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Ancient Gods News

Ancient Gods patch 0.5.0

[h3]Ancient Gods patch 1.1.0 is LIVE now![/h3]

[h3]New mode: Challenge[/h3]
  • Players will use pre-set cards and characters for each level to complete the goal..
  • It teaches the basics of the game, as well as the usage of various keywords.
  • In addition, high levels will create challenges even for experienced players.


[h3]New mechanism: Map's Curse[/h3]
When entering a region in endless mode, you will receive harmful effects in that region called Curse. Currently, there will be 3 types of Curse, its strength increases with their level.
  • Jinx: At the start of combat, add the Jinx card (new Curse card) to your draw pile.
  • Medusa Eyes: If your deck has less than a certain number of cards, at the start of combat, add 5 random Curse cards to your draw pile
  • Dragon's Curse: Your Block cannot exceed x% Your Block cannot exceed


[h3]Quality of Life[/h3]
  • You can now use the right mouse button to play cards
  • Speed up the animation of drawing and adding cards to the draw pile, hand as well as discard pile
  • Displays the number of cards in the discard pile and draw pile
  • Add Hide button in Starting hand
  • Displays character's health in %
  • Show the gem's tooltip in the gem attachment
  • Display the names of the gods in Wishlist
  • Change the color of the Abandon button
  • Change UI of Endless mode results


[h3]ːdazed_yetiː Fixed bugs[/h3]

[h3]ːag_smileː Others[/h3]

That's all in this update. Remember if you wanna talk about Ancient Gods or simply chat with people I suggest you join our Discord Server: https://discord.gg/Ge8kBBSgDE

[Hotfix] Ancient Gods patch 0.4.3

[h3]Ancient Gods patch 0.4.3 Change-log[/h3]
  • Fixed a bug where discarding 1 card would create 1 more copy in the discard pile.
  • Fixed a bug where the consume card still appeared in the discard pile after playing.
  • Fixed a bug where more than 1 card with the keyword activate when drawn in the starting hand caused a crash.
  • Fixed a bug where cards are drawn by Ruby Amulet would not remove cards in the draw pile.
  • Fixed a bug where the last card keyword not working properly.
  • Fix bug that cant be discarded keyword doesn't work.

Others
  • Fixed some grammar errors in English based on player feedback.

[Hotfix] Ancient Gods patch 0.4.2

- Fix bug where Zeus's 1st passive doesn't work

[Hotfix] Ancient Gods patch 0.4.1

Ancient Gods patch 0.4.1 Change-log
  • Fixed bug where Gungnir card didn't work.
  • Fixed a bug where the starting hand wouldn't turn off when redrawing when there was a passive called Ancient Power.
  • Fixed a bug where the actions that trigger at the start of each combat wouldn't work and then activate twice the next turn.
  • Fixed a bug where the order of cards on your hand was wrong.
  • Fixed dupe card bug when keeping card Bleeding in starting hand.
  • Fixed a bug that made Skadi's passive only hit once instead of twice when playing cards.
  • Fixed a bug that prevented the Atef card from re-adding itself if it was the first card played each turn.
  • Fixed bugs related to the prediction of Focus and Recover cards.
  • Fixed a bug that caused the card to be lost.
  • Now, it will be counted as the end turn when all actions of the current turn are completed


Sorry for the late release to fix bugs due to the team's health reasons

Ancient Gods patch 0.4.0

Ancient Gods patch 0.4.0
[h3]The update will be released at 08 pm on March 5, 2022 (UTC+0) [/h3]

[h3]WARNING: After updating, unfinished runs will automatically be abandoned, so please complete them before the update 👀 [/h3]

[h2]New feature[/h2]
[h3]ːriftfireː New event: Tree of Souls[/h3]
  • You can now choose passive of the gods you own to use in this run (Up to 4).

[h3]ːriftwaterː New cards[/h3]
  • 9 new cards

[h3]ːriftlifeːUnlock the gods with shard[/h3]
  • You can use their own 200 shards to unlock them.
[h3]Balance[/h3]
  • Buff Crackle
  • Zeus's 1st Passive rework:
    Old: At the start of your turn, gain 2 Ice Spike
    New: Active when draw card activated twice

  • Hades's 1st Passive rework:
    Old: At the start of your turn, gain 2 Thorn
    New: For the first time your HP drops below 10% in this combat, gain Hades's Lifesteal: When attacking, heals for 300% of the damage dealt. Lose at the end of your turn. Can't stack
[h3]Quality of Life[/h3]
  • The effect icons will now show up in the card description and in the tooltips.

[h3]Fixed bug[/h3]
  • Fixed a bug where the card reward screen wouldn't turn off.
  • Fixed bug where 2 Cyclops were swapped.
  • Fixed a bug that caused the event rate to be wrong after continuing the run.

[h3]Others[/h3]
  • Fixed some grammar errors in English based on player feedback.
  • Rename Harpy and Vali.
  • Adjust the colors and some buttons of the UI.