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Wizordum News

Patch v0.2.0.2

Hello!

Thank you all for such amazing support and for playing the game. We are happy to see such a good reception and thank you for all the feedback and bug reports. This is the first patch, and we'll try to keep it up until we get everything under control.

ːCotcKeyː New & Updated
  • Epilogue story after completing the Episode added


ːCotcMiningCartː Fixes
  • Boss will die properly now
  • You can't navigate the menu anymore when the welcome message is present
  • You can now close the Key Binding menu with the 'Back' key
  • Loading Bonus Map from other levels and beating it won't mark the former level as finished now
  • Bonus Map "best" time won't apply to the previous map anymore
  • Ogre won't appear on top of the crates anymore in E1L05 (moved to the ground)
  • Tiles and walkable pits fixed on all levels that had this problem
  • Frozen enemies standing on blocks, won't fall into the after they unfreeze
  • Placing an empty "Creature Riser" object in the level editor won't crash the level anymore
  • Keybindings will save properly after Reset now


As a side note, we are aware of the performance drops that some of you are experiencing on some levels and we will put this on top priority so you can expect a performance update next week.

Keep throwing those fireballs!

Wizordum hits Early Access

Terrabruma needs you more than ever, Mage! 🧙‍♂️

As one of the last Spellcasters of Wizordum, embark on an epic journey against Chaos in this 90s-inspired fantasy FPS! Your adventure starts in the Town of Grimbrook.

[previewyoutube][/previewyoutube]

We're thrilled to announce that Wizordum Early Access is now available!

https://store.steampowered.com/app/1715590/Wizordum/

[h3]This release includes[/h3]
  • Full Episode 1 containing eight levels filled with dangers, secrets and treasures
  • Online score & time run leaderboards
  • In-game level editor with online level sharing (cross-platform)
  • Achievements
  • A new magical soundtrack


[h3]Word from the developer[/h3]
Hello everyone!

This day has finally come, and I'm beyond excited that we can finally give you the game we've been working hard on for the past few years. The development started in 2019 when this was a mere one-day prototype without any goals, and today, we're here, hitting Early Access. We poured our hearts and souls into Wizordum, and we hope you will enjoy the game as much as we enjoy making it!

This is only 1/3 of the game content-wise, so we will constantly look for feedback as we move forward to the v1.0 release. With your help, we can shape the best game we can all possibly have! If you have any feedback, positive or negative, please share it with us. Both are very important to make a better game.

Join us on X (formerly Twitter) https://twitter.com/wizordum Join our Discord https://discord.gg/ZzBxkxr9A7

📜We will be releasing a Roadmap soon too.

[h3]Symphonic Suite from Wizordum[/h3]
To celebrate the launch day, we released something extra for you. Experience a taste of sorcery by immersing yourself in the "Symphonic Suite from Wizordum", written by Wizordum composer Tim Stoney as a long-form version of the Main Menu theme.
https://www.youtube.com/watch?v=D-iUlo6lO-8

And last but not least, thank you for being around and for supporting Wizordum in any way possible. We wouldn't be here today without you, showing interest in the game at every development step. ːCotcHeartː

Thank you!
Primoz

Wizordum's Early Access moved to November 29th

We are all eagerly awaiting the release day of Wizordum's Early Access, and we have been sharing countdown posts to express our excitement.

However, we regret to inform you that we have made the decision to move the Early Access release date to November 29th. We sincerely apologize for this short delay, but we want to ensure that every aspect of the game meets our highest standards before we make it available to you.

We appreciate your understanding and continued support. ːCotcHeartː


Wizordum Dev Stream

Hello everyone!

It is so heartwarming to see so many people enjoying the Wizordum demo on this Steam Next Fest. We are getting close to November 15th, when we'll be releasing the Early Access version of the game, and I'm sure you might have many questions.

For this occasion, we'll be holding a first "Chat with Developer" Stream here on Steam while we build a custom level with the in-game level editor that will be available in the Early Access version of the game.

You're more than welcome to check out the Stream and have your questions prepared ;)

If you haven't played the demo yet, we encourage you to try it. It's not too long, so you should get a good taste of what's to come.

Thank you all for your support, and see you at the Stream! ːcc_candleː

Announcement: Release Date, New Demo & Apogee Entertainment

We are proud to share a new announcement trailer that features artwork from one and only Denis Loubet, the same artist who did the cover artwork for the Ultima and Wing Commander games.

[previewyoutube][/previewyoutube]
Wizordum is finally coming to Early Access on November 15th at the price point of 14.99$ 🧙‍♂️

Early Access will feature an entire first episode (secret & bonus levels included) and in-game level editor tools to create custom levels/episodes that you can share online with others.

We partnered up with legendary Apogee Entertainment (original publishers of games like Duke Nukem, Wolfenstein 3D, Shadow Warrior, Rise of the Triad, Turbo Overkill..) to make the best game possible. In addition to that, we will be able to bring you the v1.0 version of the game much sooner.

You can download a new demo that features the updated first two levels of the first episode + a bonus level if you can find it. In addition to that, there are countless updates and fixes like new lighting, accessibility options (with more to come), a new weapon, a save/load system, a level selection and progression system, and so much more!

If you have any feedback from the demo, please leave it in the Steam Forums so we can improve the game or keep doing more of what you like.

Wishlist & Follow the game to get the latest news & release day nudge!

You can also connect with us on Twitter or Discord.

Follow us:
Twitter (Wizordum) Twitter (Apogee Entertainment)

Discord (Emberheart Games) Discord (Apogee Entertainment)

Thank you! ːCotcHeartː