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Ancient Gods News

[Hotfix] Ancient Gods patch 0.6.2

Ancient Gods patch 0.6.2 Change-log
  • Fixed a bug where the green gem does not work.
  • Fixed a bug where rewards from summoning endless are not added to god collection.
  • Fixed a bug where Deck button on the Retreat screen does not work.
  • Fixed a bug where the Last change effect does not block damage from long combat.
  • Fixed a bug where Sif's unique card only adds to your hand at the start of your first turn

[Hotfix] Ancient Gods patch 0.6.1

Ancient Gods patch 0.6.1 Change-log
  • Fixed a bug where the description of the additional monster passive isn't displaying correctly.
  • Fixed a bug where gods with long names overlap UI.
  • Fixed the bug where Chachiuhtlicue 1st passive does not function as described.
  • Fixed the bug where the Deepwater card is added to the deck when Tsunami is played.
  • Fixed the bug where an enemy uses an elemental spirit-based card the intents over the enemy are not shown.
  • Fixed the bug where the Lifesteal effect doesn't actually stack.
  • Fixed the bug where the Yellow combo does not work correctly.
  • Fixed the bug where Eternal gem doesn't work.
  • Fixed the bug where the Flare effect doesn't work.
  • Fixed the bug where Thunder card doesn't consume after played
  • Fixed the bug where Scrolling in the god's collection stuck
  • Fixed Timewalk debuff graphic issue

Ancient Gods patch 0.6.0 is LIVE now

[h3]Ancient Gods patch 0.6.0 is LIVE now![/h3]
First, sincerely apologize for the delay of this release. However, I believe that your waiting time will be well worth it.
Because this version has a lot of changes, I apologize for not detailing each change.
A few key changes of the version:
  • [h3]New stat system

    [/h3]

  • [h3]Added elemental system[/h3]



  • [h3]Rework Endless feature[/h3]



  • [h3]Added 9 new classes and 150 new cards[/h3]



  • Added card type and card rarity
  • Rework the class system
  • Animation for the background
  • And many more things I can't remember

[Hotfix] Ancient Gods patch 0.5.1

Ancient Gods patch 0.5.1 Change-log
  • Fixed a bug where the opponent was Poseidon causing the game to crash.
  • Fixed a bug where continued run crashed.
  • Fixed the bug where the tree of soul event icon was missing.

Ancient Gods patch 0.5.0

[h3]Ancient Gods patch 1.1.0 is LIVE now![/h3]

[h3]New mode: Challenge[/h3]
  • Players will use pre-set cards and characters for each level to complete the goal..
  • It teaches the basics of the game, as well as the usage of various keywords.
  • In addition, high levels will create challenges even for experienced players.


[h3]New mechanism: Map's Curse[/h3]
When entering a region in endless mode, you will receive harmful effects in that region called Curse. Currently, there will be 3 types of Curse, its strength increases with their level.
  • Jinx: At the start of combat, add the Jinx card (new Curse card) to your draw pile.
  • Medusa Eyes: If your deck has less than a certain number of cards, at the start of combat, add 5 random Curse cards to your draw pile
  • Dragon's Curse: Your Block cannot exceed x% Your Block cannot exceed


[h3]Quality of Life[/h3]
  • You can now use the right mouse button to play cards
  • Speed up the animation of drawing and adding cards to the draw pile, hand as well as discard pile
  • Displays the number of cards in the discard pile and draw pile
  • Add Hide button in Starting hand
  • Displays character's health in %
  • Show the gem's tooltip in the gem attachment
  • Display the names of the gods in Wishlist
  • Change the color of the Abandon button
  • Change UI of Endless mode results


[h3]ːdazed_yetiː Fixed bugs[/h3]

[h3]ːag_smileː Others[/h3]

That's all in this update. Remember if you wanna talk about Ancient Gods or simply chat with people I suggest you join our Discord Server: https://discord.gg/Ge8kBBSgDE