2 updates

Hotfix v1.0.01

I hope you're having a blast with the release despite the minor annoyances. We're dedicated to clearing them out as soon as possible!

Fixes
  • Key bindings menu items and buttons popping out of the screen
  • You can interact with user levels again - try some of them today!
  • Final boss encounter issues/fixes/updates
  • Various smaller errors fixed

WIZORDUM 1.0 Has Arrived

[previewyoutube][/previewyoutube]
[h2]The final chapter begins.[/h2]

The realm of Terrabruma teeters on the brink, and only one mage remains to turn the tide. Wizordum 1.0 is officially here, unleashing a climactic new episode, three powerful elemental weapons, and six expansive levels filled with lava-soaked citadels, icy caverns, deadly traps, and ancient secrets.



Battle the Guardians of Chaos in this retro-inspired fantasy FPS where pixel magic meets modern boomer-shooter design. Face infernal imps, necromancers, ice golems, and more with the help of new tools like the Faewood Crossbow, Poison Vials, and the devastating Staff of Chaos.

[h2]And then there’s the Grimoire.[/h2]
Forged from the remnants of a fallen necromancer, the Grimoire channels raw, chaotic power... Obliterating anything in the caster’s path. It’s the ultimate weapon for those ready to embrace the dark.



Enhancements across all previous episodes include improved quality-of-life updates, secret Lore Scrolls to uncover Terrabruma’s past, and Wizordum’s intuitive in-game Level Editor makes crafting your own adventures quick and rewarding—no modding experience required. Whether you’re designing puzzle-filled labyrinths, boomer-shooter gauntlets, or nostalgic tributes to classics, the tools are at your fingertips. Even better? A growing library of community-made levels is already live and ready to play, offering endless replayability beyond the main campaign.



🎉 To celebrate the launch, Wizordum is 15% OFF on Steam for a limited time!
Grab your wand. The war for Terrabruma ends now.

https://store.steampowered.com/app/1715590/Wizordum/

Follow @Apogee Entertainment and @Wizordum on Twitter/X. Join the Apogee Community Discord!

🧙‍♂️ Wizordum v1.0 + Episode 3 Now Launching April 29

[h3]🧙‍♂️ Mages of Terrabruma, we have a small update on the road to 1.0![/h3]


To ensure Wizordum reaches its full magical potential, we’ve made the decision to delay the final release by two weeks. The full 1.0 launch, along with the epic conclusion in Episode 3, is now arriving on Tuesday, April 29, 2025.

We have also raised the price from 14.99$ to 19.99$ for the v1.0 release.


We’re using this extra time to put the finishing touches on new levels, weapons, performance improvements, and quality-of-life upgrades across the entire game. We want this to be the best version of Wizordum yet, and we truly appreciate your continued support and patience. ːCotcHeartː


In the meantime, Wizordum is still available in Early Access, complete with the powerful Level Editor and a growing library of awesome community-made adventures you can play today!

Thank you for being a part of this magical journey. See you on April 29! 🧙‍♂️

As always, you can follow us at @Wizordum and @Apogee_Ent and join our Discord!

— The Apogee & Emberheart Games Teams

https://store.steampowered.com/app/1715590/Wizordum/

Wizordum's 1.0 release moved to April 16th



We're writing to let you know about a slight change to our release plans for Wizordum. While working hard to bring you the best possible experience, we've encountered some unforeseen development challenges.

To ensure we deliver a polished and complete game that lives up to your expectations, we've made the difficult decision to move our launch date to Wednesday, April 16th, 2025.

We promise this is the last time we're postponing the release! 🧙️

Thank you for understanding and for your ongoing support!

Primoz of Emberheart Games