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Wizordum News

Patch v0.2.0.3

It's a new day with a new patch. Thank you for your reports! ːCotcTorchː

ːCotcKeyː New & Updated
  • Consumable items are now limited to 10 per type
  • Missing Achievement icons added
  • Game saving disabled in the bonus level
  • Frozen enemies will shatter into ice gibs/cubes
  • [Map Editor] You can now enter the First-person Edit Mode with F1 key as well


ːCotcMiningCartː Fixes
  • In Mourning Grounds, we updated the room after the golden-key doors so the gates close faster in order to avoid the skeleton escaping
  • Broken achievements fixed
    - Adventurer
    - No Stone Left Unturned
    - Mage Runner achievement won't be awarded in the bonus level anymore
    - Frost Mage achievement fixed
    - Treasure Hunter will count treasure items correctly now
  • Key Rebinding Reset will save the reset state
  • Bug fixed where you could loot dead bodies over and over
  • Ogres appearing on the crates
    • Saving in the middle of the Boss fight won't break the save anymore


We would also like to address the "save game" issues some people experienced with the latest update. First, we weren't aware that any changes that we made could affect the save games, so we didn't pay extra attention to it. We tried to find the culprit and save the mess but without success.
Therefore, we added extra measures to prevent this from happening in the future. We will do additional "save game" compatibility tests to ensure a safe update before every update.
We're sorry for all the inconvenience!

Last but not least, if you're venturing into the level creation part of Wizordum, we put together a Quick Editing Guide so you can easily get started with the basics and shortcuts.

Thank you!

Amid Wizards Bundle!

Wizordum's Early Access launch arrived yesterday and with it came an awesome bundle: Wizordum + Amid Evil!

Grab both games and wreak havoc upon your enemies. With Wizordum's first-person spellcasting and Amid Evil's ludicrous magical weaponry, there's no shortage of retro-FPS goodness for you to explore.

https://store.steampowered.com/bundle/36914/Amid_Wizards/

Patch v0.2.0.2

Hello!

Thank you all for such amazing support and for playing the game. We are happy to see such a good reception and thank you for all the feedback and bug reports. This is the first patch, and we'll try to keep it up until we get everything under control.

ːCotcKeyː New & Updated
  • Epilogue story after completing the Episode added


ːCotcMiningCartː Fixes
  • Boss will die properly now
  • You can't navigate the menu anymore when the welcome message is present
  • You can now close the Key Binding menu with the 'Back' key
  • Loading Bonus Map from other levels and beating it won't mark the former level as finished now
  • Bonus Map "best" time won't apply to the previous map anymore
  • Ogre won't appear on top of the crates anymore in E1L05 (moved to the ground)
  • Tiles and walkable pits fixed on all levels that had this problem
  • Frozen enemies standing on blocks, won't fall into the after they unfreeze
  • Placing an empty "Creature Riser" object in the level editor won't crash the level anymore
  • Keybindings will save properly after Reset now


As a side note, we are aware of the performance drops that some of you are experiencing on some levels and we will put this on top priority so you can expect a performance update next week.

Keep throwing those fireballs!

Wizordum hits Early Access

Terrabruma needs you more than ever, Mage! 🧙‍♂️

As one of the last Spellcasters of Wizordum, embark on an epic journey against Chaos in this 90s-inspired fantasy FPS! Your adventure starts in the Town of Grimbrook.

[previewyoutube][/previewyoutube]

We're thrilled to announce that Wizordum Early Access is now available!

https://store.steampowered.com/app/1715590/Wizordum/

[h3]This release includes[/h3]
  • Full Episode 1 containing eight levels filled with dangers, secrets and treasures
  • Online score & time run leaderboards
  • In-game level editor with online level sharing (cross-platform)
  • Achievements
  • A new magical soundtrack


[h3]Word from the developer[/h3]
Hello everyone!

This day has finally come, and I'm beyond excited that we can finally give you the game we've been working hard on for the past few years. The development started in 2019 when this was a mere one-day prototype without any goals, and today, we're here, hitting Early Access. We poured our hearts and souls into Wizordum, and we hope you will enjoy the game as much as we enjoy making it!

This is only 1/3 of the game content-wise, so we will constantly look for feedback as we move forward to the v1.0 release. With your help, we can shape the best game we can all possibly have! If you have any feedback, positive or negative, please share it with us. Both are very important to make a better game.

Join us on X (formerly Twitter) https://twitter.com/wizordum Join our Discord https://discord.gg/ZzBxkxr9A7

📜We will be releasing a Roadmap soon too.

[h3]Symphonic Suite from Wizordum[/h3]
To celebrate the launch day, we released something extra for you. Experience a taste of sorcery by immersing yourself in the "Symphonic Suite from Wizordum", written by Wizordum composer Tim Stoney as a long-form version of the Main Menu theme.
https://www.youtube.com/watch?v=D-iUlo6lO-8

And last but not least, thank you for being around and for supporting Wizordum in any way possible. We wouldn't be here today without you, showing interest in the game at every development step. ːCotcHeartː

Thank you!
Primoz

Wizordum's Early Access moved to November 29th

We are all eagerly awaiting the release day of Wizordum's Early Access, and we have been sharing countdown posts to express our excitement.

However, we regret to inform you that we have made the decision to move the Early Access release date to November 29th. We sincerely apologize for this short delay, but we want to ensure that every aspect of the game meets our highest standards before we make it available to you.

We appreciate your understanding and continued support. ːCotcHeartː