1. Wizordum
  2. News

Wizordum News

Hotfix v0.6.1.2

Fixes
  • Weapon Wheel and Previous Weapon keybindings getting the same key assigned, making the weapon wheel unusable.

Hotfix v0.6.1.1

  • Hotfix for the broken Weapon selection wheel (woops!)
  • Bug Fixed where mouse cursor stayed visible after closing game settings
  • Level Editor: Added "Invert Mouse Y Look" toggle to first person view (SHIFT + M)

Update v0.6.1.0

Here is another update that mainly adds one of the most requested features - Weapon Wheel selection. This is extremely helpful, especially for the gamepad players.


In addition, we tried to fix the most annoying issues and changed some gameplay stuff, like wand ammo consumption (ammo will only be consumed on a successful enemy hit).

This is almost certain to be the last update before the v1.0. We want to put our energy into the final stretch. We will update you about the release dates and what is going into the v1.0 release.

Enjoy the update!

[h3]FIXES[/h3]
  • Wrong tutorial descriptions for Sorceress spells
  • Bog Beast pulling the player through walls
  • Save Games from user adventures not working
  • Pressing 'Use Consumables' while looking at the map will consume consumables
  • Enemies walking in the air in E1L05
  • Typos in the welcoming message of the main menu
  • Barrels near the wall can push the player out of level bounds when using Blink through them.
  • Save & Load menus can't be navigated with the gamepad
  • When playing with the gamepad, the cursor appears every time you open the Game Menu
  • Breaking lantern with Mace's Charged if the lantern is above the player even without aiming at it


[h3]UPDATES[/h3]
  • The wand will only consume Raw Mana on successful creature hits (5 mana per projectile/hit).
  • Blink damage increase from 10 to 20
  • Push damage increased for enemies hitting the wall
  • Mouse movement won't steal gamepad focus anymore
  • The ammo icon is now showing the wand icon when you have the wand selected


[h3]MAP EDITOR[/h3]
  • Two new actors were added for offsetting wall blocks to make taller structures/environments.
  • Custom Flat Sprites support added.


    {
    "UID": 0,
    "name": "Wizord Painting",
    "texture": "crazypainting.png",
    "mode" : "flat" }


Wizordum is currently on sale for the Boomstock event (Woodstock meets Boomer Shooters)

https://store.steampowered.com/app/1715590/Wizordum/

Don't forget we are also running a Project Wizorlock bundle with fantastic Project Warlock.
https://store.steampowered.com/bundle/43254/Project_Wizorlock/

For this occasion, I would also like to thank you all for supporting the game in all kinds of ways (feedback, kind words, reviews, bug reports, for playing...); thank you! ːCotcHeartː

Hotfix v0.6.0.1

[h3]Bug Fixes[/h3]
  • Invisible wall in Grim Haven (E1L05)
    With the last update, an invisible wall appeared in E1L05 in front of the Mage Guild. This is now fixed, and you should be able to proceed. Sorry for the setback and thank you for reporting the bug!
  • Game crashing when trying to change Spell key bindings

Update v0.6.0 - New Character Sorceress

[h2]New[/h2]
[h3]Sorceress - new playable Character[/h3]
[previewyoutube][/previewyoutube]
The sorceress is a formidable magic wielder, relying upon raw arcane powers to dominate the battlefield. Clothed in flowing robes that accentuate her movements, she unleashes devastating as well as strong protective spells that make her untouchable.

Fast and deadly in the hands of experienced players.


Starting weapon: Wand
Spells: Blink, Frost Breath, Arcane Shield, Spellhaste
Ultimate ability: Emberstorm (burn enemies around you - killed enemies drop additional ammo)
Stats:

This is the first new character we are adding to the game. We want each character to unlock a new way of playing the game by giving them a different starting weapon, spells, and stats.



[h3]Updated Textures[/h3]
Episode 1, especially the early levels, contained many textures designed at the start of the development. However, texture quality increased over time, so we revisited those textures and updated them to match the quality we strive for.


[h2]Bug Fixes[/h2]
  • Blinking out of the water current will keep moving the player
  • Under specific circumstances, you could have water or level pieces where they weren't supposed to be ( e.g. blood pool risen in E2L06 while it should be down)
  • Blinking out of the water current will keep moving the player
  • Typos
  • Some spell upgrades increase charges to wrong spells


[h2]Updates[/h2]
[h3]Levels[/h3]
  • E1L02 - Gold Doors that were blocking the entrance to the Red Orb location were moved to block the entrance of the alley to minimize the possibility of getting lost and confused
  • E1l03 - Removed divine shards from the first secrets and moved one of the bronze coin pile that could become unreachable by pushing a box over it.
  • E1L05 & E1L06 - There are a few map fixes where you could glitch in falling blocks / skip important events by using Scroll of Blink


[h3]Map[/h3]
  • Toggle between Free Look and Focus mode by pressing F/ DPAD-Up
  • Place custom markers in Free Look mode so you can save points of interest

Level Editor


[h3]Level Editor[/h3]

[h3]Starting Arsenal[/h3]
For each level in the user adventure, you can now decide what weapons and spells players will start with. The new default is Mace only, but user adventures that were uploaded prior to this patch will have settings set to All Spells and Mace only.


[h3]Custom Sprites[/h3]
Finally, you can define and start placing custom sprites in your user adventures. For now, this feature is limited to billboard sprites with the possibility of solid collision, but we will add additional options down the road, like having flat sprites, destructibles, containers...
[previewyoutube][/previewyoutube]
Check these sprites from (Alpha) Doom that we used for a quick feature preview.

[h3]20% OFF by August 16th[/h3]
This is the last day when you can get the Wizordum for 20% OFF so grab it while you can
https://store.steampowered.com/app/1715590/Wizordum/

We hope you will enjoy this new update while we continue to work on the last chapter of the game, Episode 3!

Thank you for playing and for your support, Mage! ːCotcTorchː