1. Ancient Gods
  2. News

Ancient Gods News

Ancient Gods patch 0.3.0

[h3]Ancient Gods patch 0.3.0 is LIVE now![/h3]

[h3]ːsurprised_yetiː New mechanism: Teleport[/h3]
  • Now you can use diamond to teleport to a stage in endless mode (do not exceed the highest stage the god has ever crossed)


[h3]ːsurprised_yetiː QoL[/h3]
  • We will now predict and calculate the health, block of characters and opponents after you play a card when you hover over any card in your hand
  • Show enhance level, and character's personal record in character selection screen
  • You can press and hold the Enhance button to automatically upgrade your character

[h3]ːheart_eyes_yetiː New BGM[/h3]
  • Each map will have a different soundtrack according to its culture

[h3]ːhappy_yetiː New monsters[/h3]
  • We added 23 new monsters to the game for a more varied game experience

[h3]ːdazed_yetiː Fixed bugs[/h3]
  • Fixed a bug where zeus would automatically activate every card in the hand.
  • Fixed a bug where Stage 1 endless mode always had a cleansing fountain event.
  • Fixed a bug where goal stage was displayed incorrectly when continuing run.
  • Fixed a bug related to reward in god mission.
  • Fixed a bug where passive like AGI master, INT master only works in the first match.
  • Fixed a bug of currency bar in Summoning.
  • Fixed a bug where some opponent's passives could not be rolled out.

[h3]ːag_smileː Others[/h3]
  • Now effects like Lifesteal, Reflect, Thorn, Blade Mail or Ice Spike will still work after enemy dies
  • Fancy health bar
  • Add some bugs as always ːlaughing_yetiː.

Ancient Gods patch 0.2.0

[h2]ːheart_eyes_yetiː Have a great holiday and a fantastic year ahead! Merry Christmas and Happy New Year![/h2]

[h3]Ancient Gods patch 0.2.0 is LIVE now![/h3]
This is an update that focuses on improving Quality of Life.
[h3]ːsurprised_yetiː QoL:[/h3]


  1. Separation of normal damage and pierce damage in the prediction system (both player and opponent):
  2. Improve the experience of using cards in the hand.
  3. Upgrade UI card and add new mana icon:
  4. Added some missing sound effects.
  5. New card trails.
  6. A few other minor UI and Ux tweaks.

[h3]ːsurprised_yetiː Balance[/h3]
  • Removing cards at the forgotten lake event will no longer increase the price of removing cards service at merchants.

[h3]ːdazed_yetiː Fixed bugs[/h3]
  • Stuck after reloading the combat scene with pure combo.
  • Reload endless scene cause goal stage increase => cannot meet the boss.
  • Always have Cleansing fountain event at stage 1 endless mode.
  • Remove card not counted if we quickly close the Remove Card Scene when the animation is happening.
  • Currency UI does not reload properly.
  • Fix ugly button animation.
  • Fix loud audio issue.

[h3]Others[/h3]
  • Optimize ːsurprised_yetiː.
  • Add some bugs ːlaughing_yetiː.

[Hotfix] Ancient Gods patch 0.1.1

Ancient Gods 0.1.1 is LIVE
Here is the full change-log

[h3]Balance[/h3]
  • ːgoldbarsː Increased diamond and gold from combat in early stages significantly (

[h3]Fixed bugs[/h3]
  • Bugs related to card prediction.
  • Bug where new passives enemy name and content is missing.
  • Some other visual bugs.

Ancient Gods patch 0.1.0

Ancient Gods patch 0.1.0
[h3]The update will be released tomorrow 16/12/2021 UTC+0[/h3]


[h3]Classes rework:[/h3]
  • You must choose exactly 3 classes for your god.
  • The chosen classes will decide the available card pool for that run.

[h3]Pure combo rework:[/h3]
  • Now pure combo will convert the current combo to pure combo and keep the amount of combos.
  • Pure combo when receiving another combo will change to that combo and keep the same amount.

-> Pure card will act as a bridge between combo types to serve hybrid decks.
[h3]Starting deck rework[/h3]
  • The starting deck is decided by the composition of chosen classes/
[h2]New feature[/h2]
[h3]God's mission[/h3]
  • Use god to do quests, the reward is that god's shard.

[h3]God's short story[/h3]

[h3]New event: Cleansing Fountain [/h3]
  • An event capable of removing cursed cards
  • The number of cards removed will depend on the result when rolling 2 dice at the same time.
[h2]Balance[/h2]
  • Increase the speed of scaling the opponent's strength in endless
  • Adjusted Campaign rewards: Give more gods instead of shards and diamonds
  • Gold and diamonds earned by events or battles will scale according to the current stage
  • Life steal's mana cost reduced from 1 to 0
  • Phalanx's mana cost reduced from 3 to 1
  • Ares's passive will no longer receive overloads
  • Add 2 new monster's passives: Shield Block & Recover

[h3]Quality of Life[/h3]
  • Now you can cancel discard.
  • Added quest info, you can track quest progress while you're exploring.


[h3]WARNING: This update will reset all quests and rewards in the campaign. Unfinished runs will automatically be abandoned, so please complete them before the update 👀 [/h3]
[h3]Fixed bug[/h3]
  • Visual bug that retains previous opponent's block
  • Bug where Odin casts passive every time he uses 1 mana
  • Bug where Passive of monster named Rage can roll out more than 1 time
  • In Endless the backgrounds for Greek and Egypt have been swapped
  • Discard-related bugs
  • Bug where Xipe Topec's passive always draws 2 cards at the start of the turn

[Game Hotfix] Ancient Gods patch 0.0.4

- FIX Skadi, Heimdall, and Odin draw "Lyre" instead of their unique card.
- FIX 2 same heroes have a buff/passive and active at the same time, only 1 of them get the buff/passive.
- FIX Buff removal is not working properly.
- FIX Cannot find any treasure event after stage 15.
- FIX Last chance effect and rage of the monster's passive is swapped.
- FIX Last chance effect not working properly.
- FIX Cards used by the opponent are counted in the player's quest.